fun ideas, but maybe to be more realistic the ‘carriage’ or ‘airships’ only stick to main roads, so it can drop you off close to zones, but not directly in them…
something like that, we don’t want people avoiding the worldmap
Yeah definitely, regional stories will often be affected by the general alignment of the area if you know what I mean… like if a region’s main city is a drow city, then the story line will probably be centered around evil plots
That would be awesome Trey… if you look at the regional map, you will see the zones I selected to try and cover levels 1-30 in the ashenport region…
Let me know your thoughts, some of those zones will actually require somewhat significant work to be game-ready, BUT still easier than making all those zones from scratch…