We have been busy little beavers the past couple of months, with a great focus on fixing bugs, balancing classes and adding a lot of new end game content.
We have two new epic races: Liches and Vampires. Both races require a challenging quest be completed, at which point your character remorts at level 1 as your new race.
As far as end game content goes, we have seriously beefed up the boss battle with ‘The Prisoner’ and associated rewards. The Prisoner is very prominent in Lumia’s lore, and is an end game battle that will continue to evolve and improve, as we add more stages and rewards to the battle.
The other end game zone we added is The Fire Giant Keep, accessible through a portal somewhere deep in the Underdark. A challenging group-based end game by itself, it also has an invasion mode that introduces even more challenge and reward when active.
We have made a lot of balancing and optimizations across the board, but the classes impacted most (for the better) are Bards, Rangers, Wizards and Psionicists.
We’ve linked a large number of new zones to our wilderness map.
We’ve added a condensed combat output mode, which is very useful in end game battles with a lot of combat spam.
We’ve added a number of new player shops to the MUD.
A new food and drink system has been put in place that will allow different kinds of buffs depending on the food and drink you are using.
On top of all of that are many, many bug fixes, optimizations and quality of life improvements.
Here’s the complete changelog for this period:
[Oct 18 2022] - Zusuk
the frost giants are planning an "invasion" against the fire giants outposts...
fixed the mercs in underdark, they were asking for amounts in platinum
[Oct 17 2022] - Zusuk
added damage taken/put out on the condensed output in combat
new quest added to fredrick: finding the mercencary booth located in the duergar hometown for even more powerful mercs!
new quest from the owner of the house of the hired hand: find the merc camp northeast of luskan
attached a mercenary camp at -308, -38
new quest added to fredrick (above alerion) that will send you to another place to hire mercs
new quest: alerion will introduce you to fredrick and his mercenary arsenal
added an init call for the condensed combat data to logging into chars, this should eliminate the need to toggle it off and on when logging back in
more condensed gag per diel's request
in condensed mode, affection spell message that are sent to the room will no longer show
for non-aggressive weapon spells, affections from mass spells was re-casting despite the base spell being in effect.. this should be working properly now
[Oct 16 2022] - Zusuk
added some condensing, start sending in recommendations what else needs to be gagged.. what info should be given etc...
early-in-development condensed combat mode - toggle (condensed) and prefedit added
early-in-development condensed combat mode - basic functionality implemented
early-in-development condensed combat mode framework implemented (continued)
early-in-development condensed combat mode framework implemented
[Oct 15 2022] - Zusuk
mass enhance spell will override all forms of strength, dex, con enhancement
mass wisdom overrides wisdom spell now
mass strength overrides strength spell now
mass Grace overrides grace spell now
mass endurance overrides endurance spell now
mass cunning overrides cunning spell now
mass charisma overrides charisma spell now
ironskin cap (450) has been removed
ironskin will now override stoneskin
epic warding cap (700) has been removed
epic warding will now override ironskin/stoneskin
greater spell mantle will now override spell mantle
greater heroism will now override herosim
globe of invulnerability will now override minor globe of invulnerability
aid spell will now override bless
prayer spell will now override bless/aid
group spells when cast outside of a group will just hit the caster instead
new toggle and prefedit option: nofollow - make it so PC followers no longer follow you and/or can follow you.. NOTE: this will not affect your npc followers, use dismiss for that
class info now includes primary attributes and suggestions for stats for all classes
when you are using a premade build, it will now mention you have limited options in the study main menu
bard songs used to use a local function for healing/restoring moves.. it now uses process_healing()
added handling healing psp into the process_healing() function
new spell, group vigorize - restores 'critical' movement to everyone in the group.. 4th circle druid/ranger
new spell, vigorize critical - restores 'critical' movement.. 5th circle inquisitor/cleric, 3rd circle druid/ranger
new spell, vigorize serious - restores 'serious' movement.. 4th circle inquisitor/cleric, 2nd circle druid/ranger
new spell, vigorize light - restores movement.. 2nd circle inquisitor/cleric, 1st circle druid/ranger
the healing amount <34> is only shown now if you have combatroll toggled on
added blackguard to the score information for their spell interface
added some dummy checks to the olist perm command
spiffed up the olist perm interface
[Oct 14 2022] - Gicker
Added recently fed and blood starved info to affects command, and added associated help files.
fixed a broken desc on vampire spawn.
Increased amount of sun damage received by vampires when in sunny conditions (outside, during day, sky is not clouded over) -- time and weather commands.
Vampires who perform a successful slam attack and resulting level drain can now use the corpse of the slammed/energy drained victim to create spawn.
Attempted bug fix for incorporeal forms not halving damage made and received. Note that the reduction should only occur on physical, non magical attacks.
Added blood drain toggle to the prefedit more toggles menu.
Converted vampiric DR over from spell-like DR to stackable DR
Fixed an error with checking for sunlight conditions for vampire damage
fixed an error with vampiric domination
[Oct 14 2022] - Zusuk
new staff olist submenu: olist perm <perm #>, typing olist perm with no additional argument will give you the flag # list
fixed the door in 'The Room of Revenge'
the demonscale sleeves in 'A Secluded Treasure Hoard' load once per boot, the boots remain a rareload
new quest reward type: follower - you can now get a pet/follower/merc as a quest reward
congrats to both the 2nd and 3rd players to complete the vampire quest!! (khell & gargar)
when completing a gold return/give quest, it will remove that gold from the quest giver so you can't rob 'em!
new quest type: return/give gold
added a note in the final step of the vampire quest reminding the player not to be following/followed/etc
when you complete an autoquest that involves giving an object to the quest mob, the object will be destroyed so you can't rob the quest giver by gunpoint to get the object back
[Oct 13 2022] - Gicker
Added HELP VAMPIRE CLOAK
[Oct 13 2022] - Zusuk
you can no longer teleport/portal to 'powerful beings'
the city of arabel has been attached, see 'survey' in the wilderness for location
new lich proc assigned to 13 mobiles! 3nj0y!
note the spec proc for liches is for NPCs
new lich spec proc
[Oct 13 2022] - Gicker
Added the ability to restring vampire cloaks.
[Oct 13 2022] - Zusuk
fixed some bogus ansi characters in some of the proc messaging :)
6 mobiles that are clearly dracoliches have been assigned the dracolich mob spec
new dracolich procs, its a toned down version of what the prisoner uses
new trelux ability 3x/day: insectbeing - will ==greatly== enhance your stats based on level
trelux can now wear items on their head/legs
bumped the duration on crystalfist and crystalbody
trelux and crystal dwarf xp charts have been improved (more favorable)
no race is restricted in multi-classing anymore
fixed a crash bug in stat quest related to the new race-conversion code
vampire get a slight boost to con bonus
congrats to melow - our first player to finish the vampire epic race quest
with the release of vampires, liches aren't quite as physically dominanant as before
powerful being clerics/paladins when successfully turning will do damage with their turn undead ability when successful
cleric and paladin npcs will try to turn undead now
that previously mentioned bonus is +2 per level above 30, reaching a cap of 65
[Oct 12 2022] - Zusuk
under the new powerful being system, mobs will get +2 bonus attack bonus that WILL go above the normal 55 limit if (and only if) their target is not affected by iron skin or epic warding
powerful beings now get a bonus ac point per level above 30
"powerful beings" have a boost per level cumulative 10% hitpoints
fixed the broken keys in 'temple in the sky'
fixed the broken keys in 'soubar underhalls'
fixed the broken keys in 'soubar'
fixed a broken key in miens of tugrahk gol
fixed all the broken keys in beregost
fixed the broken keys in 'flaming tower' zone
cleared some of the news file, it was overfilled
18 quests added for new race: vampire
3 zones attached right next to beregost :) check it out if you have any sort of interest in vampires *wink*
[Oct 11 2022] - Gicker
added autohit toggle.
Vampires now get bonuses and penalties to certain stats based on how long it's been since they last fed. Affected stats are: hitroll, damroll, CMB, CMD, skills, saves, save dcs, spell/power damage and healing amount.
[Oct 11 2022] - Zusuk
fixed all the key vnum issues in luskan southbank
map update is posted, thanks to kaez it includes swiftpaths as well! https://luminarimud.com/new-revised-worldmap-eat-your-heart-out/
.pdn and .png maps are updated to reflect all the new zone attachments
new zone attached: temple in the sky
new zone attached: flaming tower
new zone attached: crypt of darekoth
new zone attached: forest of wyverns
fixed statue quest in orc ruins, thanks melaw for reporting
fixed a crash bug for summoning messages
missing saving throw type for success/fail messages has been added
[Oct 10 2022] - Zusuk
new addition to mobile spec proc vampires - slaughter a drained minion, then turn it into a vampire spawn
new addition to mobile spec proc vampires - children of the night summon
new function to create arbitrary corpses
new autoquest type added: find wilderness room by coordinate
[Oct 09 2022] - Zusuk
new mob spec proc: vampire, will do a powerful poison bite, vampire drain (per new mechanic), bonus attacks, and regen procs
pulled out the guts of the vampire drain and plopped it into an independent function
new zone attached via an existing related zone: soubar underhalls
new zone attached via an existing related zone: the luskan outpost
new zone attached, please use 'survey' to find location in wilderness: lost city of thunderholme
new zone attached, please use 'survey' to find location in wilderness: dagger falls
new zone attached, please use 'survey' to find location in wilderness: soubar
new zone attached, please use 'survey' to find location in wilderness: zhent graveyard
[Oct 08 2022] - Zusuk
archmage's spellbook (has nearly every spell pre-scribed) added to quest shop for 15k questpoints
fixed castle references in the moor that wasn't valid
[Oct 07 2022] - Zusuk
New Zone attached at -413, -585: Dawn Pass & Lonely Moor
per Hibbidy request, 2 rooms were added to Luskan Southbank: extended the muddy road into the zone... congrats to Hibbidy for adding 2 rooms of mud to the MUD!
[Oct 06 2022] - Zusuk
new zone attachment: luskan outpost to luskan southbank
luskan southbank attached at -357 -183 and -359 -139 in the wilderness
[Oct 06 2022] - Gicker
Added setcloak timer to cooldowns
Fixed output for identifying food and drink items.
Food and drink items can now have specific bonuses Ie. feats and skills
Added misc cooldowns to be reset with unaffects command. Ie. pixie form abilities, vampire setcloak timer.
Added ANTI_VAMPIRE and VAMPIRE_ONLY object flags.
Added an attemnpted fix for followers attacking masters in the wilderness map.
Added setcloak command for vampires setting their vampire cloak bonuses.
Added a define for the vampire cloak object vnum.
Added the following functions: clear_misc_cooldowns(), get_vampire_cloak_bonus(), valid_vampire_cloak_apply().
Added the following special procedure: vampire_cloak.
The is_covered function now checks for wind_wall, grapple and if wearing a vampire cloak.
Added a number of new epic psionic abilities: epic augmenting, epic psionics, master of the mind.
Added some epic psionic powers: epic psionic ward, impale mind, razor storm and psychokinetic thrashing.
Added the mastermind command for activating the master of the mind benefit.
Epic spells now require the ability to cast 9th level spells.
Updated crystal body and crystal fist to use a spell effect instead of an event. Increased duration as well.
[Oct 03 2022] - Zusuk
set up beginning of framework for the vampire quest line
started auditting zones for the vampire quest!
fixed 'a rock bracelet'
[Oct 01 2022] - Zusuk
vampires get hardy/vital feats now
quest edit OLC now supports race change code
new code added to support race change in the auto-quest system
expanded the save/load functions for quest files to support either 3 (original) or 7 (new variable + 3 expansion slots) variables on the final line of saved variables
added another dummy check to mag_unaffect() to try and address potential crash issue
noticed when you dismiss your pets were still coming back from the save_char_pet() code... just added an update in the dismiss code to address the issue
[Sep 30 2022] - Gicker
Added 3 new landmarks in Ashenport that sell new food/drink items. Note that there are shops that sell food/drink that aren't a landmark... search for them.
Added food and drink buffs to food/drink sold in Ashenport.
Added buffs to food and drink in Mosswood: Veggie vendor, general store, and inn/tavern.
Added new food and drink system. See HELP FOOD or HELP DRINKS for info.
Items of type: Liquid-Cont are now deprecated and serve no mechanical purpose.
[Sep 30 2022] - Zusuk
gear item fixed: a crystalline pentagram earring
gear item fixed: a necklace of dangling dwarven skulls
gear item fixed: the blood of a half-demon
gear item fixed: a pile of red dragonscales
gear item fixed: the scales of a water-wyrm
gear item fixed: the variegated robe of the Wyrmtamer
gear item fixed: a rune covered scabbard
gear item fixed: an elven longsword engulfed in swirling flames
gear item fixed: a pair of stone gauntlets
gear item fixed: a hood of swirling clouds
gear item fixed: an elaborately runed spellbook
gear item fixed: the horn of a ki-rin
gear item fixed: the skin of a ki-rin
gear item fixed: a magma collar
gear item fixed: the beating heart of Daurgothoth, the Creeping Doom ..It emits a faint humming sound!
gear item fixed: an intricate blue fire tattoo
gear item fixed: a single griffon feather held by a silver hoop
compartmentalized sneak attack check into a separate function
due to blink being more valuable than blur, swapped the hunt between barghest and banshee
destruction damage slightly improved and casting time reduced
concealment used to provide complete perfection from sneak attacks (any concealment), now its a concealment check for that extra protection
powerful beings (level 31+) have between 20-60% chance of ignoring critical immunity now... this'll hurt guys and gals!
[Sep 29 2022] - Zusuk
math error fix in mobact
[Sep 28 2022] - Zusuk
you should no longer get pets in your inventory :P (hopefully)
another fix attempt to pet system :P not quite sure if its 100% finished, will have to check this weekend!
2nd attempt to fix golden mace!
fix attempt to spell level for some spells in mag_affects()
minor tweak to dismiss
mummy lord from mummy dust is not considered animated dead now
big upgrade to mummy lord from mummy dust spell
slight upgrade to red dragon from dragon knight
new command: pets
the new function check_npc_follower() now has a display mode
took all the assorted pet/charmee functions and consolidated it to a multi-mode function for all the handling
[Sep 27 2022] - Zusuk
holy / unholyweapon can no longer be set to unarmed
added feedback when you try to kill in peaceful target room
fix attempt applied to assassin paralyze backstab not properly engaging in combat
renamed charge social to scharge to separate it from the skill
renamed taunt social to staunt to separate it from the skill
per hibbidy request, timestop duration doubled
fixed dirt kick stacking
fixed perfect self description
per brondo golden mace wasn't working correctly, fixes applied
demonscale sleeves will load once per boot in 'secluded treasure hoard' - thanks brondo for reporting
fixed ancient chest in mithril hall
fix attempt to heal-bug melaw reports
fix applied to masterlist bug
added some tweaks to stat caps (improvements)
fixed ulcaster entrance script
[Sep 26 2022] - Zusuk
new command: statcap - view your stat caps!
new helpfile: statcap
new command: cexchange - currency exchange
new helpfile: cexchange
in the character-caps, added some missing classes, you may notice your threshold for certain stat bonuses increasing depending on your class selection
testing currency exchange code on dev port!
added dummy check to unaffect code associated with the heal spell
staff - added set for inquisitor class
[Sep 25 2022] - Gicker
Paladin mercies will now cure more abilities. Previously only worked on spells... not on psionic abilities and other abilities, like dirt kick for example.
[Sep 25 2022] - Zusuk
changing account xp in the code now is done via a function that saves the account in the process - should eliminate issues with multiplaying/modifying accountxp
account xp is about 50% harder to get
[Sep 25 2022] - Gicker
added change so undead players can't take drowning damage
added damage messages for lava rooms and drowning
Rumours of vast treasures and priceless items of power exist deep in the underdark, beyond the
caverns of the fire giants. The rumours detail that the tribe of fire giants who live in the
underdark are but a portion of what lies beyond. The tales speak of a hidden portal to a pocket-
dimension of the elemental plane of fire, and within it, a massive obsidian fortress home to the
true king and queen of Lumian Fire Giants.
[Sep 25 2022] - Zusuk
added brondo's shop to the hints
added thimblethorp's shop to the hints
added ellyanor's shop to the hints
added melaw's shop to the hints
account xp limit has been raised to 100,000,000 :P
fixed some typos
added hint for 'eqstats' area in mosswood
fixed eqstats missing CR
ok fixed that in the code gicksta
Paladin mercy frightened, says Frightened : removes feat status - FIXED
fixed the keys for cloud labryinth
raging critical will give a bonus attack when fighting/raging
indomitable rage feat for berserker will give hit/dam bonus while raging in combat
mighty rage feat for berserker will give 3 damage reduction while raging in combat
max damage reduction increased to 25
deathless rage will keep you alive unti you are negative half your max-hit :P
new command: glore ... not very good command now that i've tested it... in my head it seemed like a good idea :P
woot! fixed a bug with +stats being too high (over 126) causing weird behavior, noticeable for hps/moves/psp specifically
the aff_modify_X() functions were using sbyte for passing the modifiers... this is bad :) should be fixed
increased the variable size for moves/psps trying to fix aff_ issues
[Sep 24 2022] - Zusuk
started code for glore (group lore), to help splits
zone: Ulcaster's College - attached to beregost city
the town of beregost has been attached to the wilderness at 764, -592 (east)
new artifact level axe can be bought from the sanctus quest shop
group option command expanded
new epic psi feat: epic psi mind - +50 max psp
new epic psi feat: epic power damage - increase damage by 3 per dice
new epic psi feat: epic power penetration - +6 dc to your powers
new epic psi feat: epic shamber - makes your shambler phat (so you can successfully find phat lootz better)
group (list of members) has some color added to it based on values
grep has some color added to it based on values
new zone attached: cloud labryinth - it is attached via portal from the cloud realm of stronmaus
epic toughness in code wasn't consisten (level vs 30 bonus), so i made it all consistent to 30 per SRD
confirmed! song of healing fixed
added simple debugging to bardic_performance.c
noticed an issue with song of healing, applied fix attempt
the psi DC feats (2nd/3rd levels got a +1 bonus)
the psi 3rd levle DC bonus feat had a duplicate name - that's fixed
[Sep 23 2022] - Zusuk
audited zone: Tagad - started, mapped out, but tons of work to do
audited zone: skullport - not even really started
new feature: automatic hsort on boot!! it only applies to player houses
OK i manually set all the player-shops with a special flag so they won't hsort automatically :)
new flag just for player shops: room-flag: player-shop ... this is designed to prevent hsort from being used in player shops
new player shop for brondo built today!! mazal tov! it's located south, west, north from the northern gate of ashenport
new house for brondo built today!! mazal tov!
new house for kazul built today!! mazal tov!
noticed there is a function hsort for sorting help files, renamed that to avoid future issues iwth hsort (house sort)
[Sep 22 2022] - Gicker
Added a check to see if vampire is covered by a cloak type item for things like sun damage.
is_covered function added as above.
Added slam attack, gasoues form, shape change and dominate, the last 3 are vampire abils.
Vampires will automatically attempt an energy drain if situation permits when performing slam attack.
Updated feat descriptions for vampire abilities.
Made most vampire abilities unavailable when in sunlight or moving water, even if covered.
Added change_spell_mod function to alter the modifier of a specific spell and apply type.
Adjusted blood drain code so that it will still continue if the victim's con is zero, though in that case only damage will be done, no further con damage.
Added code for vampire dr application.
Added bat mob race.
Changed the various GET_STR_BONUS code for all ability scores to use a function instead of a simple formula.
NOTE: Vampire race is still not available. Quest line to be added for it soon.
[Sep 22 2022] - Zusuk
i think the hsort code is working :) if it breaks something, blame anyone but me
gear item fixed: a bloody minotaur's rib cage
gear item fixed: a ring of the valkyries
gear item fixed: an antlered mask of Valhalla
gear item fixed: a sapphire band of the sylphs
gear item fixed: an earring of distortion
gear item fixed: an amulet of rotten wood
gear item fixed: a coarse fur wristguard
gear item fixed: a runed shadowfang dagger
gear item fixed: a small ring shaped entirely out of mist
gear item fixed: a bloody unicorn's horn
gear item fixed: a longsword marked with runes
gear item fixed: a belt of human skulls
gear item fixed: a polished stone ring
gear item fixed: finely woven gloves of silky drider hair
gear item fixed: a small centipede encased in amber
gear item fixed: a twisted knot of living oak
gear item fixed: a daisy chain tiara
gear item fixed: a beautiful silver chien with an emerald pommel
started working on house sorting code
[Sep 21 2022] - Zusuk
wow congrats to brondo for completing both conquest armor and helm quests!
re-did process_healing() notable you'll notice that it doesn't ruin vamp by non-vamp healing
added a little info to listing in the questshop (sanctus)...
questshop (sanctus) now sells +6 ghostwood eldritch arrows for 250 QP each
attempt to fix auto collect so it fires before autoloot/split
[Sep 20 2022] - Zusuk
re-ordered gear slots... please note more versions are planned in the future
played around with color/bolding of eq slots... please send feedback in discord, happy to adjust (i'm actually color blind no joke)
[Sep 20 2022] - Gicker
msgedit can now edit all spell/power/bomb/skill nums
Added a recent death and recent respec affect. No stat modifications, but will be used for future code checks.
[Sep 20 2022] - Zusuk
favored enemy got a boost
there was a commit/pull/push/merge mess up that has reverted some of the previous issues we fixed... i've been busy re-patching those back in place, apologies for any inconvenience!!
fix attempt for procs on object-procs being hampered by armoring
for now the celestial sword proc is 3x group heal, 12 hour cooldown... sorry about all the issues with that sword
[Sep 18 2022] - Zusuk
gear item fixed: a cloak of shadowdragon scales
gear item fixed: a mithril circlet set with diamonds
gear item fixed: a mask of writhing fumes
gear item fixed: a hideous red leather mask
gear item fixed: a fine mithril shortsword
gear item fixed: a fine mithril shield
[Sep 18 2022] - Gicker
Added the HELP DISBAND help file.
[Sep 18 2022] - Jordan
Typo #196 resolved as duplicate of typo #50 (coinss after combat)
[Sep 18 2022] - Zusuk
patched up the issue created recently with resurrection spell not working
fixed a rareload switch which di dn't makse sense - thanks brondo for noticing
dispel invis & resurrect somehow got hosed... applied fix attempt
[Sep 17 2022] - Zusuk
gear item fixed: a band of mithril
gear item fixed: a tiny earring woven of fireweed
gear item fixed: an orb of petrified lizardscales
gear item fixed: a jagged-toothed club
gear item fixed: the facade of the serpent god ..It glows blue!
gear item fixed: a jacinth ring of the behir's spirit
gear item fixed: a green dragon egg
gear item fixed: some glasses of spiritual sight
gear item fixed: a gemstone of cruelty
gear item fixed: an earring of malevolence
gear item fixed: the headband of the lizardkings
gear item fixed: a lightning bolt signet ring
gear item fixed: a lightning bolt circlet of Stronmaus
gear item fixed: a runed amulet of pride
gear item fixed: a runed black amulet of control
gear item fixed: a gruesome morningstar dedicated to Memnor
gear item fixed: an obsidian earring shaped like a skull
gear item fixed: a heavy black crown of shadows
gear item fixed: a fine suit of remorhaz scale armor
gear item fixed: a ring of the giantkind
gear item fixed: a pair of solid magma boots
gear item fixed: the hollow stalk of a large beholder
gear item fixed: a cloak of flowing water
gear item fixed: a mask of elemental rock
gear item fixed: a black stone earring
gear item fixed: a mask of withered flesh
gear item fixed: a robe of mists
gear item fixed: a ring with the seal of Hulburg
gear item fixed: an eerie eyestalk ring
gear item fixed: The beholder general's armor plating
gear item fixed: a helm of petrified worms
gear item fixed: a black earring shaped like an iron gauntlet
gear item fixed: a grand suit of the ancients
gear item fixed: a token of allegiance to Thrym
gear item fixed: an eye of the hive mother
gear item fixed: a spiked and studded cloak of strange leather
gear item fixed: a lavish robe with arcane runes
fixed an issue with earthquake 'to room' message
fixed 'The Golden Mace' - congratulations Brondo for finding the base item for a -very- powerful weapon :)
[Sep 17 2022] - Gicker
Fixed issue with minimap display
[Sep 17 2022] - Jordan
Resolved typo #25, it was the same as typo #3 in feat surprise accuracy. There are probably more duplicates floating around the queue.
typo #194 resolved as duplicate.
Typo #169 resolve as duplicate
Typo #3 doesn't exist anymore from what I can find in the helpfile or code relate to the typo description
[Sep 17 2022] - Gicker
Vampire epic race coming soon. Will have a quest line and will function similarly as the Lich epic race. See race info vampire for a teaser.
Rumours are circulating that the secret to becoming a vampire has been found, though none yet have discovered whether it is truth or fiction. Stay tuned...
Bravery spell will now protect against future fear affects, when active.
[Sep 16 2022] - Zusuk
from popular demand, shadow cloak no longer gives the hide affection
made a warbow proc... was missing from the code
new preference toggle: autostand
found bug that ki strike wasn'st stackable despite monks getting multiples of it
it looks like lich barehand wasn't being calculated for monks (the extra bonus they get)
trelux get a little extra bonus for bareclaw damage past level 20
[Sep 16 2022] - Jordan
Resolved typo #1 rewording the bravery spell helpfile.
[Sep 15 2022] - Zusuk
ok major experimental change... big upgrade to armoring's max dexterity to help match our crazy high dexterity scores! let me know how it goes please
attempt to fix focused mind performance
converted bard performance to tick system (shouldn't feel different, just hopefully reduces other issues)
another fix attempt for celestial sword!
another fix attempted for celestial sword :P
[Sep 14 2022] - Zusuk
backstab will do double damage for rogue types now (will stack with the backstab feat)
temporar fix attempt for celestial sword until i can debug it properly
fix attempt!
[Sep 13 2022] - Zusuk
house boot will now happen after startup boot during copyover/reboot/crash... that way if a player has an item in their house that only loads at boot, it will not be counted
fix attempt applied to bard performance
you can't lich while in group, following or having followers... make sure you check that before you attempt or it just won't work
hopefully fixed an issue with imix yell proc
hopefully fixed the abundant step issue
[Sep 12 2022] - Zusuk
fixed 'a token of allegiance to Thrym'
fixed 'a spiked and studded cloak of strange leather'
fixed lavish robe with arcane runes
applied a fix to celestial sword proc, hopefully its better now
[Sep 11 2022] - Zusuk
celestial sword should be ready to rock finally!
swift track is 14th level for rangers.. it removes the 5d5 movement cost for using track skill
track for rangers is now 9th level...
please note, corpses will NOT save over crashes /reboots/copyovers/etc... so don't pile them up :P
note you may have to ressurect to get the new spell -r esurrect... druids/clerics get it 9th/8th circles respectively
level 30 players will lose much more xp on death
new spell - resurrect
adjusted prices in stable in ashenport per player request
there is a variable hitroll/damroll cap based on your class levels and raised by special circumstances... this overall maximum value has been -increased- by 5... the idea behind this sytem is to encourage players not to stack just 2 stats :) please note this ONLY is in regards to +hitroll/+damroll stats, not strength or other methods of increasing damage
players now leave corpses, don't worry your gear stays on your body still... likely that will never change :)
elite mobs (level 31+) have their max-hitroll reduced by 1 (effectively making them miss 5% more than last code move)
elite mobs (level 31+) will get a bonus attack per level
elite mobs (level 31+) will progressively get a higher damage for criticals
elite mobs (level 31+) will progressively get a higher threat range for criticals
ancient moonblade from the prisoner trove is finally ready!
[Sep 10 2022] - Zusuk
when specs on objects have reset, you'll get a brief message (assuming the item is visible to you)
you can look at objects to see if there is a cooldown on a spec feature, please note this will not tell you which spec is which, you'll have to figure that out :)
made breaking instruments much harder
added a performance check for song difficulty to give a bonus...
upgraded the damage a bit on the whirlwind spell
added damage messages for the whirlwind spell
[Sep 09 2022] - Zusuk
experimenting with maximum BAB that is 9 less than maximum AC
fixed speed gauntlets
fixed mithril claws
added a bunch of what i call 'dummy checks' into the bard code... *whining in desperation* while saying, "hopefully it helps!"
added a lot of cleanup in the bard code, hopefully it helps :P
only one bard can perform in a room at a time now
healing song doesn't vamp now
dracolich explode is for more damage per request of really weirdo players :P
fixed the troll drum
found a bug in setting your preferred caster class for prestige... hopefully that is fixed!
noticed a bug in affection removing spells, hopefully its fixed
[Sep 08 2022] - Zusuk
added damage message for 'shrapnel burst'
added damage message for psychic crush
[Sep 07 2022] - Zusuk
added damage message for 'deadly fear' psionic power
hopefully fixed a crash bug involved with the dracolich transition
[Sep 06 2022] - Zusuk
bards will get a bonus feat every 3 levels now
song of dragons improved
prisoner was slightly upgraded
new item for the prisoner treasury: stability boots
new event: the prisoner - has some random global messages, no xp loss for death, portal at mosswood elder to avernus garden, and very very high increase in treasure drop from prisoner kill
extra arm discovery for alchemist is minimum level 9 now, sowwwwwy guys :)
alchemical mutagens once you reach level alchemist 10 or higher well then become alchemical (therefore stacking with enhancement)
new mobile flag: info kill of player... if given mob kills a player, the whole world gets to hear about it :P
more and more revisions to finalize this iteration of the eqrating system (2.0!), this will be critical for helping us balance gear in accordance to challenge rating of acquiring the gear
[Sep 05 2022] - Zusuk
lots and lots of work on the eq-rating system, and tons more to do... but should be a tad more useful now
added some tips to the DEATH message for players
[Sep 04 2022] - Zusuk
had to add a LOTS of dummy checking into spec_procs and zone_procs so we don't have crashes as we revise gear with procs
fixed another --42-- broken items!! special thanks to players that report the broken items to me to fix
slight tweaks to class pre-reqs for assassin
slight tweaks to class pre-reqs for shadow dancer
blood axe proc was repeatedly crashsing the game.. fixed it :P
blood axe proc activated
made bodyslam pretty cool for monks as an alternative to trip/bash
added a bunch of maneuvers to the 'maneuver' command
fixed the portals for the harpell quest where you give the frigid blue and red hot keys
prisoner treasury now drops a powerful weapon poison as part of the base load
new base treasure added to the vault: a random weapon oil.. the figurine was moved to the vault random list
fixed figurine from treasury!
new spec ability & activated object type: item summon
fixed issue with deleted characters showing up as blank in account menu
fixed rune scimitat from the prisoner vault
weapon oils have some restrictions on where they can be applied
fixed skull-shaped earring
fixed a bug in energy absorb (hopefully)
new 'dice' command.. for splitting phat lootz
certain very specific keys will break upon usage :P
fixed runed quiver from the prisoner
fixed the enchanted ithril arrows
fixed star circlet proc (i think)
[Sep 03 2022] - Zusuk
fixed acidsword proc - should only work while equipped now :P
new proc: malevolence, on proc will blur-attack with an extra 3-5 attacks
death ward further protects from chance of the dracolich drain attack proc
reduced chance of the dracolich drain attack proc
recoded the transition between killing of the final head to the dracolich of the prisoner
recoded the transition between killing each of the heads of the prisoner
[Sep 02 2022] - Zusuk
death ward will give you some protection against the dracolich proc
fixed a bunch of temple of twisted flesh gear
addressed fix to str 2h bonus, hopefully got it
fixed crystal rapier from prisoner vault
fixed think lavander vial from prisoner vault
fixed armplates of valor from prisoner vault
fixed mandrake earring from prisoner vault
fixed shadow cloak from prisoner vault
fixed elven cloak from prisoner vault
fixed 'an ancient dragonbone platemail' from prisoner vault
fixed 'the holy platemail of life' from prisoner vault
fixed staff of magi from prisoner vault
fixed jagged hellsword from prisoner vault
fixed 'lich touch' proc for the dracolich of the prisoner
fixed 'transform to dracolich' for the prisoner
fixed 'having multiple heads' for the prisoner
fixed regen mechanic for the prisoner
fixed breath weapon mechanic for the prisoner
[Aug 31 2022] - Zusuk
i think i fixed the broken color codes in zone procs.. most noticeably the issues with the Prisoner
[Aug 30 2022] - Zusuk
new command, priceset - for player shops to set your own price on items
dispel invis spell
[Aug 29 2022] - Zusuk
lots and lots of gear fixes!
lots of little tweaks, factored out HP regen into a separate function so its easier to see/manage
fixed the good hall clouds gate proc
[Aug 27 2022] - Zusuk
evil word proc gate fixed
fixed bug with mobs level 30+ insta-casting spells
tweaked pre-req for assassin class, it was too similar to shadow dancer
[Aug 26 2022] - Zusuk
new helpfile cruelties
new player shop in sanctus ran by onat on behalf of melaw!
corruptingtouch helpfile added
added affection messages for cruelties
various tweaks to limits
added command 'cruelties'
PSP will regen slowly when not resting, PSP will regen slightly better at higher level
[Aug 24 2022] - Zusuk
fixed the gear in TTF
removed all bug reports that pre-date this year :)
[Aug 23 2022] - Zusuk
fixed all the gear in kenjin
gear in dragon cult fortress has been fixed
wyrmguard shield has been fixed
[Aug 22 2022] - Zusuk
added damage messaged to mind thrust
PSIONIC_CRYSTAL_SHARD - now has a damage message
increased msgedit limit from 500 to top_skill_defines (over 2400)
hopefully psionic assimilation works correctly now!
about a half dozen psychic AoE powers were missing AoE damage messages, they now have one
fairly modest increase to psionic damage, roughly based on arcane damage
psionics that use an attack roll for their powers now get a bonus based on their level / intelligence
new attack type: psionics
yay, fixed damage messages for npc missed attacks!
for some reason assassins were not getting the death attack feat - they now do, respec if you have an assassin
[Aug 21 2022] - Zusuk
added messages to death attack parlysis so attacker, victim & observers know what is going on
added a slight level bonus difference and some other modifiers to paralyzing death attack chance
allowed for 2nd check of hidden weapons if you are dual wield backstabbing
perception skill roll for hidden weapons was using the attacker instead of the victim
fixed a concentration check bug with shadowdancer
statted/fixed all the gear on the magma plane
crafting messages should be fixed
can only mark as an assassin now
added note in class info for assassin to see 'mark' helpfile
fix attempts for broken crafting display
all gear on astral plane have been checked/statted
fixed a couple more spec procs
imps are no longer affected by manipulating cursed items
[Aug 19 2022] - Zusuk
twilight sword had untyped bonuses, replaced those and increased enhancement bonus
fixed the jost southern gate with a keyword
fixed the jot west wall keyword door
[Aug 18 2022] - Zusuk
vampiric spec ability on weapons slightly tweaked mechanics
you can't teleport/portal to mobs that are not summonable anymore
[Aug 17 2022] - Zusuk
added more info to jackalope staff event
weapon spec for vamp got a slight upgrade
fixed an issue with staffevent that wasn't showing details to non-staff players
with epic spell focus experiencing issue: You already have that school selected for this feat! .... this has been fixed
new hint for masterlist
fixed masterlist command
renumbered skills, completely redid it to make room for mass expansion of spells/skills
wildshape crash hopefully fixed
free movement should be working correctly now
fix applied to addres !UNUSED! for skills in the affection interface
defensive stance is now a circumstance bonus
fixed a bug with landmark being higher on the interpreter list than the land command
new hint that speaks about target interaction 'dot' 'dash' 'all' (like the info in the 'wield' helpfile)
moved the generated help file entries behind a failed general lookup in helpfiles