Home Development LuminariMUD Updates: 03/22/13

LuminariMUD Updates: 03/22/13

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[Mar 22 2013] – Zusuk

Started sorting through code to add new quest system details to various files (act.movement.c)

Started sorting through code to add new quest system details to various files (act.informative.c)

Started sorting through code to add new quest system details to various files (act.comm.c)

Started sorting through code to add new quest system details to various files (act.item.c)

converted homelands qedit.c file to hlqedit.c for luminari

[Mar 21 2013] – Zusuk

converted homelands quest.c file to hlquest.c for luminari

converted homelands quest.h file to hlquest.h for luminari

fixed some typo’s/bugs in treasure.c

[Mar 20 2013] – Zusuk

made sure you can’t wield/wear ITEM_MOLD (crafting) objects

[Mar 20 2013] – Nashak

new help files: hallow, unhallow, insect plague, wall of fire, wall of thorns, fire seeds, transport via plants, creeping doom, fire storm, control plants, finger of death, whirlwind, elemental swarm, shambler

[Mar 19 2013] – Zusuk

added help files:  natures ally 3-9, freedom of movement, spike stones, call lightning storm and death ward

sped up the casting event, its now set to 7/10th’s of a second per call (reduced from 1 second)

[Mar 19 2013] – Taure

added some more mobiles for Nashak to zone 94

[Mar 19 2013] – Zusuk

new help file:  animal shapes

added new druid spell:  animal shapes

added new function (spec_wear_off) to handle special spell/skill wear-offs in magic.c

added ‘study’ command for druids (for animal companion selection)

[Mar 19 2013] – Nashak

added help files for spells: spellstaff, faerie fire, goodberry, jump

new druid spells: fire storm, elemental swarm, whirlwind, finger of death, control plants, creeping doom

added do_disengage command

[Mar 19 2013] – Treyorn

Released WizardMansion

[Mar 19 2013] – Zusuk

moved the ‘# of prac sessions left’ to the bottom of the interface

categorized skills:  active, passive, casting-skill, crafting-skill

replaced ALL wait_state’s with new SET_WAIT

[Mar 18 2013] – Zusuk

fixed bug in treasure.c that would cause apply_move to go over the cap

[Mar 18 2013] – Nashak

added ITEM_SPELLBOOK to inventory command (“look in spellbook”), ITEM_NOTE also (“read note”)

added ITEM_PLANT item type for transport via plants spell

transport via plants spell

[Mar 17 2013] – Zusuk

lowered level of the ‘file’ command to LVL_IMMORT

added a function in weather.c called “reset_dailies” for resetting daily-usage skills…  it is called every 6 game hours currently

[Mar 17 2013] – Nashak

added boot high in do_who

[Mar 17 2013] – Zusuk

updated cleric/paladin helpfiles showing they get ‘turn undead’

modified dam_killed_vict() so it can handle ‘turn undead’ – thanks CWG for code

bits

added new event cooldown for ‘turn undead’ and the cooldown saves (players.c)

added ‘turn undead’ skill to paladin (level 3) and clerics

added monk_gear_ok in class.c to enforce monk restrictions for gear for calculating bare-hand damage, and armor-bonuses

look in spellbook now shows the spell-level in the [] instead of pages taken

added an appropriate message if you attempt to scribe a scroll that isn’t a wizard spell

added bonuses for favored enemy

changed delay for casting spells from 8 seconds to PULSE_VIOLENCE

made sure starting spellbook has some spells

made sure wizards start off with a spellbook

made sure wizards start with scribe for free

added thee ability to OLC spellbooks to edit a list of pre-determined spells

found a bug in saving wizard spellbooks, fixed her up

fixed a typo with alchemal to alchemical

[Mar 16 2013] – Zusuk

fixed random misc-armor keywords

item_worn in new mxp code was defaulting to ‘hold’ command, changed to ‘wear’

fixed random armor keywords

[Mar 16 2013] – Nashak

added mxp to do_equipment (remove item)

added mxp to do_inventory (can wield/wear/hold/quaff/eat items by clicking on them)

[Mar 15 2013] – Zusuk

you can’t memorize wizard spells without the spell in your spellbook or a scroll

the ‘spells’ command for wizards will now reflect whether you have a spell scribed (or in a scroll)

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