Tag: mud

Luminari Weekly Update 04/04/2013

[Apr 04 2013] – Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, you can study…
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03/29/2013 Luminari Weekly Update

[Mar 28 2013] – Zusuk added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt:  hit, bludgeon, crush, pound and punch added…
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LuminariMUD Updates: 03/22/13

[Mar 22 2013] – Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to add new quest system details to…
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Luminari Weekly Update 03/08/2013

-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info from utils.h -imported random harvest node code…
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Luminari MUD Weekly Update 02/22/2013

-‘history chat’ now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evocation */ *meteor swarm *blade of disaster…
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Map of LuminariMUD

  When a builder is submitting a proposal for a new zone, this map should be used to choose what kingdom/region the zone will be in. Builders who already have…
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Luminari MUD Weekly Updates 02/08/2013

{DONE – this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [crit!] for criticals to ilne…
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