Tag: multi user dungeon

03/29/2013 Luminari Weekly Update

[Mar 28 2013] – Zusuk added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt:  hit, bludgeon, crush, pound and punch added…
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LuminariMUD Updates: 03/22/13

[Mar 22 2013] – Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to add new quest system details to…
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Luminari Updates 03/15/2013

[Mar 15 2013] – Zusuk   you can’t memorize wizard spells without the spell in your spellbook or a scroll   the ‘spells’ command for wizards will now reflect whether…
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Luminari Weekly Update 03/08/2013

-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info from utils.h -imported random harvest node code…
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Weekly Updates: 03/01/2013

-mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with capitalization and sentence formatting (Nashak) -resolved problem with cooldown message with layonhands…
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Map of LuminariMUD

  When a builder is submitting a proposal for a new zone, this map should be used to choose what kingdom/region the zone will be in. Builders who already have…
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LuminariMUD Weekly Update 02/01/2013

-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system…
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