Tag: multi user dungeon

Development Updates (08/17/2012)

This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a GET_CLASS scan…
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Development Update 08/10/2012

Newest updates: With Vatiken’s help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY bug, only last mobile who hit you…
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Development Updates

Updates to LuminariMUD:   *mobiles (general) – decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if you go over the bonus extra mobiles…
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Development Has Started…

Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition we decided to port over our code to…
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Welcome to LuminariMUD.com

We are open during development, our focus is purely game mechanics at this stage. [button link=”http://www.luminarimud.com/hmud/hmud.html” size=”large”]Play in Browser (HMUD)[/button] [button link=”http://www.luminarimud.com/FMud/FMud.html” size=”large”]Play in Browser (FMUD)[/button]    
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