Tag: luminarimud

New Base Class: Alchemist

Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous…
Read more

LuminariMUD Updates: 08/10/2016

Apologies for long time periods between website updates!  The last actual listing of updates we posted was way back on December 9th 2015! Featured changes since then besides metamagic: New…
Read more

Update: September 10, 2014

Most important of all right now – finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run.  So far we…
Read more

Update: 08/27/2014

Actually a lot has happened since the last post, but I’m just going to mention two things in this post:   1)  Thanks to Ornir, we now have SOILED set…
Read more

Tactical Combat: The Attack Queue

Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows…
Read more

The Death of the Wait State

In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait…
Read more