Tag: dungeons and dragons

Luminari Weekly Update 04/26/2013

  [Apr 26 2013] – Nashak mlist will now display — for classless mobs [Apr 25 2013] – Zusuk added a new class-based stat-cap system [Apr 24 2013] – Zusuk…
Read more

03/29/2013 Luminari Weekly Update

[Mar 28 2013] – Zusuk added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt:  hit, bludgeon, crush, pound and punch added…
Read more

Map of LuminariMUD

  When a builder is submitting a proposal for a new zone, this map should be used to choose what kingdom/region the zone will be in. Builders who already have…
Read more

Races – Elves

It is said that although humankind is older, elvenkind is wiser, for they remember what mankind forgets. The oldest records of the world are Elven, as are the oldest living…
Read more

Gear and Stats and Stat Stacking

One of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions (and their known issues) out…
Read more