Tag: luminarimud

Nov
21

Gicker Accepted Co-Lead Role, Thanks to Opie Hosting & Dev Update

Greetings friends! Happy to announce that Gicker will be taking over as co-lead (together with Ornir) and Zusuk will be shifting over to a support role. Huge gratitude to Gicker for accepting this responsibility. Past due gratitude is owed to […]

Nov
21

New Base Class: Alchemist

Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content […]

Sep
18

Rough Draft: Ashenport Region

Aug
10

LuminariMUD Updates: 08/10/2016

Apologies for long time periods between website updates!  The last actual listing of updates we posted was way back on December 9th 2015! Featured changes since then besides metamagic: New Race System!  type “race” in game to see the aesthetic […]

Sep
10

Update: September 10, 2014

Most important of all right now – finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run.  So far we have been just converting values from a deprecated stock CircleMUD […]

Aug
27

Update: 08/27/2014

Actually a lot has happened since the last post, but I’m just going to mention two things in this post:   1)  Thanks to Ornir, we now have SOILED set up as another optional web browser client to play the […]