Tag: tbamud

Jan
02

Let’s MUD! LuminariMUD Game of the Month, a New Race and GUI Development

Thanks to the Reddit community for the recognition!  To any new visitors, we highly suggest checking out a short lore article we have setup: Lumina – Voiced by Stu Cook It includes both a written and audio version of our […]

Dec
04

Development Updates! 12/04/2017

Long time no update right? Well, this is a combination of inactivity and not remembering to update the website and social network, and for that we apologize!! Here are some development highlights since our last post! We are now developing […]

Apr
27

Luminari Weekly Update 04/26/2013

  [Apr 26 2013] – Nashak mlist will now display — for classless mobs [Apr 25 2013] – Zusuk added a new class-based stat-cap system [Apr 24 2013] – Zusuk commented out do_flee wait-state until the whole system is re-evaluated […]

Mar
29

03/29/2013 Luminari Weekly Update

[Mar 28 2013] – Zusuk added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt:  hit, bludgeon, crush, pound and punch added these attack types as blade:  whip, slash, claw, maul and […]

Mar
22

LuminariMUD Updates: 03/22/13

[Mar 22 2013] – Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to add new quest system details to various files (act.informative.c) Started sorting through code to add new […]

Feb
01

LuminariMUD Weekly Update 02/01/2013

-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system -added alignment restrictions to current classes -added new constants menu/structs.h […]