Home Development Updates – 11/16/2012

Updates – 11/16/2012

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added berserker class (like barbarian)
made compact mode more compact with the prompt/combat (thanks Dyanangam)
bakarus added weapon types to identify/lore
added skills:
great fortitude
lightning reflexes
iron will
epic fortitude
epic reflexes
epic will
shield specialist (warrior only)
weapon specialist (warrior only)
luck of heroes
added autoscan toggle (thanks Nupe)
you can now ‘exam’ while restin (thanks Nupe)
added ‘impress’ social (thanks Kordon)
fixed a bug with a custom weapon (sorry Nupe)
fixed some false information in one of the newbie areas (thanks everyone)
Targets that are too big can’t be tripped or bashed (thanks Kordon)
Targets that are too small can’t be tripped or bashed (thanks Kordon)
flying targets can’t be targetted by trip (thanks Kordon)
staff can now look and see the room in that direction (thanks Vaprak)
added monk titles, 1-30 (thanks Kordon)
added cleric titles, 20-30 (thanks Kordon)
added all current racial innates to the ‘innates’ command
added reference to innates by character race
‘innate’ command, added troll innates to list
added crystal dwarf epic race, only unlocked via request
added ability ‘crystal fist’ for crystal dwarves
added ability ‘crystal body’ for crystal dwarves
gave dwarves and elves infravision
gave halfling, gnome infra
gave half-orc ultravision
updated all the racial innates
trolls have ultravision for now (can see without any light)
elves have ‘basic weapon proficiency’ for free
elves have immunity to sleep now
add notification of ‘identify’ in shop list command
added framework to restrict epic races from multi-classing
crystal dwarves cannot multiclass
dwarves get +2 poison resistance saves (added to spell_poison calculations)
crystal dwarves get +2 poison resistance saves (added to spell_poison calculations)
dwarf-type races now get +4 resistance roll vs bash/trip (stability innate)
fixed bug where saves were calculated from the attacker instead of the victim
dwarf-types now have ‘combat training vs. larger opponents’, size bonus +1
halfling/gnomes have ‘combat training vs’ large opponents’
modified size damage/armor calculations
elves/half-elves have +2 resistance to echantments now
gnomes have +2 resistance to illusions now
elves get +2 to listen/spot checks
added spells:
scorching ray (need dam mess)
hideous laughter
daze monster
false life
added postmaster to newbie zone ‘Newbie School’
updated a few help files (mostly spells)
[Above is Week Ending 11/16/2012]

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