Tag: multi user dungeon

The Armor System

Developer Notes: *Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20…
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Tactical Combat: The Attack Queue

Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows…
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The Death of the Wait State

In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait…
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Changes to the Luminari Combat System

The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based. What does this mean? Luminari no longer…
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Luminari Weekly Update 04/26/2013

  [Apr 26 2013] – Nashak mlist will now display — for classless mobs [Apr 25 2013] – Zusuk added a new class-based stat-cap system [Apr 24 2013] – Zusuk…
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I Want to Start My Own MUD!

(I saw this posted on mudbytes.net and I liked it -Zusuk) “I am very excited to start a mud. I don’t know how to code for muds, but I have…
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Luminari Weekly Update 04/04/2013

[Apr 04 2013] – Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, you can study…
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