Tag: mud

Tactical Combat: The Attack Queue

Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows…
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The Death of the Wait State

In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait…
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Changes to the Luminari Combat System

The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based. What does this mean? Luminari no longer…
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Weekly Update 05/03/2013

[May 02 2013] – Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] – Zusuk added jotunheim invasion proc, currently set at…
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Luminari Weekly Update 04/26/2013

  [Apr 26 2013] – Nashak mlist will now display — for classless mobs [Apr 25 2013] – Zusuk added a new class-based stat-cap system [Apr 24 2013] – Zusuk…
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Luminari MUD Weekly Update 04/19/2013

[Apr 19 2013] – Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now mobiles will be statted according to…
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I Want to Start My Own MUD!

(I saw this posted on mudbytes.net and I liked it -Zusuk) “I am very excited to start a mud. I don’t know how to code for muds, but I have…
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