Tag: code

D20mud and Luminari Partner Up!

We are extremely excited to announce the partnership in development!  Preliminary details include:   LuminariMUD is becoming officially “D20Muds Presents, LuminariMUD” Full development credit is expanding to D20Mud as a…
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Development Updates [07/09/2012]

    DONE – (recent updates) past week tasks completed ARCHIVES – tasks completed since port to TBA base, are below recent updates TODO – short-term goals are below ARCHIVES…
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Weekly Update (31/08/2012)

DONE – (recent updates) past week tasks completed ARCHIVES – tasks completed since port to TBA base, are below recent updates TODO – short-term goals are below ARCHIVES {DONE}  …
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Development Updates (08/24/2012)

room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to see the utilities defined setup framework…
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Development Updates (08/17/2012)

This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a GET_CLASS scan…
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Development Update 08/10/2012

Newest updates: With Vatiken’s help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY bug, only last mobile who hit you…
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Development Updates

Updates to LuminariMUD:   *mobiles (general) – decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if you go over the bonus extra mobiles…
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