Ahhh that shouldn’t be too hard to add 🙂 Great idea
Hah sounds fun too!
STOKED!
We are all stoked for the changes Ornir!
On a somewhat side note, we also sent out an email to peeps notifying them of some of these changes and hoping they will come back 😛
fun ideas, but maybe to be more realistic the ‘carriage’ or ‘airships’ only stick to main roads, so it can drop you off close to zones, but not directly in them…
something like that, we don’t want people avoiding the worldmap
Yeah definitely, regional stories will often be affected by the general alignment of the area if you know what I mean… like if a region’s main city is a drow city, then the story line will probably be centered around evil plots
Boom:
You just will have to respect your character to select your feats for your level, you should not lose any progress…
That would be awesome Trey… if you look at the regional map, you will see the zones I selected to try and cover levels 1-30 in the ashenport region…
Let me know your thoughts, some of those zones will actually require somewhat significant work to be game-ready, BUT still easier than making all those zones from scratch…
Thoughts/comments?
10000000000000% support this 🙂
You inspire much confidence in me young Shadorn – much confidence that balance and nature are well protected!!
OOC: I work in web development/design, we should talk more 🙂
There is a reason I call Treyorn “The Boss”
Thanks a 100 times over Trey for your leadership and outstounding/consistent contributions to Luminari 🙂
We need a lot more testing to form a clear picture, we recently heavily downgraded mem time for example.
Also the picture is going to be very off until we got gear straight.
But yeah definitely need to fine tune the balances of classes sooner than later.
Account experience: certain epic accomplishments will unlock special races/classes/quest-lines/etc for ALL your characters
Awesome!!
HAHHAH, great memories 🙂
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