The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based.
What does this mean? Luminari no longer uses instantly executed combat rounds. Instead, each round is broken down into 3 phases. A character’s attacks are spread out among these phases in order:
Phase 1: Attack 1, 4, 7
Phase 2: Attack 2, 5, 8
Phase 3: Attack 3, 6, 9
No player character should have more than 9 attacks.
Each phase lasts 2 seconds. A combat round lasts 6 seconds. This is the first step in a number of changes to refine the combat system.
This change increases survivability – instead of a wall of attacks coming at you every 6 seconds, those attacks are spread out. You have more opportunity to react, flee, use special attacks or buff yourself or your allies.
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