[Update: April 14th 2020, more zones attached!]


So the major, game changing feature I have been working on is a completely
generated wilderness, 2048 x 2048 (total of 4,194,304) rooms (the map below,
each PIXEL represents a room).  This is only the beginning, as the
size can easily be changed with no real impact.  Technically, it is using
perlin noise in different ways to create an elevation, moisture and temperature
map that then determines the biomes/sectors that are created.  All of this on a
coordinate grid that integrates seamlessly with the rest of the mud.  If you
have ever played minecraft, the concept is similar.

The option to have multiple wildernesses is not far off (about one day or so of
focused coding) and this will be used to flesh out the different planes as well
as the underdark-type subterrain areas.

Luminari World Map, Update April 14 2020
Luminari World Map, Update April 14 2020


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