Home Blog Page 4

July Update: Shifter Class, Bug & Typo Fixes

0

Despite being under-staffed this month, we are happy to announce a new Prestige Class and some fixes.

Visit this link to view the overview of the new Prestige Class – The Shifter.

Here is the complete list of changes made this past month:

[Jun 30 2020] – Pathos
Fixed Yahg’s name in Wizard Training Mansion
[Jun 29 2020] – Pathos
Power Word Kill helpfile typo fixed
Wail of the Banshee helpfile typo fixed
Energy Drain helpfile typo fixed
Iron Skin helpfile typo fixed
Incendiary Cloud helpfile typo fixed
Horrid Wilting helpfile typo fixed
Mass Charisma helpfile typo fixed
Prismatic Spray helpfile typo fixed
Detect Poison helpfile typo fixed
Mass False Life helpfile typo fixed
Mass Wisdom helpfile typo fixed
Mass Cunning helpfile typo fixed
Missile Storm helpfile typo fixed
Goto helpfile typo fixed
Greater Dispelling helpfile typo fixed
Globe of Invulnerability helpfile typo fixed
Mind Fog helpfile typo fixed
Interposing Hand helpfile typo fixed
Nightmare helpfile typo fixed
Cloudkill helpfile typo fixed
Feeblemind helpfile typo fixed
Wall of Force helpfile typo fixed
Ball of Lightning helpfile typo fixed
Billowing Cloud helpfile typo fixed
Halt Undead helpfile typo fixed
Dispel Magic helpfile typo fixed
Web helpfile typo fixed
False Life helpfile typo fixed
Clan helpfile typo fixed
Touch of Idiocy helpfile typo fixed
Darkness helpfile typo fixed
Chill Touch helpfile typo fixed
Minor Globe helpfile typo fixed
Ice Storm helpfile typo fixed
Summon Creature IX helpfile typo fixed
Resist Energy helpfile typo fixed
Statistics helpfile typo fixed
Freezing Sphere helpfile typo fixed
[Jun 26 2020] – Gicker
Frightful command is now an alias for dragonfear command.
Shapechange command is now an alias for wildshape command.
Removed ability to use the disguise command or cast polymorph self if
wildshaped.
Enlarge and reduce person both properly adjust size while wildshaped.
Fixed erroneous race display when wildshaped as a pixie or manticore.
Fixed a reference to pixie dust in efreeti magic.
Increased stats on dragon knight, elemental swarm and summon creature (#)
spells for epic/greater/regular spell focus conjuration.
Increased stats on animate dead, greater animation, mummy dust spells for
epic/greater/regular spell focus necromancy.
Increased stats on polymorph forms for epic/greater/regular spell focus
transmutation.
Added epic spell focus feat.
Increased fire shield effect damage on efreeti form.
Increased melee damage for manticore, efreeti and pixie forms.
Increased AC on all shifter forms.
Increased tailspike damage for manitcore form.
Removed shifter shape access from polymorph spell.[Jun 25 2020] – Pathos
and mandragora
changed the church goer in graveyard to allow church and goer to target it.
Only recognized man before, and that conflicted with the Manticore shifter
shape.
[Jun 19 2020] – Pathos
4 typo were fixed from the typo list.
[Jun 18 2020] – Zusuk
added mosswood gate key to shop inside of mosswood (just in case)
fixed an issue wwith loading mosswood gate key
[Jun 16 2020] – Gicker
Added help files for each of the above forms.;
Added the epic wildshape feat.;
Added the dragonmagic ability.;
Added the following shifter forms: efreeti;
Added the efreetimagic ability.;
Fixed a prerequisite error with perfect two weapon fighting.;
Fixed a bug that prevented some wildshape forms from speaking.;
Fixed a bug that caused the mission cooldown to start prematurely.;
Added the following shifter forms: manticore, pixie, iron golem, dragons (red,
blue, green, black and white).;
Added the dragonfear ability.;
Added tailspikes ability.;
Added pixiedust and pixieinvis abilities.;
Added poisonbreath ability.;
Added entangle and confusion spells.;
Added sleep and charm immunity for elves.;
Added the true sight and paralysis immunity feats.;
Added the shifter class.;
Fixed attack messages for pixie to show piercing messages instead of
punching.;
Fixed a bug with epic wildshape bonuses not applying.;
[Jun 16 2020] – English
Changed zone North of Waterdeep to North of Ashenport
Added a sign to point to the right helpfile for the Bazaar in Ashenport
[Jun 15 2020] – Gicker
Added help files for each of the above forms.;
Added the epic wildshape feat.;
Added the dragonmagic ability.;
Added the following shifter forms: efreeti;
Added the efreetimagic ability.;
Fixed a prerequisite error with perfect two weapon fighting.;
[Jun 13 2020] – English
Changed additional mobs in Galaxy from Animal Race to avoid issues with
Handleanimal skill
[Jun 12 2020] – Gicker
Fixed a bug that prevented gaining levels because of unspent stat points
[Jun 11 2020] – Gicker
Added racial modifiers to the stat setting screen in study
Added mass false life spell for wizards and sorcerers. Note, if you are a
level 13+ wizard or 14+ sorcerer, you will need to respec to be able to learn
the spell.
[Jun 10 2020] – English
Fixed several mentions to Waterdeep in Ashenport Market area – also removed
some more of the dreaded Blue
[Jun 09 2020] – English
Comet (Galaxy) mob race changed to Elemental some it can’t be gained via
handleanimal
[Jun 08 2020] – Gicker
Humans now get 4 extra points when setting ability scores at level 1.
racial ability score modifiers are now set after base ability scores set in
study.
characters should now be able to set their stats when they respedc now
fixed stat setting issue with advanced and epic races.
[Jun 07 2020] – Zusuk
special thanks to Vodur for the very impressive uptimes!
[Jun 06 2020] – Zusuk
fixed a bag full of broken gear, thanks kazul!
[Jun 05 2020] – Zusuk
added a login for frums on top of the index
[Jun 04 2020] – Gicker
Made certain armor spells (armor, group armor, shield, barkskin, etc) refresh
the effect with the current casting instead of failing.
[Jun 04 2020] – Zusuk
congrats to english for his promotion to senior staff!!
added search forms to the forum
[Jun 03 2020] – Gicker
Removed accumulative duration from a number of ‘buffing’ spells
[Jun 02 2020] – Gicker
Added a default wearoff message for all skills and spells that don’t have one
defined.;
School power sorcerer arcane bloodline feature now shows arcane bloodline
school choice.;
Added UNCAP function which will return the string with lowercase first
letter.;
Sorcerer arcane bloodline now shows which school was chosen in feats list.;
Sorcerer bloodline now shows in score.;
Staff members are now unaffected by the ROOM_FOG room flag.;
Fixed a bug where casting identify or using lore skill on a player, was
showing the wrong race.

Shifter
Image from: https://pathfinderwiki.com/wiki/File:Zova.jpg

Shifter Prestige Class

1

A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Class Details:

Prerequisites: Druid level 10

Class Name : shifter
Prestige Class? : Yes
Maximum Levels : 10
Unlock Cost : 5000 Account XP
BAB Progression : MediumShifter
Hitpoint Gain : 4-8 plus constitution bonus
Movement Gain : 0-1
Training Sessions: 4 plus Intelligence Mod (4x this value at 1st level)
Epic Feat Prog : Gain an epic feat every 0 levels
Class in Game? : Yes
Prestige Spell : none

Willpower Save Progression: Poor
Fortitude Save Progression: Good
Reflex Save Progression : Good

Class Skills: Perception, Heal, Concentration, Spellcraft, Lore, Ride,
Diplomacy, Disguise, Handle Animal, Swim

Class Feats:

Level: 10, Stacks: No , Feat: shifter shapes v
Level: 8 , Stacks: No , Feat: shifter shapes iv
Level: 6 , Stacks: No , Feat: shifter shapes iii
Level: 4 , Stacks: No , Feat: shifter shapes ii
Level: 2 , Stacks: No , Feat: shifter shapes i
Level: 1 , Stacks: No , Feat: limitless shapes

The Adventurers Guild comes to Ashenport – June update

The Adventurers Guild comes to Ashenport.

A heavy set, grizzled man garbed in heavy chainmail strides into the Jade Jug Tavern, slamming his fist down on the table.

“Right you lazy bunch of good for nothings, who’s up for a job!”

The Adventurers Guild have opened a branch in the Jade Jug Tavern in Ashenport.  Players can now take on Missions (Help Mission in game) which will reward gold, exp and reputation with the Adventurers Guild.  A range of missions are available, so this will both help new players get started, and give experienced players excellent rewards for challenging missions at end game.

The Adventurers Guild also offers a range of Mercenaries that will join you on your own adventures, for a price! Which will help players with content that might otherwise require additional group members.

More News:

May continues the fantastic work done in April – and we celebrate the appointment of Havamal to the role of Head Builder.  Hav has started in typical fashion, fixing a multitude of Typos, Color mis-use and other room description related issues.

Major Change:

Missions and Mercenaries are available via the Adventurers Guild representatives in Ashenport.  This new system from Gicker really fleshes out the gameplay experience, ensuring there is always something to be done, no matter the character level.  This also lays the groundwork for faction reputation, and a whole host of other features coming soon.

Other Changes:

Arcane Bloodline for Sorcerer has seen a tweak along with an updated helpfile.

A mob has been added in the Northern side of the Mosswood village who will identify all worn equipment for a cost

Skill checks and skillrolls added to dg Scripts, allowing builders to include content that checks specific skills

A variety of bug fixes for Alchemists

A huge amount of typos and color problems fixed by Havamal

Changes to MSDP to help with the new Mudlet GUI

Full Change log for May below:

[May 28 2020] – Gicker

  Added the arcane bloodline help file.

  Moved the staff commands: restore and set up to World Forger and Forger only.

  Added a mob in northern mosswood village that will identify all of your worn equipment for a cost

in gold based on character level.

  Added in a total exp cap, and a per-mob-kill exp cap for levels 5 and below.  (previouwhoper kill

cap only started at level 6).

  Added in a total exp cap, and a per-mob-kill exp cap for levels 5 and below.  (previous per kill

cap only started at level 6).

[May 19 2020] – English

  Moved Ashenport Mercenaries into the Appropriate Vnum zone.

[May 14 2020] – Gicker

  Fixed a bug with Fullstaff’s horn (and other item’s with wear affect messages) so that the wear

message won’t trigger when saving your character.

  Bombs that use existing spell effects (ie. poison bomb, dispelling bomb) will no longer fail

because of armor worn.

  Bombs can be thrown at players now without requiring the pvp flag turned on, consistent with other

current pvp-related code.

  Staff can now throw any bomb at any time.

  Dispelling bombs can now be thrown at self of party members.

  Dispelling bombs now cast greater dispelling when alchemist level is 14 or higher.

  Added a check to ensure preserve organs doesn’t proc twice in one attack (from a crit and a sneak

attack).

  Added poison resistances and bonuses to the poison spell, cloudkill spell, poison bombs and weapon

poisons.

[May 13 2020] – Gicker

  Added skillroll variable to dg scripts system.  Will return skill value plus a d20 roll

  Elemental mutagen now stacks based on greater/grand mutagen instead of inspiring cognatogen.

  Fixed proper modifiers for true mutagen, congatogen and inspiring cognatogen.

  Fixed poisontouch bug that granted constitution instead of reducing it.

  Fixed a bug with ethereal shift which allowed you to shift mobs and players not grouped with you.

  Added ability for staff to cast any spell.

  Fixed clairvoyance spell to properly target mobs, not rooms.

[May 12 2020] – Gicker

  Fixed dg scripts so they can now properly access player skill values

  Added additional duration on poisons when malignant poison alchemist discovery known.

  Fixed a bug where malignant poison would apply it’s modifier twice

  Fixed sunlight bombs not setting dodge ac penalty on primary target

  Fixed extend potion to double normal potion duration. Enhance potion was accidentally doing this,

and has had that functionality removed.

  Added exit direction keyword for opening doors. Eg. open east

[May 11 2020] – Gicker

  Fixed a bug when sometimes taking a new mission did not take effect.

  Changed the spawn location for mission targets in Memlin Caverns

[May 11 2020] – Havamal

  Eagle Tower door locks fixed up – thanks to Kaez for reporting

[May 11 2020] – Gicker

  Added history for gsay.

  Made item size an issue only with weapons and fireweapons (ranged weapons).

[May 11 2020] – Havamal

  In the cases where I saw them in Mossword, armour and armor (British and US spellings) can both be

used.

  The Ashenportian encampment in Mosswood has seen a much-needed colour pass.

  All of the various fence gates in Mosswood should now be open-able by prodding the direction, ie

if the gate is east, you can now OPEN EAST.

  Paths in Mosswood are now actually path room types.  The square is now ‘city’ representing the

village proper.  The fields are now properly, well, fields.  Many houses had rooms that were not 

indoors, and are now marked as thus.

  A lot of colour cleanup in Mosswood’s further reaches

  Continuing to implement the player suggestion, the Mosswood vendors are now marked with orange

text to differentiate them from normal quest-givers, as well as the elder and the Wizard.

[May 10 2020] – Gicker

  Confused mobs that kill another mob will properly award experience to the person that confused

them, if in the same room upon killing the other mob.

  Fixed description on poison bombs

[May 10 2020] – Havamal

  Patched up a hlquest that grants dragonscale armour.  It will need converted to the proper system

eventually, however.

  The Mosswood bean fields and the gnome’s house have been cleaned up.

  The remaining Mosswood objects that needed a colour pass have been cleaned up.

  The gate into the Mosswood forest where the mushrooms are collected now also responsds to the

direction the gate the gate is barring.  ie, OPEN EAST

  Some further colour cleanup in Mosswood fields

  About half the items in Mosswood have gotten a colour pass.

[May 09 2020] – Havamal

  Blindbreak Rest has been given a colour pass.  Velna and the Protector of the orb are now coloured

as boss encounters.  Aggro enemies are marked in bright red, hostile but not aggressive critters are 

marked in dark red.

  The mobiles in Wizard Training Mansion have all gotten a colour pass now.  I’ve let the orbs be

for now, as a stylistic choice.

[May 09 2020] – Gicker

  Require real race for class prereqs. Previously allowed polymorphed races to bypass this

requirement.

  Fixed poison bombs properly casting cloudkill now

  Added ability for pvp to happen in the arena without needing pvp flags turned on.

  Cleared currently made bombs on respec.

  Require real race for class prereqs. Previously allowed polymorphed races to bypass this

requirement.

  Fixed poison bombs properly casting cloudkill now

  Added ability for pvp to happen in the arena without needing pvp flags turned on.

  Cleared currently made bombs on respec.

[May 09 2020] – Havamal

  BOSS monsters are now signified with violet names to distinguish them from others.  Right now

that’s Lady Raven and the Troll King.  More to come as I get to them.

  The cave trolls near Graven have been given a colour pass

  Mr. Marorin now has his name in the room description.

  Most of the camp proper in Graven Hollow has now gotten a colour pass.

[May 08 2020] – Havamal

  The Graven Hollow fields, forest, and campsite have gotten a colour pass.

[May 08 2020] – Gicker

  Added NoCharmieRescue peference in prefedit.  If turned on your charmies won’t try to rescue you.

  Added gold option to prompt

  Added race and subrace to lore <mob> command.

[May 08 2020] – Havamal

  Typo 181 resolved – the cows in the half-orc town pasture have been cleaned up colour-wise.

  Typo 179 resolved – the professional soldier mercenary now is coloured in such a way in its

description the keyword is obvious

  Typo 174 resolved – the undead adventurers have had their keywords cleaned up and room descs

cleaned up to make them more apparent.  I did that while trying to maintain the ‘surprise’ as best 

as I could – though I doubt many people are truly surprised by it.

  Typo 175 resolved – Lady Raven now has her name in her room description, so it’s easier for new

players to recognize her

  Typo 88 resolved – this emote has been fixed.

  Typo 111 resolved – I have rewritten the text for this quest, so this typo is moot.

  Typo 17 resolved – this was fixed long ago, as far as I can see, and I cannot reproduce that typo

in the kick messages now.  If it comes up again, please create a new typo with particulars.

  Typo 15 resolved – While this is technically true, MUDs have referred to the command as ‘affects’

for as long as MUDs have been a thing, so its probably unhelpful to change it.

[May 07 2020] – Havamal

  The Jade Jug bar and its patrons have been given a colour pass to make them more legible, and

consistent with other areas.

  The Elfstone Tavern and its patrons have gotten a colour pass to make colour more consistent and

legible.

  Ashenport Way in Ashenport has had the colour cleaned up.

  Typo 68 resolved – cannot get this typo to come up in combat, presumably it was previously fixed

and the typo just not closed properly

  Typo 12 resolved – typos are not the venue to report game bugs.  This has been reported in bugs,

so I have resolved the typo.

  Typo 30 resolved – this room in Ashenport has been cleaned up of illegible colour.

  Typo 45 resolved – this item has been removed from the game, so fixing the typo in it is

redundant.

  Typo 85 resolved – This was a duplicate report of typos in the treasure key quest.

  Typo 64 resolved – the text for the treasure key in the newbie tutorial has been rehauled,

including fixing this reported typo.

  Typo 79 resolved – the descriptions here have since been rewritten, so this typo has been

obsoleted.

  Typo 6 resolved – “Stum” in these messages means you or the enemy stumbled.  It is intentional.

  Typo 5 resolved – the spring colourcodes were previously fixed, this is a duplicate typo.

  Typo 3 resolved – The acid arrow messages got looked at by Ornir – thanks!

  Typos 1 and 2 resolved – this backstab message has long since been fixed, but hadn’t been marked

as resolved.

[May 07 2020] – Gicker

  Increased gold rewards for missions

[May 07 2020] – Havamal

  Typo 162 resolved – The Mosswood well has been cleaned up colour-wise.  Also fixed the streetlamp

while I was in here.

  Typo list 161 – The gate into the Mosswood forest bit where mushrooms are gathered now properly

interlocks.

[May 07 2020] – Gicker

  added a summon command that will allow you to bring all your charmies to where you are

  Added a flag to prevent purchasing more than one mob follower

[May 07 2020] – Havamal

  Typo 160 resolved – This door existed on one side, but not the other.  That has been fixed.  It

also now has a description.  The field before the barracks now also has a much easier on the eyes 

colour.

  Typo 159 resolved – This spring in Mosswood has been cleaned up so the colour is less of a mess.

  Typo 158 resolved – Demic now has his name in the room description, so it’s more obvious.

[May 07 2020] – English

  A Representative of the Guild of Adventurers has opened up in the upstairs room of the Jade Jug. 

Denizens of the lands can hire Mercenaries from Fredrick to help them in their journies.

[May 06 2020] – Gicker

  Added check for spell help files within study so certain broken help file refernces will now

target the correct help file.

  Disalowed crafting skill gains when resizing something to your own race size, since said resizes

don’t cost gold

  Added types to some ac and attack roll bonuses

  Added favoredenemies command.

[May 06 2020] – Zusuk

  i -think- i fixed the issue with duplicate account xp when multiplaying

  fixed springleap from not working in some appropriate positions

  Odotho Vodur: Add one_argument_c (buffer safe version of one_argument) along with

  Odotho Vodur: Merge remote-tracking branch ‘origin/master’ 

  Odotho Vodur: Add buffer safe any_one_arg_c, half_chop_c, and unit tests.

  Odotho Vodur: Allow warnings in rtree for now.

  Odotho Vodur: Begin migrating ACMDs to use const/buffer safe string functions.

  Odotho Vodur: more migrating ACMDs to use const/buffer safe string functions. 

  Odotho Vodur: Fix autowiz.c

  Odotho Vodur: Remove unused rtree code. 

  Rrebrick Valde (GUI): adding exit door keyword information to msdp for mapper/speedwalk fun 

  Rrebrick Valde (GUI): smarter speedwalk and general client module improvements  

  Rrebrick Valde (GUI): experience needed to level fix

  fixed a display issue with ‘class info’ not showing proper base attack bonus

[May 05 2020] – Havamal

  Riautar’s Weaponry in Ashenport has been cleaned up

  Soothsayer’s Way in Ashenport and its playground have had the colour cleaned up.

[May 05 2020] – Gicker

  added a toggle command for smash defense.  See HELP SMASH DEFENSE

  Removed exp caps from mission rewards

[May 05 2020] – Havamal

  The High Road and Southern Gates of Ashenport have had their colour cleaned up.

[May 05 2020] – Gicker

  Added to psychokinetic tincture help file that it caps at 5 spirits.

  Made it so mission mobs from another person’s mission cannot assist mission mobs of a different

player’s

  Adjusted mob hps for missions.

[May 05 2020] – Ornir

  Paths are fixed!

[May 05 2020] – Havamal

  The River Gates and River Street of Ashenport have had their colour cleaned up.

[May 05 2020] – Zusuk

  epic mage armor, as designed, can now only be cast on oneself

  xp group bug, thanks serity for finding it!

[May 05 2020] – English

  Added Signs outside of Ashenport Gates to introduce Survey

  Fixed a missing trigger in Alerion’s Outer Planes Quest line

[May 05 2020] – Zusuk

  the auto-shutdown won’t execute during staff-ran events or happyhours

  … a token that players can acquire that create happyhours?!  wha?! ….

[May 05 2020] – Havamal

  Typo 49 resolved – the typo in the Western Gate of Rankit has been fixed.

  Typo 48 resolved – the typo in the description of the Eastern Gate of Rankit has been fixed.

  I also took the liberty of cleaning up the foyer of the night club while I was there.

  Typo 132 resolved – The incorrectly-named direction in the backroom of the Three Pearls Night Club

has been corrected.  The description and colour are also cleaned up, and it has been correctly 

marked as indoors.

  Typo 133 resolved – this description in Wizard’s Training Mansion has been cleaned up of a few

things, including the mentioned typo.

  Typo 150 resolved – abbreviating races in the SCORE is intentional.

  Typo 29 resolved – fixed up the colour in this room.

  Typo 16 resolved – there is no such wand that would spawn here.  Please be sure to include the

short description of items in typos if it is for an item, so we can try to track it down if it 

doesn’t spawn in the room you are reporting from.

  Typo 42 resolved – the colour in this room has been cleaned up.

  Typo 58 resolved – duplicate report of already-resolved typo

  Typo 97 resolved – Not sure what might have been wrong here but the description has been cleaned

up in the Mosswood pass, so this is likely an obsoleted report.

[May 04 2020] – Gicker

  Fixed a but with mutagens starting cooldown when certain parameters missing from the command.

  Fixed a bug with psychokinetic tincture armor adjustment

  mission cooldown reduced to 10 mins.  Rewards adjusted commensurately.

  Increased hps on mission mobs.  Properly scaled hps on harder than normal mission mobs.

  Added easy difficulty to missions

[May 04 2020] – Havamal

  Severely toned down the frequency of several mob echoes in Llanwryn Keep – we’ll still need to go

through and re-evaluate many.

  The Mug and Mutton in Llanwryn Keep has been cleaned up, colour-wise.

  Rak’s Apothecary has been cleaned up in terms of colours.

  The trade center of Llanwryn Keep has been cleaned up.

[May 04 2020] – Zusuk

  fixed a crash bug with unfinish class kit-quests from hl zones

[May 04 2020] – Havamal

  Typo 135 resolved – For this room in Blindbreak Rest, the ‘they’ was not so much superfluous as

the grammar of the first and second sentences were confused.  I have cleaned them up to be more 

proper.

  Typo 134 resolved – I see no missing text in this room, likely it was resolved previously without

marking the typo as resolved.

  Typo 75 resolved – the thief in the tutorial has had their gender corrected.

  Typo 34 resolved – while the use of colour in this room on Skull Street was very creative, I agree

it caused legibility issues and as such have removed it.  We will likely have to go over Ashenport 

in general.

  Typo 40 resolved – the colour in the Royal Chamber in the Ruined Keep has been cleaned up.

  Typo 35 resolved – the Mosswood barracks has been re-organized slightly so that the grid layout is correct and without overlap.

  Typo 145 – When referring to the forest surrounding the village, “the Mosswood” is correct.

  Typo 143 resolved – this was addressed in my Mosswood cleanups, I believe.

  Typo 77 resolved – This room in Blindbreak Rest now has a description.

  Typo 114 resolved – HELP MAGIC MISSILE looks alright.  Whatever problem it had was probably fixed

prior without this typo being resolved.

[May 04 2020] – Zusuk

  added a very brief arena helpfile

  added some code so you can slay each other in arena without xp loss

  there is now a portal to the arena from ashenport

  there is now a portal to the arena from the duergar hometown

  new arena zone, vnum 1386

  fixed mob bouncing flee off attacks of opportunities (i hope)

  you need a move action to flee now

[May 04 2020] – Havamal

 Typo 32 and 33 resolved – these were resolved when I went over Mosswood colour, but I didn’t know there were typos over them!

  Typo 73 resolved – not being able to have spaces in a doors keyword is a technical limitation of

the engine.  However, the description of it has no limitation, so I fixed that much!

  Typo 92 resolved – this was fixed previously, but the typo was not marked as resolved.  Oops on

our part!

  Typo 91 resolved – I am unclear what this typo is meaning to communicate, however, what I read

suggests this is a mechanical complaint … TYPO is not the venue for complaints, suggestions, or 

comments about mechanics.  If you meant that some help file or other information *about* a mechanic 

is incorrect, please resubmit a typo with more information, thanks!

  Typo 138 resolved – while there are other problems with Alerion that we need to fix such as typos

reported in the quest, in this case of his description, both as it is now and what was suggested are 

correct – the difference between the two is a matter of stylistic preference in writing.

  Typo 90 resolved – The duplicated descriptions of some towels in the Dollhouse have been removed.

  Typo 89 resolved – test successful?

  Typo 147 resolved – the offending room description in the Wizard Training Mansion has been cleaned

up.

  Typo 151 resolved – this description looks fine.

  Typo 131 resolved – Muleskull Tavern’s description has been cleaned up.

  Typo 25 resolved – description in the entrance to the Training Halls has been fixed.

  The bridge in Llanwryn Keep renamed to Llan Bridge.  All the rooms in it now have unique

descriptions.  Fancy!

[May 04 2020] – Zusuk

  xp bonus based on level fixed, thanks serity

[May 04 2020] – Havamal

  The keep has been renamed to Llanwryn Keep.  The bridge traversing between north and south city

has been renamed the Llan bridge.  Descriptions of the bridge have been rewritten to be more accurate and diverse.

  Several more rooms in the Keep have had their titles cleaned up.

[May 04 2020] – Zusuk

  you should now slowly de-regen when over max hps as per design

  more tweaks to berserker rage hps bonus/clear

[May 03 2020] – Zusuk

  calming down from rage will now drain the proper amount of hitpoints

  starting to build a restriction list of spells that a stave can have on it πŸ˜›

  mounts should have (temporarily) unlimited movement points (to help with wilderness travel)

  trying to move while fighting gives a message (like it use to)

[May 03 2020] – English

  Upped Load numbers of some mobs in Ardeep to bring it more in line with the Loads in Graven Hollow

[May 03 2020] – Zusuk

  fixed some more wear off messages

[May 02 2020] – Zusuk

  fixed all the reported missing wear off messages (so far)

  added to the sign in mosaic that the zone only resets on exit

[May 01 2020] – Gicker

  Added the mission system, which allows players to take NPC bounty missions at the adventurer’s

guild representitive near Alerion in Ashenport.  See HELP MISSIONS for more details.  Rewards need 

to be tested and are likely to be adjusted.

[May 01 2020] – Havamal

  The room descriptions in several of the Mosswood fields have been given more variety

  200 rooms in the Keep now the titles’ colours cleaned up

[May 01 2020] – Zusuk

  some tweaks and bug fixes to staff event system

  RRebrick Valde: Support for sending character position via MSDP

  RRebrick Valde: fix for msdp position value not setting right

  Odoth Vodur: Add performance monitoring code.

  Odoth Vodur: Increase embed_build_version size to avoid truncation.

  Odoth Vodur: Fix crash bug in do_players.

  Odoth Vodur: First pass strcpy -> strlcpy

  Odoth Vodur: Remove .accepted in Makefile. 

  Odoth Vodur: Always rebuild constants.c with other files so that luminari_build is 

  Odoth Vodur: Reduce perfmon log spam by only dumping when high water mark increases.

The Great Hunt Returns, Loads of New Features/Fixes

A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler:

ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopulation of local Jackalope wildlife. Clearly someone has been breeding them, and this, can mean no good. We must stop the spread of this growing menace now. Will you help me? All hunters will be rewarded, but as special incentive, the hunter who returns with the most carcasses will receive a special reward, to be announced the day of the hunt.  ALL ABLE HUNTERS ARE ENCOURAGED TO ATTEND!

This notice is approved by signature and the seal of the City of Sanctus.

(Thazull will be leading the staff in holding a Hunting event on Thursday May 7th at 7 PM EST and will run for 24 hours in order to accommodate all time zones – The rewards will be worth your attendance!  This event is for players of all levels!  Contact Staff on our Discord server or in-game for further information.)

More News:

April has been a massive month for Luminari – with lots of change, new staff onboard, new systems being added, tweaks to races and classes and as always updates to quests and world content.  The full change log is included at the bottom of this post, but please find a list of highlights below.  Also massive thanks to Vodur lending his extensive knowledge in tracking down some bugs and cleaning up the code base, and Valde for his work on extending and improving our custom Mudlet GUI package.

Major Change:

Prebuilt Class Templates are in!  This new system from Gicker will open up the game massively for new players, especially those unfamiliar with Pathfinder, making an easy transition to the world of Luminari.

 

Other Changes:

  • New automated player auction system
  • New mission/bounty system
  • New staff-ran event system
  • Tweaks to improve Trelux Epic Race
  • Equipment and mobs added / tweaked across a number of low level / leveling areas
  • Availability of resource harvesting nodes has been increased
  • Monks have been given the Spring Attack Feat for free at level 5
  • Multiple additions to help files and hints
  • Upgraded Berserker Feats – including the return of their Raging Critical Feat
  • Script fixes and enhancements into the ever expanding Main Quest Line
  • Added a donation room for high level players to automatically donate gear to new players from wherever they are in the world
  • Added Epic Levels for Alchemist including New Bomb Mastery Feats
  • Multiple bug fixes / code improvements
  • +Much more!

Complete list of changes since our last update (April 14 2020):

Snow Hunt by Sandara
Snow Hunt by Sandara https://sandara.deviantart.com/art/Snow-Hunt-642033407

[May 01 2020] – Havamal

The room descriptions in several of the Mosswood fields have been given more

variety

200 rooms in the Keep now the titles’ colours cleaned up

[May 01 2020] – Zusuk

some tweaks and bug fixes to staff event system

RRebrick Valde: Support for sending character position via MSDP

RRebrick Valde: fix for msdp position value not setting right

Odoth Vodur: Add performance monitoring code.

Odoth Vodur: Increase embed_build_version size to avoid truncation.

Odoth Vodur: Fix crash bug in do_players.

Odoth Vodur: First pass strcpy -> strlcpy

Odoth Vodur: Remove .accepted in Makefile.

Odoth Vodur: Always rebuild constants.c with other files so that

luminari_build is

Odoth Vodur: Reduce perfmon log spam by only dumping when high water mark

increases.

[Apr 30 2020] – Zusuk

staff event code alpha is implemented

updates to feat info for trelux innates with missing info

added a new hint to help players struggling with interacting with the

environment

trelux now get a higher bonus to damroll

trelux get a slightly higher bonus to AC naturally now

put a little blurb on top of the website about the game

added a link to the homepage on the website

swapped themes for the website, much faster now

move drain on crippling critical scaled properly

crystals with no enchantments should be fixed

slight increase of disenchantment success

[Apr 29 2020] – Gicker

Added the Khopesh weapon type, heavy blades

Added new item auctioning functionality with auction command. Auction channel

changed to auctalk.

[Apr 29 2020] – English

Fixed Zone Reset Flag on Mosaic – the zone will now not respawn with a player

inside

Minor addition to Recite / Scrolls helpfile

[Apr 28 2020] – English

Added Gold to allow Hilmer and Riautar to purchase loot from players in

Ashenport – they have limited gold, so don’t expect them to be buying everything

you’ve got.

Fixed Load for Human assassin in Rat Hills – also fixed his equipment load

(lowbie leggings, sleeves.)

[Apr 28 2020] – Gicker

instrument wear slot removed

[Apr 28 2020] – English

Checked Mob Levels in Ardeep and Loggers Camp, Fixed a couple of containers /

keys, Added some additional Mob spawns to make it a better leveling zone for 6 –

10.

[Apr 28 2020] – Havamal

The unfortunate Mosswood wheat field with the beetle problem has been cleaned

up in term of colour and descriptions.

Several mosswood farm creatures which also needed colour cleanup have been

sorted. Thanks to those whom reported a few I missed!

[Apr 27 2020] – Gicker

Sorcerers and Bards can not longer change spells they choose without a respec.

If a mistake is made during study spell selection, the person would need to quit

out of the study session without saving, and do the study process anew.

Added ability to get spell help when choosing spells as a sorcerer or bard

Added an instrument wear slot for bard instruments

Added the premade build system. New characters will have the option to choose

a premade or custom build after they choose their class during creation.

Existing classes can respec into a premade build by typing ‘respec (class)

premade’. Premade builds go up to level 20.

[Apr 27 2020] – Zusuk

Odoth Vodur: const audit round 1

Odoth Vodur: More const auditing.

Odoth Vodur: Resolve -Wwrite-strings warnings for assign_wpn_armor

Odoth Vodur: Make ACMD argument const to resolve -Wwrite-strings warnings from

cal

Odoth Vodur: Resolve -Wwrite-strings warnings for act.wizard.c and feats.c.

Odoth Vodur: More fixes for -Wwrite-strings.

Odoth Vodur: Make SPECIAL argument const to resolve -Wwrite-strings warnings

from

Odoth Vodur: Resolve -Wwrite-strings warnings in fight.c

Odoth Vodur: Fix remaining -Wwrite-strings warnings. Add -Wwrite-strings and

[Apr 27 2020] – Havamal

The colour in the Mosswood swamp has been cleaned up.

[Apr 26 2020] – Zusuk

increased harvesting nodes, please give feedback to staff

putting together a primitive first iteration of a staff event system

apparently i broke something in the affections display, hopefully fixed now πŸ˜›

[Apr 25 2020] – Zusuk

fixed a key with broken keywords

[Apr 25 2020] – Gicker

fixed a number of bugs with sticky bombs

[Apr 25 2020] – Zusuk

added another little adjustment to lingering song

converted the affection system for bardic performances to an array

fixed a display issue with affections

From Odoth Vodur: Fix editor /n. Destination should not also be used as an

argument in…

From Odoth Vodur: Fix additional cases of using destination buffer also as an

strings

From Odoth Vodur: Fix more snprintf cases of destination is also an argument.

From Odoth Vodur: Finished fixing strings

fixed a bug that caused followers ordered through portals to turn aggressive

against their masters

fixed a bug when followers auto-follow their master through a portal in the

wilderness

fixed a typo in stohana’s quest

made it -extremely- rare for instruments to break

made the ‘flags’ helpfile visible to all players

gicker fixed nature ally iv for rangers

[Apr 24 2020] – Gicker

Fixed sticky bombs affecting the alchemist, except for fire brand and healing

bombs which extend the fire brand duration and heal the alchemist again,

respectively.

Added discipline and total defense to stalwart defender class skill list

Changed ranger 4th level summon nature’s ally VI to IV

Added code to auto copyover the MUD at 9am server time each day

[Apr 24 2020] – Zusuk

From Odoth Vodur: First pass replacing strcat uses with strlcat.

From Odoth Vodur: Add build details to version command and game log.

help haste fixed!

[Apr 24 2020] – Gicker

Added instructions for setting up ability scores in study for new characters

and respecs

Made buff spells replace old buffs of the same type instead of failing.

[Apr 23 2020] – Zusuk

merged the dev / main trello staff boards!

From Odoth: Fix “‘return’ with no value” warnings in alchemy.c

From Odoth: Fix format overflow warnings.

From Odoth: First pass replacing sprintf uses with snprintf

From Odoth: Fix reset_com.if_flag type

added wear-off message for sacred flames

restring cost halved, super cheap now for level 6 or lower chars

[Apr 22 2020] – Zusuk

kick has a very slight reduction in effectiveness on locking down an opponent

lazily turned tiamat into the prisoner πŸ˜›

gave monks free feat at level 5: spring attack – requires respec if you are

at level 5 or higher

[Apr 21 2020] – Zusuk

new helpfile for staff: zedit-then

updated escape artist to mention benefits in grappling

added a bunch of ‘dummy checks’ into the code to try and address a crash bug

some of the monk level-basedd bonuses will now consider sacred fist levels

you can no longer spam order pet dragons to use breathe weapon

[Apr 20 2020] – Zusuk

increased lingering song duration by 1 round

added a new hint

dramatic change to troll regen

added missing constants

new bard class feat – efficient performance which changes performance from

standard to move action

farshot with imbue arrow should work properly now (i hope)

new affects have a default bonus_type of enhancement

added a note to wings discovery of commands (fly/land)

[Apr 19 2020] – Zusuk

fixed a bug with imbue arrow not firing in the proper room when firing from

range

added a new new hints

fixed an error with duration of spells on quaffed potions based on level

added a list of valid spells to use for imbue arrow

tweaked (upgraded) a bunch of berserker feats, and gave them back raging

critical feat at level 30

smash defense now has a little tag letting you know the knowckdown attempt

source

minort tweak to stalwart’s smash defense to address a bug report

detached/modified some death traps due to complaints πŸ˜›

[Apr 18 2020] – Zusuk

added a bunch of item types to ‘olist type’ staff command

[Apr 18 2020] – Gicker

PCs with draconic heritage wings or alchemist wings can now use the fly and

land commands to enable to disable flight.

[Apr 18 2020] – Zusuk

gicker fixed a bug with the bazaar

added a bunch of new info to identify for item types

fixed wall of force duration

Fizban fixed an issue with Swinton’s treasure chest

[Apr 17 2020] – Gicker

Added a donation room in mosswood and disabled the other donation rooms.

[Apr 17 2020] – Zusuk

fixed typo in parse_room() – thanks tba community

[Apr 16 2020] – Zusuk

fixed crystal rapier proc and added identify tag

[Apr 15 2020] – Gicker

Adjusted item resizing to not cost gold when resizing an item to your current

racial size. Also made resizing not offer experience gains.

Added epic levels for alchemists, and added the bomb_mastery feat

Fixed a bug with psychokinetic tincture to use it’s own cooldown

Fixed a bug with true mutagen grand discovery to properly apply the bonuses

Fixed a bug with mutagens triggering cooldown when entering incomplete

parameters, and thus not receiving the mutagen affect.

[Apr 15 2020] – Zusuk

extended constants array for higher stats

extended attacks command

fixed a bag full of gear, thanks Bersain!

increased guest limit to 99

Extended Quest Line, New Prestige Class, World Expansion and Much More!

0

We have extended the Ashenport Regional Quest line to over 56 quests (19 new quests) that will carry a character to approximately levels 26-28.

Happy to announce we have over 100 original zones attached to the world so far, including an expansive Underdark and Outter Planes!

New REVISED Worldmap, EAT YOUR HEART OUT!!!

The Underdark

Planes of Existence

New Prestige Class – Sacred Fist:
https://luminarimud.com/new-prestige-class-sacred-fist/


Class Name : sacredfist
Prestige Class? : Yes
Maximum Levels : 10
Unlock Cost : 5000 Account XP
BAB Progression : Medium
Hitpoint Gain : 4-8 plus constitution bonus
Movement Gain : 0-4
Training Sessions: 4 plus Intelligence Mod (4x this value at 1st level)
Epic Feat Prog : Gain an epic feat every 0 levels
Class in Game? : Yes
Prestige Spell : Divine advancement every level


Willpower Save Progression: Poor
Fortitude Save Progression: Good
Reflex Save Progression : Good


Class Skills: Acrobatics, Heal, Concentration, Spellcraft, Discipline, Lore,
Ride, Climb, Escape Artist, Swim, Use Magic Device


Prerequisites : 8 ranks in Lore, Min. BAB +4, combat casting, ki strike, Has
Divine Any (circle) 1 spells


Description : Sacred Fists are independent organizations found within many
temples. Their ascetic members have turned their divine magic inward, bringing
their bodies and wills into harmony. They consider their bodies and minds gifts
from their deity, and they believe that not developing those gifts to their
fullest potential is a sin. Spellcasting does not dishonor them or their deity.
Sacred Fists are strong in faith, will and body.


Type: class feats sacredfist for this class’s feat info.


 

Level: 10, Stacks: Yes, Feat: AC bonus
Level: 10, Stacks: No , Feat: greater flurry
Level: 9 , Stacks: No , Feat: inner flame
Level: 8 , Stacks: Yes, Feat: sacred flames
Level: 7 , Stacks: Yes, Feat: sacred flames
Level: 7 , Stacks: Yes, Feat: AC bonus
Level: 6 , Stacks: No , Feat: uncanny dodge
Level: 5 , Stacks: Yes, Feat: sacred flames
Level: 4 , Stacks: Yes, Feat: sacred flames
Level: 3 , Stacks: Yes, Feat: sacred flames
Level: 2 , Stacks: Yes, Feat: sacred flames
Level: 2 , Stacks: Yes, Feat: AC bonus
Level: 1 , Stacks: No , Feat: improved unarmed strike
Level: 1 , Stacks: No , Feat: unarmed strike
Level: 1 , Stacks: No , Feat: AC increases with level
Level: 1 , Stacks: No , Feat: apply wisdom bonus to AC
Level: 1 , Stacks: No , Feat: weapon proficiency – monks

 


Feat : inner flame
Type : class feat


Prerequisites : none


Description : A sacred fist may use inner armour once per day. This provides +4
sacred bonus to AC, +4 sacred bonus to all saves, 25 spell resistance for a
number of rounds equal to his wisdom modifier plus class level.


 


Feat : sacred flames
Type : class feat


Prerequisites : none


Description : A sacred fist may invoke sacred flames around his hands and feet.
These flames add to the sacred fist’s unarmed damage. The additional damage is
equal to the sacred fist’s class levels plus his wisdom modifier (if any). The
sacred flame lasts for 1 minute.


 

 

All the updates since our last listing (March 11th):

[Apr 14 2020] – Zusuk
new feat: inner fire
rage, battletide, defensive stance, sacred flames help breach stat caps
further
removed hard stat cap of 50, still gear stat cap, but increased that cap by
about 50%
new prestige class: sacred fist
new feat: sacred flame
[Apr 13 2020] – Zusuk
fixed all the keys in hulburg (huge list)
[Apr 11 2020] – Zusuk
fixed keys for 6 more zones
fixed armor/weapons for 19 zones
[Apr 10 2020] – Zusuk
fixed keys for 15 more zones
[Apr 09 2020] – Zusuk
added more quest info for stohana for clarity
main quest line extended! should get a base race to level 26 now
more zones attached to the world: 99 total now
you can now reach the abyss from the astral plane
obj affection untyped will now be forced to enhancement bonus instead
now clearer if you don’t qualify for a quest due to chain pre-reqs
[Apr 02 2020] – Zusuk
sorted all the spec procs in spec_assign.c by alpha
added all the missing spec proc function names to spec_assign.c
sorted all the spec procs in spec_procs.h by alpha
[Mar 31 2020] – Zusuk
created a new set of swiftpaths
attached more zones! 91 total zones attached
[Mar 27 2020] – Zusuk
audited all connected zones for broken keys (73 total)!
fixed an interesting broken chest issue in cloud realm
[Mar 26 2020] – Zusuk
finished auditing all the broken keys in 31 total zones! about 43 more to go!
fixed all the keys in zone 1050
fixed broken keys in zone 1232
extended keycheck to check containers/ammo containers
new staff command: keycheck, check helpfile for info
[Mar 25 2020] – Zusuk
audited 184 total portals, all the portals in the world should be functioning
as intended now
defense command now mentions the AC cap
bucking mounts no longer damage the rider, action penalty only now (also will
solve being kicked out of group by rebelious mounts)
fixed the alandor ferry
[Mar 23 2020] – Zusuk
fixed a funky mobile load issue with the crawlings on the elemetal plane
[Mar 22 2020] – Zusuk
added another surface connection from the underdark (probably 2 will be grand
total)
connected frozen castle to the world
moved the mosaic connection to the underdark to the northeast region of
underdark
[Mar 21 2020] – Zusuk
proud to announce we have over 70 original zones attached to the world so far
updated the staff worksheet with all the indirectly linked zones
updated the staff worksheet with all the wilderness-attached zones
removed a link to ‘trade way’ from ashenport that did not make any sense
[Mar 20 2020] – Zusuk
modified boost help file
added a new field to display prestige-class spell progression
fixed an error on stealth (sneak aspect) – the observer was using their
stealth instead of perception for their checks
[Mar 19 2020] – Zusuk
is_caster() macro now includes mystic theurge, arcane shadow and arcane archer
unarmed strike feat now lists unarmed monk damage
slightly increased the AC bonus for monks level bonus
level-bonus AC bonus is now a monk feat
wisdom bonus to AC is now a free monk feat
some revisions to feat display for monks
tried to fix a crash bug in quest view
[Mar 18 2020] – Zusuk
zhentil keep zone is now attached to the wildreness
the darkwood tree zone is now attached!
new command ‘survey’ – allows you to identify location of zone entrances in
the wilderness
new helpfile survey
[Mar 17 2020] – Zusuk
new characters that log in will be told to use the ‘STUDY’ command to set
their stats
[Mar 16 2020] – Zusuk
crimson flame zone is now attached via a portal in the wilderness
added some elementals to the elemental plane πŸ™‚
re-added leather, it didn’t solve the issue… just added a clause to not add
material name if it’s leather
removed “leather” from the spec_armor_type array
fixed a bug with backstab feat where it still consumed a standard action
(instead of only move)
[Mar 15 2020] – Zusuk
room lists will be capped at 200 rooms to protect the buffer
hlq system has values for class # that exceeds our in-game limits… added a
dummy check to protect from crashes
connected the Lizard Marsh
shifted a couple of zones away from ashenport region
[Mar 14 2020] – Zusuk
re-enabled npc rescue – breaks a lot more than it fixes
the elemental planes can now be accessed via the astral plane
fixed the curtain in the abyssal vortex
added a portal to etheral plane that will take you to astral – note this
portal moves πŸ™‚
[Mar 13 2020] – Zusuk
tried tweaking greater animation a bit more (hp on undead seemed low)
reduced AC bonus on epic mage armor by 10, but also gave it +6 general damage
reduction
with general damage reduction, if you absorb all the damage, it will show you
how much damage you absorbed
moved shrug damage into ‘general damage reduction’ so it will stack
the newer DR system now displays reduction for the combatroll pref
[Mar 13 2020] – Gicker
Fixed a bug with alchemists. They will no longer lose concentration when
trying to imbibe extracts
[Mar 13 2020] – Zusuk
who
fixed some missing identify clauses in object procs that causes crashes if you
stat the object
started going through a list of 161 portals to make sure they work
created an organization for the github projects related to luminari:
https://github.com/LuminariMUD
[Mar 12 2020] – Zusuk
finished fixing 74 broken switches throughout the world, yay all done! pant
pant

fixed a broken chest in ruined keep (main quest line), missing closeable flag
made greater animation minimum level for undead higher
started fixing 74 broken switches! fun
fixed a broken portal to the battlemaze in zone ‘(1350) Menzoberranzan’
fixed a portal in zone ‘(1391) The Grimlock Burrows’
fixed all the portals in zone ‘(1555) Labyrinth of the Mad Drow’
Underdark is connected via a puzzle in Mosaic, 17 zones:
https://drive.google.com/file/d/1KalnU7SJugmNI7BWJeMT1jssNbRR-
Jkq/view?usp=sharing
started auto-formatting src files using vs-code (control-k then control-f)

New Prestige Class – Sacred Fist

0

New Prestige Class – Sacred Fist:


Class Name : sacredfist
Prestige Class? : Yes
Maximum Levels : 10
Unlock Cost : 5000 Account XP
BAB Progression : Medium
Hitpoint Gain : 4-8 plus constitution bonus
Movement Gain : 0-4
Training Sessions: 4 plus Intelligence Mod (4x this value at 1st level)
Epic Feat Prog : Gain an epic feat every 0 levels
Class in Game? : Yes
Prestige Spell : Divine advancement every level


Willpower Save Progression: Poor
Fortitude Save Progression: Good
Reflex Save Progression : Good


Class Skills: Acrobatics, Heal, Concentration, Spellcraft, Discipline, Lore,
Ride, Climb, Escape Artist, Swim, Use Magic Device


Prerequisites : 8 ranks in Lore, Min. BAB +4, combat casting, ki strike, Has
Divine Any (circle) 1 spells


Description : Sacred Fists are independent organizations found within many
temples. Their ascetic members have turned their divine magic inward, bringing
their bodies and wills into harmony. They consider their bodies and minds gifts
from their deity, and they believe that not developing those gifts to their
fullest potential is a sin. Spellcasting does not dishonor them or their deity.
Sacred Fists are strong in faith, will and body.



Class Feats


Level: 10, Stacks: Yes, Feat: AC bonus
Level: 10, Stacks: No , Feat: greater flurry
Level: 9 , Stacks: No , Feat: inner flame
Level: 8 , Stacks: Yes, Feat: sacred flames
Level: 7 , Stacks: Yes, Feat: sacred flames
Level: 7 , Stacks: Yes, Feat: AC bonus
Level: 6 , Stacks: No , Feat: uncanny dodge
Level: 5 , Stacks: Yes, Feat: sacred flames
Level: 4 , Stacks: Yes, Feat: sacred flames
Level: 3 , Stacks: Yes, Feat: sacred flames
Level: 2 , Stacks: Yes, Feat: sacred flames
Level: 2 , Stacks: Yes, Feat: AC bonus
Level: 1 , Stacks: No , Feat: improved unarmed strike
Level: 1 , Stacks: No , Feat: unarmed strike
Level: 1 , Stacks: No , Feat: AC increases with level
Level: 1 , Stacks: No , Feat: apply wisdom bonus to AC
Level: 1 , Stacks: No , Feat: weapon proficiency – monks

Sacred Fist
Sacred Fist Image from NWN2 Wiki
https://nwn2.fandom.com/wiki/Sacred_Fist


New Feats


Feat : inner flame
Type : class feat


Prerequisites : none


Description : A sacred fist may use inner armour once per day. This provides +4
sacred bonus to AC, +4 sacred bonus to all saves, 25 spell resistance for a
number of rounds equal to his wisdom modifier plus class level.



Feat : sacred flames
Type : class feat


Prerequisites : none


Description : A sacred fist may invoke sacred flames around his hands and feet.
These flames add to the sacred fist’s unarmed damage. The additional damage is
equal to the sacred fist’s class levels plus his wisdom modifier (if any). The
sacred flame lasts for 1 minute.