mosheh

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  • in reply to: Monk: Seeking inner harmony #2937
    mosheh
    Keymaster

    Classic Human Monk Build

    General tips:
    You have to decide as a monk whether you want to fight unarmed
    or wield a weapon that is suitable for a monk. To see which
    weapons are available to a monk, type: weapontype monk

    Monks have a great over ballance of solid armor class, good
    damage, some self healing, great saving throws and lots of
    bonus utility.

    Your self healing is done via the ‘wholeness of body’ feat
    and treatinjury skill. One can lean on stunning fist dished
    out strategically as a ‘control’ tactic. For damage, first
    and foremost once you get past newbie levels, make sure to
    activate your ‘flurry of blows’ attack mode. If you are fighting
    completely unarmed, make sure to try and find magical ‘monk gloves’
    which will give you enhancement bonus damage to your unarmed
    attacks. You also have the option of activating your ‘power attack’
    mode once you have selected that feat. If all else fails, just
    use your ‘quivering palm’ and instantly blow up your opponent!

    If a hunter mobile is chasing you down, abundant step is an amazing
    feat that gets you where you need to go as fast as teleporting.
    Same with the outsider feat, its instant teleportation at a snap.

    Starting stats:
    0) Strength: 14
    1) Dexterity: 14
    2) Constitution: 14
    3) Intelligence: 10
    4) Wisdom: 15
    5) Charisma: 10

    Boosts
    All your boosts go into wisdom to build up your armor class and
    increase the effectiveness of your stunning fist and other monk
    feats. This will become important to remember in feat selection.

    Skills order of preference:
    Heal – this is your treatinjury skill
    Acrobatics – Helps you move in and out of combat and gives you
    a bonus to AC at high values
    Stealth – Self explanatory, potentially extremely helpful
    Discipline – Helps defend against certain combat maneuvers
    Lore – Identify items / monsters
    Perception – Spot stealthy folks, hidden things
    Escape Artist/Concentration/Total Defense – can supplement combat
    Ride/Climb/Swim – can supplement movement

    Feat Selection:
    Level 1: General – 622) luck of heroes
    Level 1: General – 103) toughness
    Level 3: Combat – 137) weapon focus [select monk or a monk weapon]
    Level 6: Combat – 319) power critical

    Level 9: Combat – 75) power attack
    Level 12: Combat – 31) improved critical*
    Level 15: General – 189) fast healer
    Level 18: Combat – 17) dodge
    –EPIC–
    Level 21: General – 343) epic toughness
    Level 24: General – 297) great wisdom
    Level 27: General – 297) great wisdom
    Level 30: General – 297) great wisdom

    in reply to: Full Import of In-Game Idea Submissions #2719
    mosheh
    Keymaster

    Text ideas moved to forum~
    Body http://www.luminarimud.com/forums/topic/full-import-of-in-game-idea-submissions/#post-2582
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516300360
    Level 34
    Room 30558
    Flags 0 0 0 0
    End
    Text Taunt and Intimidate~
    Body Perhaps once you reach a certain rank in the skill, perhaps 20, the
    action type it uses is decreased to a move action. Or add a feat maybe that let’s you do so,
    even performing it as a free action once per minute or something.
    ~
    Name Caide~
    IdNum 2519
    Dated 1516314285
    Level 9
    Room 6762
    Flags 0 0 0 0
    End
    Text shortening armor/weapon messages~
    Body During combat, sometimes the full short description of a weapon or armor is displayed.
    Eg.
    [R:17]A cave troll assassin’s attack glances off a suit of spiked jade and amber steel chainmail
    armor with a falcon crest!

    That’s a fair bit of text to show. My suggestions would be to simply show the armor
    or weapon type instead of the full short desc.
    Such as:
    [R:17]A cave troll assassin’s attack glances off your chainmail armor.
    ~
    Name Caide~
    IdNum 2519
    Dated 1516327750
    Level 10
    Room 6743
    Flags 0 0 0 0
    End
    Text !JUNK Flag~
    Body Urg pick up lots of stuff.
    Urg gets too much stuff.
    Urg lazy and not want to figure out what to keep.
    Urg junks all. .. looses teleport and raft and stuff.

    Add new flag to items, NO_JUNK or !JUNK.
    Urg say “nojunk teleporter”
    Now junk and donate won’t work on teleporter until Urg say nojunk again
    Urg can kill more things and not worry about junking

    Love, Urg
    ~
    Name Urg~
    IdNum 2433
    Dated 1516353367
    Level 15
    Room 1903
    Flags 0 0 0 0
    End
    Text Usable combat maneuver list~
    Body It would be very useful if there were a command that listed all combat manuevers you were capable of. Or (better) those that were worth doing.
    For example – I’m trained in bluff, so it would list ‘feint’. But I don’t have improved trip, so it wouldn’t list ‘trip’ (or it’d list it with an AOO indicator). And I’m not yet 20th level, so it wouldn’t show ‘dirtkick’ at all.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516375009
    Level 7
    Room 6755
    Flags 0 0 0 0
    End
    Text autodoor~
    Body Instead of open door, when a character tries to go through the door (let’s say it’s to the north)
    instead of have to keep typing open door, have the game check to see first if the person has the
    key, and if they do, then they automatically unlock, open, and go through the door.
    If the door isn’t locked, have it automatically open the door if autodoor is on. If not, I can
    always just make a trigger for this. I’m just shopping the idea to you guys first.

    -Potato Power
    ~
    Name MashedPotato~
    IdNum 2525
    Dated 1516413954
    Level 1
    Room 14105
    Flags 0 0 0 0
    End
    Text Feat for additional Imbue Arrow uses~
    Body As the title says, I think it’d be cool to have a feat for Arcane Archers who want to invest in it that ups your Imbue Arrow slots. Maybe give it a stacking feature so if someone REALLY wants to drop extra general feats onto it, they can specialize in spell-discharging arrows?
    ~
    Name Roran~
    IdNum 2451
    Dated 1516465482
    Level 26
    Room 145201
    Flags 0 0 0 0
    End
    Text Get help files on the website?~
    Body That would be sweet ya?
    ~
    Name Mailg~
    IdNum 450
    Dated 1516571691
    Level 26
    Room 23875
    Flags 0 0 0 0
    End
    Text poofinpoofout be able to~
    Body Put your name in the middle or end of line, or not at all
    ~
    Name Wolves~
    IdNum 430
    Dated 1516662045
    Level 32
    Room 40670
    Flags 0 0 0 0
    End
    Text olcable spells/skills/feats/races/classes?~
    Body Would be super cool to include before yall do another public release of the
    codebase? Hah prob way more work than i think tho… Just a thought
    ~
    Name Wolves~
    IdNum 430
    Dated 1516670698
    Level 32
    Room 145364
    Flags 0 0 0 0
    End
    Text scrolls mem~
    Body wolves want adjustments to the mem/scroll system that
    cast ‘iron skin’ more
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516729717
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text haste and crafting~
    Body if you’re affected by haste, crafting and other actions like harvesting should complete faster to reflect it 😉
    ~
    Name FriedPotato~
    IdNum 2534
    Dated 1516756096
    Level 9
    Room 368
    Flags 0 0 0 0
    End
    Text colla spell system ideas~
    Body * * * * LuminariMUD Mail System * * * *
    Date: Tue Jan 23 18:27:52 2018
    To : zusuk
    From: colla
    Further thoughts on spellcasting:
    * Aliases make a lot of the typing problem go away, but they’re not obviously linked to spells. Spells are used as examples in the alias help file, but not vice versa.
    * It would be useful if people (spont-casters at least) could define their own shortcuts for spells when they learn them. The shortcut wouldn’t have spaces, be at least two characters, and could be used instead of quotes. ‘cast mm at foo’ ‘cast q m mis at foo’ if my ‘magic missile’ alias were “mm” or “mis” (whatever’s easier for me).
    * Also, you could require ‘at’ as the separator between spell and target – if it’s not there, you need to use quotes.
    * I didn’t check if prepared casters can add metamagic while casting or not. Assuming they can’t, you could just assign a number to each spell slot, and they can just cast the spell in that slot by number.
    Separately, having used the sorcerer spell-learning UI and the druid spell selection UI, the latter is nicer because it doesn’t interfere with access to the help files. To see what a sorc spell does, I have to exit out of the study session, look it up, then go back in.
    Not sure how to fix that in the context of a number-only input system. Maybe typing the spell number negative? Or as a decimal? So spell 12 would be looked up with “-12” or “.12” or “0.12”… Feels clunky.
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516781527
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text colla: shopkeeper buy abbrev items~
    Body colla submitted in bugs:
    When selling to a shopkeeper using a short form of the item name (such as ‘shining’ for a ‘shining wood arrow’), the emote you get back is “The shopkeeper now has a shining”. This should probably be the full item name so you know if you just accidentally sold the wrong thing.
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516781978
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text adding spell info to class helpfiles~
    Body These should include the main ability they use for spells.
    ie. Memorize for Wizard, Chant for Paladin, Pray for Cleric etc…
    ~
    Name Treyorn~
    IdNum 706
    Dated 1516826446
    Level 34
    Room 9204
    Flags 0 0 0 0
    End
    Text crafting vs gathering~
    Body Gathering skills are seperate from crafting skills. Knitting, foresting,
    mining, and hunting are “Gathering professions” and don’t increase during supply
    order jobs. This needs to be a helpfile or people will complain about it being
    a bug almost like I did. Chemistry, weapon smithing, jewelery making, leather
    working, are trade skills or Crafting skills, which should actually increase
    during supply jobs. Which brings me to my next idea. Have seperate autocraft
    quests. One that fuels the supplyorder quest, the other that people can hunt
    nodes to gain their respective abilities at gathering with. This way, when you
    have to actually craft a velvet robe for yourself, but you can’t because your
    knitting is too low, (if it’s going to be a gathering skill, cloth collection
    might be better, then have knitting, weaving, or tailoring as the name of the
    crafting skill) or [even better] if you can tear/reverse engineer cloth items
    into rags of x materials to get cloth, because cloth “nodes” just don’t make
    sense really. Unless there’s a way to actually have to shear sheep for wool,
    pick cotton for cotton, find silkworms for silk, etc. Which can then disguise
    themselves as nodes, makes more sense.

    Ok, you’ve juiced my brain enough here. I hope you can make vodka out of it.
    -Potato
    ~
    Name FriedPotato~
    IdNum 2534
    Dated 1516826651
    Level 11
    Room 369
    Flags 0 0 0 0
    End
    Text a craftlist (similar to zlist rlist mlist olist etc~
    Body Made a craft and i cant remember the vnum lol.
    ~
    Name Wolves~
    IdNum 430
    Dated 1516846054
    Level 32
    Room 7701
    Flags 0 0 0 0
    End
    Text Better weight information~
    Body It would be really useful to have a way to figure out what-all is weighing so much, without having to take every item out of my backpack and ‘lore’ it.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516849025
    Level 8
    Room 145
    Flags 0 0 0 0
    End
    Text Better weight information~
    Body It would be really useful to have a way to figure out what-all is weighing so much, without having to take every item out of my backpack and ‘lore’ it.
    Ideally, it would be one command that gives you the weight of an item, and if it’s a container, all the items in the container.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516849245
    Level 8
    Room 145
    Flags 0 0 0 0
    End
    Text New player documentation~
    Body It would be useful to have the policy command (and thus its information) mentioned in the new player area somewhere.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516852157
    Level 8
    Room 370
    Flags 0 0 0 0
    End
    Text New player documentation~
    Body It would be useful to have the ‘policy’ command (and thus its information) mentioned in the new player area somewhere.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516852233
    Level 8
    Room 370
    Flags 0 0 0 0
    End
    Text olc next//previous~
    Body Step to next vnums…..or previous…..from within each olc
    ~
    Name Wolves~
    IdNum 430
    Dated 1516867150
    Level 32
    Room 101701
    Flags 0 0 0 0
    End
    Text have imm command last be able to last account names too~
    Body that.
    ~
    Name Wolves~
    IdNum 430
    Dated 1516937227
    Level 32
    Room 11330
    Flags 0 0 0 0
    End
    Text Quest Log~
    Body Be able to bank up to 10(or however many) quests at once. Will make it so
    players can constantly be grabbing side quests when they see them, and not have
    to run back to each questmaster to pick up each quest one at a time and what
    not. Could be a sweet QoL upgrade IMHO.
    ~
    Name Wolves~
    IdNum 430
    Dated 1517081329
    Level 32
    Room 101701
    Flags 0 0 0 0
    End
    Text Quest Types~
    Body Unlock a door. Unlock a chest. Find a hidden exit with search.
    Unlock a chest would be the most useful to me right now, with the swinton event.
    Will idea more quest types when i think of them!
    ~
    Name Wolves~
    IdNum 430
    Dated 1517081432
    Level 32
    Room 101701
    Flags 0 0 0 0
    End
    Text light bar~
    Body The Tron lightcycle. This should be a held item that summons a mountable lightcycle.
    Please implement this somehow.

    -Potato
    ~
    Name FriedPotato~
    IdNum 2534
    Dated 1517086634
    Level 17
    Room 145201
    Flags 0 0 0 0
    End
    Text rumors~
    Body You know it would be cool if you activate listen mode in the bars and hear
    rumors when you buy drinks there. Some of these rumors can trigger autoquests
    or this “a nearby lair” that you seem to find everything in (I know I’m
    horrible, since I know you hate that, you know who you are, but I’m not telling
    😉 and maybe even get you secret information about where to find the best items
    for your level, etc.

    -=Potato=-
    ~
    Name FriedPotato~
    IdNum 2534
    Dated 1517173345
    Level 21
    Room 369
    Flags 0 0 0 0
    End
    Text quest type ideas continued~
    Body craft an item,
    ~
    Name Wolves~
    IdNum 430
    Dated 1517214510
    Level 33
    Room 11620
    Flags 0 0 0 0
    End
    Text maybe we shouldnt include imms in ranks….~
    Body just for claritys sake
    ~
    Name Wolves~
    IdNum 430
    Dated 1517249012
    Level 33
    Room 101701
    Flags 0 0 0 0
    End
    Text Better teleport zone list~
    Body The current help for the teleporter directs people at ‘help zones’, which seems full of standard tbaMUD zones.
    The ‘areas’ command does a better job of listing the ones that are custom for Luminari, but the teleport keywords (if any) aren’t always clear.
    I don’t know if the ‘zones’ file should be updated to indicate all the unique zones *first*, or whether the help that points there should be changed, but its very hard to tell what’s custom and what’s stock.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517261195
    Level 11
    Room 145200
    Flags 0 0 0 0
    End
    Text Clans~
    Body Have each racial city have a City Clan ie Pesh, Ashenport etc etc, then have player based subclans attached to them
    ~
    Name Thazull~
    IdNum 2378
    Dated 1517268039
    Level 32
    Room 376
    Flags 0 0 0 0
    End
    Text a way to see all the characters on someones accnt~
    Body like stat accoubt or something….
    ~
    Name Wolves~
    IdNum 430
    Dated 1517275519
    Level 33
    Room 14105
    Flags 0 0 0 0
    End
    Text be able to identify items in player shops~
    Body see title
    ~
    Name Mailg~
    IdNum 450
    Dated 1517299865
    Level 26
    Room 812
    Flags 0 0 0 0
    End
    Text Changes hits to HP~
    Body Simple, change hits (is that hits per round???) to HP or hitpoints. It’s much clearer.
    .s
    ~
    Name Mak~
    IdNum 2576
    Dated 1517321516
    Level 5
    Room 14100
    Flags 0 0 0 0
    End
    Text Fly using less movement~
    Body Since we can’t make the character movement faster, it’d be nice if Fly could make you use less Mv points, or even not use them at all, so that the spell is useful outside combat.
    ~
    Name Nerizenya~
    IdNum 2641
    Dated 1517331726
    Level 8
    Room 115541
    Flags 0 0 0 0
    End
    Text Update AC help file for averaging~
    Body Apparently, enhancement bonus to AC is averaged between the four main slots: Body, legs, arms, and head. This is *not at all* clear from ‘help ac’, and there’s no other relevant help file I could find.
    This is a perfectly reasonable system, it’s just very obscure.
    Also, apparently 2.5 rounds down to an enhancement bonus of 2, which is mildly odd and probably also ought to be clarified.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517598205
    Level 17
    Room 103006
    Flags 0 0 0 0
    End
    Text add an option tp award axcount exp as quest reward~
    Body rhat
    ~
    Name Wolves~
    IdNum 430
    Dated 1517602879
    Level 33
    Room 101701
    Flags 0 0 0 0
    End
    Text floor~
    Body When examining the floor that is of no interest, you get a message that “You do not see that here.” It might be better to just change that to something like “There is nothing of interest on the floor.”
    ~
    Name Voehman~
    IdNum 2662
    Dated 1517657743
    Level 1
    Room 14112
    Flags 0 0 0 0
    End
    Text flee~
    Body Zusuk wanted a fix to flee, so I suggested that all you gotta do is once combat
    starts implement a flee timer based on where they’re at in the attack round.
    If it’s the mob’s round to attack, have it check against the player’s escape
    artist. If the mob makes a reflex save vs player’s escape artist, have a
    message that notifies the player notices you trying to run away and blocks
    your exit!

    This action may even trigger AOO and continues the combat round. Once this round is up,
    the player can attempt to flee again and if escape artist * dexterity mod > mob reflex save
    then selfecho You flee from combat! If (critical success) selfecho You spin around and land
    a suprise break-off attack (AOO) that disorients !

    -Potato
    ~
    Name MashedPotato~
    IdNum 2525
    Dated 1517749402
    Level 1
    Room 145377
    Flags 0 0 0 0
    End
    Text custom caster mob type~
    Body set to custom caster, then add spells the same way youd add feats
    or what have you…..

    that way you could make like mobs that just cast ice spells, so players
    might figure that out and come to the fight decked in ice resist gear etc
    ~
    Name Wolves~
    IdNum 430
    Dated 1517761222
    Level 33
    Room 14109
    Flags 0 0 0 0
    End
    Text warn people about mobiles not saving gear~
    Body reasonable expectation: mobiles will save all the gear they are holding
    between copyover and reboot and crashes
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517817291
    Level 34
    Room 1000184
    Flags 0 0 0 0
    End
    Text imbue~
    Body Imbue would be an attempt to imbue an essence/crystal on an item to give it more
    buffs, but at the cost of potentially ruining the item if you get too ambitious.
    Zusuk’s example: someone finds a +3 sword, uses a +3 crystal (both of relative
    ease and low level to get) and can make a +6 sword which is super valuable and
    rare if their chemistry is high enough to do it, and then if they don’t fail
    their roll. But, if they fail the roll, the sword stays +3 and the crystal gets
    deleted. If they CRITICALLY fail the roll, the sword becomes junk, back to base
    stats.

    In addition, imbue can be used to add elemental damage to a weapon, or elemental
    resistance to an armor, via disenchanting a weapon that already has something
    like that on it already. A good example would be the flaming sword from the
    troll king quest. The flaming orb being the base to imbue fire damage on a
    favorite weapon, or protection from fire to a piece of armor.

    Either way, the roll would get progressively harder and harder to do if an
    item has been imbued with something already, and you’d run the risk of
    overimbuing said item which increases the risk of the dreaded critical failure
    that wipes away all your hard work at trying to cheat and get the best thing
    since sliced bread in the game.

    There, I did it! Whew! *potatosweat*
    -Potato
    ~
    Name MashedPotato~
    IdNum 2525
    Dated 1517854912
    Level 6
    Room 3103
    Flags 0 0 0 0
    End
    Text Refresh spells by recasting~
    Body When you cast a spell on a target that is already affected by the same spell, the new one should overwrite the old with the new duration (assuming equal power).
    Ideally, if they were not of the same power, they’d both stay, with the stronger one as the only one to provide any benefit until it wore off, when it’d fall back to the weaker one (assuming it hadn’t expired, too).
    Failing that, either the longer-duration one or the higher-caster-level one should win, consistently, with the shorter/weaker one being replaced.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517874701
    Level 1
    Room 145201
    Flags 0 0 0 0
    End
    Text simplify bard mechanic~
    Body feedback about bard:
    it is tedious having to keep track of what instrument
    you need for performances, etc… some way to
    automate this would be helpful
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517916478
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Speed up feat progression~
    Body D&D 3.0 and 3.5 gave feats every 3 levels. Pathfinder sped it up to every other level, because Feats Are Fun!(tm)
    There are definitely boring stretches with the current classes. Giving out feats more often might help with that.
    On the other hand, I don’t know if there’s enough feats to handle giving out that many more, yet, so this might be a “later on” change.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517958382
    Level 20
    Room 145201
    Flags 0 0 0 0
    End
    Text Coup de grace would be a lot of fun.~
    Body Easy to implement, if something’s unconcious it’s probably dead anyway, so it’d be very satisfying to coup de grace.
    ~
    Name Goway~
    IdNum 2688
    Dated 1517959831
    Level 11
    Room 40410
    Flags 0 0 0 0
    End
    Text Respec level warning~
    Body Low priority idea: In the edge case where you don’t have enough experience to get to your current level (probably through death), pop a warning if someone tries to respec.
    Let them do it, but just make sure they know they’re not going to be able to get back to where they currently are.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517965759
    Level 20
    Room 24764
    Flags 0 0 0 0
    End
    Text Selling items~
    Body I’d love to be able to save my items, but there’s very few obvious places to do so. I’ve mostly sacrificed things, but that’s given me some really poor returns. (1gp for a 1k item)
    A general store with lots of money in an obvious place would be great. Or an npc who buys all kinds of things. Otherwise I feel like the loot I get doesn’t mean anything since it’s getting sac’d for pennies or dropped because of space constraints.
    ~
    Name Goway~
    IdNum 2688
    Dated 1517974983
    Level 12
    Room 103057
    Flags 0 0 0 0
    End
    Text Categories in inventory~
    Body Inventories at the moment are very messy, being able to sort your inventory into categories (or have some automatically defined) would make them slightly longer but better to navigate.
    ~
    Name Goway~
    IdNum 2688
    Dated 1517976138
    Level 12
    Room 103000
    Flags 0 0 0 0
    End
    Text HappyHour~
    Body Have a static daily HappyHour. Find out when most people play and set a daily HappyHour close to that time period. If people know for sure that there will be one, then you may get more people logging on at same time, more interaction
    ~
    Name Thazull~
    IdNum 2378
    Dated 1518046808
    Level 32
    Room 11395
    Flags 0 0 0 0
    End
    Text Score sheet/command contradiction – Paladin.~
    Body Score sheet says : Type ‘chant’ to see your Paladin spell interface
    typing chant says:
    Try changing professions (type score to view respective preparation commands for your class(es)!

    I’m assuming this is due to Paladins not yet having spells at first level, however the command should reflect that.

    I’d also assume this is broken on other late spell learning classes.
    ~
    Name Barthas~
    IdNum 2734
    Dated 1518054110
    Level 1
    Room 145201
    Flags 0 0 0 0
    End
    Text Either fix or remove the “class staff” command its FUBAR~
    Body Either fix or remove the “class staff” command its FUBAR
    ~
    Name Barthas~
    IdNum 2734
    Dated 1518055396
    Level 1
    Room 145208
    Flags 0 0 0 0
    End
    Text survey~
    Body survey = scan , for crafting materials
    ~
    Name Thazull~
    IdNum 2378
    Dated 1518091447
    Level 32
    Room 11399
    Flags 0 0 0 0
    End
    Text preq quests~
    Body it is uninformative what quest the player is missing. sjow them what quest theu miss and where they can find it

    ~
    Name Ornir~
    IdNum 162
    Dated 1518193840
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Warn about charmee limit before casting~
    Body When you would cast a spell that would bypass the charmee limit, it would be nice if it just refused to cast rather than going through the whole casting time and only *then* failing.
    Once you know which spells are incompatible, it’s not a big deal, but it’s annoying to figure out.
    Altenratively, the help files for each spell should explicitly specify what type of charmee it summons, and point to the help file with the limits.
    ~
    Name Colla~
    IdNum 2404
    Dated 1518457939
    Level 23
    Room 3001
    Flags 0 0 0 0
    End
    Text feats menu ~
    Body ‘can you make it so if you take a feat and it makes you choose something that you can choose to also decline the feat still’ instead of forced to select something you could still back out without choosing.
    ~
    Name DeepfriedPotato~
    IdNum 2553
    Dated 1518475898
    Level 4
    Room 145201
    Flags 0 0 0 0
    End
    Text Alignment change for ACCEXP~
    Body it would be awesome if you could buy an alignment change (which would come with a respec to avoid loopholes).
    ~
    Name Khellendros~
    IdNum 2704
    Dated 1518569422
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text rank command~
    Body This should be limited to an immortal command or broken down into only certain keywords being mortal usable.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1518588569
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text Blackguard~
    Body We need an opposite to these frikkin Paladins
    ~
    Name Thewk~
    IdNum 2377
    Dated 1518625961
    Level 30
    Room 1857
    Flags 0 0 0 0
    End
    Text Use Pathfinder skill points~
    Body I like the PF style of skill points much better than 3.5’s. Instead of 4x skills at 1st level, and a cap of level+4, every level (including first) gives you the same number of skill points, and you get a +3 bonus if you have points in a class skill.
    For those who put points only into class skills, this is much easier at first level (which is the most confusing time for a newbie), because you only have a quarter of the points to spend (and the math works out the same). For those who want cross class skills, it’s less punishing. Especially when multiclassing.
    ~
    Name Colla~
    IdNum 2404
    Dated 1518644874
    Level 4
    Room 251
    Flags 0 0 0 0
    End
    Text Teleporter~
    Body get all.gold all.corpse
    Should possibly have a small cooldown, I was able to take down a mob by attacking, recalling before getting hit, recalling back and repeat
    ~
    Name Treblin~
    IdNum 2723
    Dated 1518653788
    Level 5
    Room 6701
    Flags 0 0 0 0
    End
    Text Greater magic fang should be castable upon myself if im wildshapped into an animal base and using natural spell~
    Body Greater magic fang should be castable upon myself if im wildshapped into an animal base and using natural spell
    ~
    Name Treblin~
    IdNum 2723
    Dated 1518663153
    Level 8
    Room 145200
    Flags 0 0 0 0
    End
    Text wildshape – Croc/Giant Croc~
    Body Neither seem to be able to swim very well ðŸ™
    ~
    Name Treblin~
    IdNum 2723
    Dated 1518793745
    Level 9
    Room 6750
    Flags 0 0 0 0
    End
    Text put bloodline if applicable when statting players~
    Body yes
    ~
    Name Wolves~
    IdNum 430
    Dated 1518807016
    Level 33
    Room 11611
    Flags 0 0 0 0
    End
    Text allow half elves to pick their elvish parent~
    Body Drow, Regular elf, etc..
    ~
    Name Ornir~
    IdNum 162
    Dated 1518976873
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text redit extra descs~
    Body I heard changes were being made to the “look around” command. My suggestion
    is to update it so that the ‘search’ command reveals the extra descs and you
    have to pass a perception dc to see something extra about the room you’re in.
    Then, if you’re sneaky enough, you may find a trapped chest of goodies in one of
    my zones that you would have walked past ordinarily!
    ~
    Name Solomon~
    IdNum 2786
    Dated 1519075827
    Level 31
    Room 15800
    Flags 0 0 0 0
    End
    Text diminutive~
    Body If you’re size == diminutive, and a container is large enough, then you can
    be put into the container! The way this works is that the item has a special
    room vnum to go with it so that if you manage to get inside one, you see the
    contents of the container along with the special description of the inside.

    so mote it be!
    ~
    Name Solomon~
    IdNum 2786
    Dated 1519079412
    Level 31
    Room 15800
    Flags 0 0 0 0
    End
    Text account exp~
    Body 10 acc exp per every hour played. Even idlers makes the mud look busier
    ~
    Name Thazull~
    IdNum 2378
    Dated 1519136590
    Level 32
    Room 11399
    Flags 0 0 0 0
    End
    Text Monks and TWF~
    Body Following on bug 100 (monk TWF) and 102 (monk gloves with off-hand weapons), I’d like to see the help files updated to point monks away from TWF altogether, at the very least. It doesn’t help them at all, and quite actively harms them, but it *feels* like it should work – or at least isn’t at all obvious that it won’t.

    The PF monk is explicitly discouraged from taking the TWF feats, by stating that flurry doesn’t stack with them. (There’s no equivalent to the monk glove issue.)
    Logically, it doesn’t make sense either – it’s two *weapon* fighting: why should the off hand get more fist attacks, or a fist (even a monk fist) which is “unarmed” count as half of a pair of weapons?
    The problem is that game mechanics don’t always follow “sense”, so it seems like it should *mechanically* work, even if it’s silly.

    Since it doesn’t, that should just be made clear somewhere (the flurry help?).
    ~
    Name Colla~
    IdNum 2404
    Dated 1519277555
    Level 27
    Room 145201
    Flags 0 0 0 0
    End
    Text Lore command cleanup~
    Body Change hits to MAX HP, Hitroll from “1” to “+1”, Damroll to “1” to “+1”
    It would make it clearer.
    ~
    Name Mak~
    IdNum 2576
    Dated 1519310942
    Level 8
    Room 103277
    Flags 0 0 0 0
    End
    Text Economy and Charisma stacking~
    Body Eventually Charisma stacking could lead to a very broken economy.
    Modify purchase costs from vendors by base charisma before equipment and spell alterations.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519333267
    Level 31
    Room 374
    Flags 0 0 0 0
    End
    Text Monk unarmed table~
    Body One of the monk-related help files (maybe ‘unarmed strike’) should display the progression of a monk’s unarmed damage.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519395367
    Level 27
    Room 251
    Flags 0 0 0 0
    End
    Text rp flag~
    Body so players know you want to rp.
    ~
    Name Ornir~
    IdNum 162
    Dated 1519522662
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text rp dtarters~
    Body kTrishana tells you, ‘Another thing that you might already have and I haven’t found yet, is
    a basic list of RP’ed ‘class starters’ so like for monks, we tend to come from cloisters
    or monastaries, so if there were some listed somewhere, we could kinda know where we come
    from in the world RP wise.’
    ~
    Name Ornir~
    IdNum 162
    Dated 1519523053
    Level 34
    Room 145207
    Flags 0 0 0 0
    End
    Text Dollhouse Mirror Trigger used for Vanity Smurf’s Mirror~
    Body There is a mirror in the bathroom of Dollhouse that reflects back a brief description
    of the character (including gear). I loved it! Please find other places to use that
    trigger. I suggest Vanity Smurf’s mirror in Smurf Village. Perhaps make the ‘reflection’
    extremely flattering (since it is Vanity Smurf’s mirror…)

    Just thought it would be a funny and fun bit. Even inspiring for actual descriptions.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519547890
    Level 23
    Room 6737
    Flags 0 0 0 0
    End
    Text Quest gap: Spider swamp~
    Body There’s currently a gap in the questing sequence after killing the troll king and before going to the dollhouse.
    This seems like a good place to build off of Velna the darkling spider, by sending the player to the Spider Swamp.
    There may be a bit of a problem with the flow if the character skips getting the Orb Guardian key from Velna, either due to being helped by someone else with the key, or by picking the lock, but there’s probably some way around that.
    I think the spider swamp is approximiately the right level, although I forgot to check before starting this idea submission. I assume it would be feasible to tweak, if not.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519566203
    Level 26
    Room 40425
    Flags 0 0 0 0
    End
    Text Labelling items~
    Body It would be really useful if there were a way to apply a custom label to an item.
    There’s two separate ways I can see this being useful, depending on whether the label can be used for targeting with commands like ‘get’ and ‘wear’.
    First, if it *can* be used for targeting, then it can be used to create ‘sets’ of items. (“get all.roguegear from bp;wear all.roguegear, “sell all.junk”, “take curewand from bp”)
    Alternativly, if it can’t (or if it can, but this may be less useful), this can be used to keep track of what items have been identified and what their bonuses/abilities are.

    This can sortof be done now with the ‘restring’ command, but that costs gold and destroys the actual name of the item.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519568599
    Level 26
    Room 1959
    Flags 0 0 0 0
    End
    Text nat 1 on skills and perform and such?~
    Body I don’t think it is really good to have nat 1 be an automatic failure for skills
    or perform or ride. If we need to adjust difficulty, lets change the DC a bit
    for different terrain (ride) or for different performances (perform).
    ~
    Name Ornir~
    IdNum 162
    Dated 1519634033
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text RP stuff and things~
    Body 1. A flag that shows up in the room and on the WHO list that shows you are in
    ‘roleplay’ or ‘IC’ mode, works both as an advertisement of ‘I want RP’ and also
    lets other players know you are in-character and thus are unlikely to respond to
    their OOC responses while on the grid. 2. It depends, some folks like to Rp
    character growth through their levels (which is much more fun with an active
    plot GM) other folks (like me on MUDs) like to just have the character we want
    mechanically and cosmetically, and then just artifically do progression, either
    via gearing or personality development
    ~
    Name Trishana~
    IdNum 2866
    Dated 1519681425
    Level 15
    Room 14100
    Flags 0 0 0 0
    End
    Text Random musings for more RP~
    Body =One good way to view a textbased OTT (online tabletop) especially one done in
    code rather than dice, is that you gotta look at things like an MMO. Right now,
    and probably how most games are, your actual storytelling and events and ‘fun
    community stuff’ comes in at ‘end game’ (lvl 30 here) but that makes it hard to
    keep newer players bc then they are seeing tuff done for highbies while they
    have to slog thru the grind and learn the game. The only way I can think of
    combating this is to have a dedicated GM that can (if a player wants such
    things) read their bio and do stuff based around that to help get them invested
    into the ‘larger picture’ of the end game content, and at the very least if they
    are just here for the game, run lil mini-events either solo or for a small group
    of pre-endgame characters at a time just to show love and support for those that
    are trying to go thru the slog and stick around for the endgame.
    ~
    Name Trishana~
    IdNum 2866
    Dated 1519682151
    Level 15
    Room 14100
    Flags 0 0 0 0
    End
    Text Pose/Pmote command~
    Body Please put in a Pose or Pmote command to have a lasting/lingering emote.
    ex. pose sits on a mushroom. Others entering will see ‘so-and-so sits on a mushroom.’
    ex. pmote languidly snores in the corner. Others see ‘so-and-so languidly snores in the corner.’
    thanks!
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519721150
    Level 24
    Room 368
    Flags 0 0 0 0
    End
    Text Eye gear slot~
    Body Create an equipment slot for ‘eyes’. There are eyepieces, monocles, glasses in game that (most) are geared for ‘head’.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519771217
    Level 24
    Room 7559
    Flags 0 0 0 0
    End
    Text Ability to target an item using multiple keywords~
    Body As best as I can tell, you are only able to use a single keyword to refer to an item. Random items are generated with a lot of keywords, but if there’s overlap (such as many hemp robes and many things with diamond symbols), there’s no way to specify that I only want the hemp robe with diamonds.
    I’d like to propose a way to link several keywords, and an item will only match if it matches all of them. This could be with quotes (look “hemp robe diamond”), with underscores (look hemp_robe_diamond), dashes, etc.
    But conceptually, it’s “Match all these keywords”, however that’s specified.

    I’m aware this would probably be a change to the underlying C codebase, rather than something scriptable, so I don’t have any expectations of this being handled soon, but I wanted to propose it in case Fizban or someone else wants to tackle it.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519789749
    Level 28
    Room 145200
    Flags 1 0 0 0
    End
    Text Ability to amend existing typo/bug/idea submissions~
    Body It would be nice if there was an explicit way to amend an existing bug or idea submission. This would be helpful as more details are discovered or thought of, rather than submitting a new one and simply describing them as linked.
    For various reasons, it should only be possible to add to an existing submission – not change the content previously submitted. Maybe it could also auto-separate sections, such as by adding a line like ” —– Added 0000-00-00: —– ” automatically before the new content.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519791703
    Level 28
    Room 145200
    Flags 0 0 0 0
    End
    Text Crafting: Adding description option~
    Body The option to add a full description to a crafted item.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519808838
    Level 24
    Room 368
    Flags 0 0 0 0
    End
    Text Think command (not social)~
    Body This is from some RPI’s (Roleplay Intensive). ‘think’ as a command not a social.
    ex. ‘think I hate the way that troll is smirking at me.’
    ex. ‘think what was that sound????’
    ex. ‘think the crowd hated my song.. I suck.’

    think command is a channel command ONLY available to IMM’s
    it gives IMM’s an insight to inner thinking of the various characters.
    It is totally optional to players. Players never need to ‘think’.
    but if they do…. then IMM’s know their IC (in-character) thoughts. IMM’s can then
    make plots or animate mobs accordingly.

    I have played RPI’s with ‘think’. I love it. As a player, when a mob ‘wakes up’ and
    starts talking/interacting with my character… total immersion.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519813461
    Level 24
    Room 368
    Flags 0 0 0 0
    End
    Text Improved-Crit, Rays~
    Body “Ray” should be a selectable option for improved crit for targeted ranged spells
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519913573
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text Make teleporters un-container-able~
    Body I know that the teleporters will eventually be removed or replaced. In the meantime, it’s always a pain when you put everything in a container, then need to retreive the teleporter back out.
    Can whatever flags are on the “SoulKnife” and “shadow stealer” daggers from the quest-point vender in Sanctus which keep telling me “you fail to drop…” also be applied to teleporters, too?
    ~
    Name Colla~
    IdNum 2404
    Dated 1520144339
    Level 28
    Room 499
    Flags 0 0 0 0
    End
    Text RP idea: Think command~
    Body Don’t know if I already suggested this so…
    Think command. Basically a ‘Think’ channel that only Imm’s can hear.
    ex. think I really don’t like this haunted mansion.
    would ONLY channel to the IMMs as ‘Player thinks I realy don’t like this haunted mansion.’

    This is a command that is common in RPIs (Roleplay Intensive MUDs).
    It gives IMMs an opportunity to basically get the inner thinkings of the characters.
    IMMs can then interact accordingly if they wish.
    The above example, perhaps an IMM sends a spooky room echo that makes the Player go… wtf?
    or the IMM creates a mob that interacts with the Player to heighten the mood.

    perhaps to clarify difference btwn ‘think’ social and ‘think’ command maybe… ‘rpthink’ command?
    rpthink
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1520329869
    Level 27
    Room 373
    Flags 0 0 0 0
    End
    Text Potential Underdark City Names~
    Body Shavrak Z’hind, Velkyn Velve, Mith’randa, Teyrvasellah, Vishna T’ein’de.
    ~
    Name Hestim~
    IdNum 1821
    Dated 1520602205
    Level 24
    Room 145200
    Flags 0 0 0 0
    End
    Text Name generation~
    Body Just dropping this link, for name generation purposes: https://worldspinner.com
    It’s a really cool tool, but you obviously don’t need it for the world generation features. It
    ~
    Name Colla~
    IdNum 2404
    Dated 1520602258
    Level 29
    Room 145200
    Flags 0 0 0 0
    End
    Text the area under the floor in the wizard mansion with the mutated children has no indication that going up is an option once you descend~
    Body the area in the wizard masion as part of the main quest has an area under the floor with mutated children in it. There is no indication that going up is an option once you descend down.
    ~
    Name Braek~
    IdNum 2873
    Dated 1520607700
    Level 7
    Room 5925
    Flags 0 0 0 0
    End
    Text lvl 30 achievements~
    Body hestim. nuf said.
    ~
    Name Ornir~
    IdNum 162
    Dated 1520611342
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text quivering multiple ammo types~
    Body Apparently, when there are multiple types of ammo in a quiver, only the one that was put in last is considered for use.
    For example, I have 31 arrows and 31 bolts in my quiver. If the last thing I put in was a bolt, then my bow is useless. If I take out one arrow and put it back in, then all the arrows are usable, and the bolts no longer are.
    I don’t have any magical arrows to test with, but I assume that my bow would use the last *type* of arrow put in, too.
    Ideally, ranged weapons would check everything in the quiver for viability. Alternatively, if the quiver rejected different types of ammo once it was prepared with one type, the way it rejects non-ammo items, then it would at least avoid confusion.

    ~
    Name Zusuk~
    IdNum 1
    Dated 1520838036
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Merman, conch sell~
    Body the conch shell that a merman holds. Make it an insturment for bards?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1520902366
    Level 29
    Room 32124
    Flags 0 0 0 0
    End
    Text Mutated Children~
    Body An alternate way to deal with the mutated children in the Wizard’s Mansion might be a good idea. One of the rooms in the basement dungeon lists a hole having been made in the wall, maybe have that be expandable so that healing/feeding the children can give you another way of completing it.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1520980967
    Level 5
    Room 5935
    Flags 0 0 0 0
    End
    Text Warning on Lady Raven quest~
    Body Given how many people run painfully and unexpectedly into Lady Raven, it might be a good idea to add a line to the quest warning people to bring friends.
    Something like adding to Veralis’ text: “If so, she is likely to be far more powerful than any normal wizard. You may wish to secure backup before confronting her.” or words to that effect.
    That way, people aren’t so taken aback when they try the first time and fail.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520982562
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text XP Shop~
    Body Currently, there doesn’t seem to be much of a point to gaining XP once you hit level 30. I think a shop that allows you to buy top level items with stockpiled XP would give people one more thing to work towards once they hit max level.
    ~
    Name Hestim~
    Notes How about creating/researching/crafting epic spells and equipment?
    ~
    IdNum 1821
    Dated 1520993014
    Level 29
    Room 23830
    Flags 0 0 0 0
    End
    Text Prevent attacks against group members~
    Body There should be some protection against accidentally attacking a group member and having the entire group automatically turn on you.
    Kalran just died because he attacked the “elf”, which is also a keyword for Ellyanor’s pet pixie.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520995675
    Level 30
    Room 109266
    Flags 0 0 0 0
    End
    Text Chionthar Ferry, auto charmee follow on disembark~
    Body charmees auto enter ferry, but do not disembark with leader. One must order charmee disembark.
    maybe make a way that the charmees will auto-disembark with leader?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521006008
    Level 30
    Room 104266
    Flags 0 0 0 0
    End
    Text Neat rope/bucket feature~
    Body kinda like this rope/bucket feature. Maybe can use elsewhere too?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521013245
    Level 30
    Room 1188
    Flags 0 0 0 0
    End
    Text top player feats~
    Body player with most kills: “butcher” feat, get bonus to stats, but only if you kill
    at a certain rate daily 😛
    player with most chats: “loose-lips” feat, randomly (rarely) a ‘say’ will become
    a ‘chat’ – same time you get healed

    bwahahah
    -z, ellyanor contributed to this idea
    ~
    Name Zusuk~
    IdNum 1
    Dated 1521021324
    Level 34
    Room 1004000
    Flags 0 0 0 0
    End
    Text Wilderness coordinates without map~
    Body There should be a command or toggle that will give you your coordinates in the wilderness without giving you the whole mini-map.
    This is something that people who use screenreaders need in order to navigate the wilderness successfully.
    I recommend “toggle coords”.
    ~
    Name Colla~
    IdNum 2404
    Dated 1521062226
    Level 30
    Room 1004002
    Flags 0 0 0 0
    End
    Text Group googledocs thing~
    Body put the link to the Group google docs or even the help doc in HINTS.
    the opening spam info stuff I think most players skip.
    maybe in HINTS folks will see it?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521192076
    Level 30
    Room 251
    Flags 0 0 0 0
    End
    Text List known epic spells somewhere~
    Body I have several epic spells from choosing those feats, but nowhere in the spell interface does it actually tell me that I have them available.
    Things I’ve tried, all of which would be a reasonable place to put them:
    * “spells cleric epic” – goes with the “xth circle cleric spells” -> “epic cleric spells” feat progression
    * “pray” – Not listed with other prepared/castable spells
    * “abilities” – Not listed as a 1/day ability to cast it.
    I know that once it’s cast, it’ll show up on “cooldowns”, and the feats that grant the spells show up in “feats”, but neither one is an intuitive place to find this information.
    ~
    Name Colla~
    IdNum 2404
    Dated 1521201862
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Keyring~
    Body Would it be possible to have a keyring feature for each player, rather than being granted individual keys? When you come to unlock a door it would check if you had the right key assigned on your keyring, rather than checking if you own an individual key. I was thinking of using the same system as is used for noting which bosses have been defeated for the first time (displayed via the Info announcements), in that once a user has obtained a key it’s marked on his character account. This would mean the user

    ~
    Name Durakh~
    IdNum 2924
    Dated 1521213078
    Level 9
    Room 145200
    Flags 0 0 0 0
    End
    Text ATTN: Thazull. Ellyanor, Ashenport house potential location~
    Body I hope this location records the room number!
    ok, so I am thinking of a house at this location.. but up from it.
    In the tree. A treehouse.

    Please let me know if this is doable. And let me know if I should… just
    post office in game mail you about further inquiries.
    thanks!
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521366350
    Level 30
    Room 103064
    Flags 1 0 0 0
    End
    Text Cleric spell: cast ‘sober’ ~
    Body This spell will immediately make the target sober.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521447982
    Level 30
    Room 145214
    Flags 0 0 0 0
    End
    Text Wizard or Cleric skill/spell: imbue ~
    Body With this skill/spell, a person can ‘imbue’ a food or drink with magical properties.
    example: imbue ‘cure crit’ waterskin; each drink will cure crit.
    imbue ‘cure disease’ fountain; each sip will cure disease.
    imbure ‘eyebite’ pond; each drink will cause eyebite

    of course, these are timed and the food/drink source reverts back to ‘normal’.
    poisons always stay.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521454377
    Level 30
    Room 368
    Flags 0 0 0 0
    End
    Text Spell Help files~
    Body It would be great if the help files for spells listed the spell level at which they can be cast.
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521518978
    Level 9
    Room 251
    Flags 0 0 0 0
    End
    Text A ‘look room ‘ command~
    Body A command to help parse out a room filled with a lot of inventory.
    example: look room crystal
    lists all items tagged as ‘crystal’
    1. a blue crystal
    2. a red crystal
    3. a crystalline staff

    get 2.crystal will pick up a red crystal
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521527382
    Level 30
    Room 820
    Flags 0 0 0 0
    End
    Text Bell at Jasters Ring of Bells~
    Body maybe make it an Instrument type?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521533356
    Level 30
    Room 106850
    Flags 0 0 0 0
    End
    Text Writable books~
    Body These would allow players to write their own books of lore, either for public libraries or player homes.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521587045
    Level 14
    Room 251
    Flags 0 0 0 0
    End
    Text Wilderness mobs and bosses~
    Body Monsters tied to certain areas or terrain types (for example a sea-monster in the Lake of Tears or a named Earth Elemental in the mountains). This would make the wilderness seem less empty and hunting bosses would give more reason to explore.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521587118
    Level 14
    Room 251
    Flags 0 0 0 0
    End
    Text Hills Edge; lonely young man; potential quest~
    Body I can absolutely see this mob as a part of a quest. Perhaps a lovers quest or something of that line.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521608492
    Level 30
    Room 120509
    Flags 0 0 0 0
    End
    Text orbs that drop can be used for epic crafting of staves~
    Body for wizard foci
    ~
    Name Ornir~
    IdNum 162
    Dated 1521617113
    Level 34
    Room 110017
    Flags 0 0 0 0
    End
    Text Look in Portal~
    Body look in portal will show the room description to where the portal leads.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521649279
    Level 30
    Room 144081
    Flags 0 0 0 0
    End
    Text Mini Quest idea: Ardeep Forest, crying fairy~
    Body if it does not exist yet, there should be a mini quest for the crying fairy in Ardeep forest.
    Also, this looks like a place that Fullstaff might show up.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521649951
    Level 30
    Room 144083
    Flags 0 0 0 0
    End
    Text Spell refreshing~
    Body It would be utterly fantastic if buffing spells could be coded in such a way that they could refresh/overwrite same spell types of the same or lower level. Currently ‘Circle against Evil’ will refresh itself, or Protection from Evil. Haven’t found many others that work
    chat Alrighty I did
    inv
    l
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521674525
    Level 16
    Room 145201
    Flags 0 0 0 0
    End
    Text Commands while crafting~
    Body please add the who list to the list of available commands usable while crafting
    -Potato
    ~
    Name FriedPotato~
    IdNum 2534
    Dated 1522193746
    Level 27
    Room 145201
    Flags 0 0 0 0
    End
    Text Broom instead of Phantom Steed for casters~
    Body Instead of Phantom Steed, perhaps a Broom for casters. maybe it is only for a specific class? Like sorcerers, or wizards.
    I am not sure a druid or cleric would ride a broom. maybe something specific for each caster class?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522222469
    Level 30
    Room 30954
    Flags 0 0 0 0
    End
    Text Post-30 temporary boosts~
    Body Rather than having some kind of *progression* post-30, it would be really cool to have temporary boosts that can be unlocked with xp.
    This could be in the nature of flat buffs, superpowerful feats, or “mythic tiers”, but the key is that they’re temporary.
    The player would be able to buff up in order to tackle end-game content, if they think that the xp cost is balanced by the potential gains. And if it isn’t, they can save up for another time. But because they’re all temporary, it avoids the problem of unlocking everything and then being out of new progression again.
    As a rough ballpark, I’d suggest having them last for an hour, and persist through death. But it could also make sense to have them clear on death, or last longer, or X number of combat rounds, or something like that. If going with the mythic tier concept, costs could be exponential, so getting tier 2 costs more than getting tier 1 twice, but would provide either more than twice the boosts or access to two differenet stacking boosts at once.
    ~
    Name Colla~
    IdNum 2404
    Dated 1522279771
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Craft: instrument molds~
    Body Instrument molds for bards to create their own insturments.
    perhaps diff categories? Percussion, strings, woodwinds, etc.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522487213
    Level 30
    Room 30900
    Flags 0 0 0 0
    End
    Text Logs into receipts into planks of wood~
    Body Trade logs to Sazzy to get a receipt.
    trade receipt to Mike? at logger camp near Ardeep Forest to get planks of wood.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522573352
    Level 30
    Room 109051
    Flags 0 0 0 0
    End
    Text Feedback: Epic Crafting Robes of Ah’magan.~
    Body VERY cool epic craft.
    The actual process gives only 3 echoes.
    You start to craft…
    You almost fail.. (or something similiar)
    You craft

    It was SCARY. I was fearful that I would mess up and lose all ingredients and blueprint.
    This is kinda good! It felt like the pressure was on.
    When I was succesful, the item itself added to the reward of simply accomplishing the craft.
    And it took about 60 seconds. With just three echoes. I was afraid to touch the keyboard lest I killed the process.
    I love that.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522573772
    Level 30
    Room 125881
    Flags 0 0 0 0
    End
    Text Feedback: Tower quest~
    Body I loved the straightforward method of it. Dungeon crawl with clear goals.
    clear and simple map with maybe one room off the path to explore.
    This is good. No red herrings, no distractions from the main goal.

    I loved the journal. The group actually RP’ed in that room. Questioning the mission and ultimately who this Fullstaff was.

    the combat challenges were really nice. Strategy, teamwork, patience. good stuff.

    The lore… interesting. Made some group members rethink who they stood besides.
    As a sorcerer with draconic bloodline… I felt angry. I felt like an outsider. And I almost felt like walking away and joining dragons somewhere.
    some very cool personal RP stuff. I love it.
    bravo! and thanks to all who helped construct it.

    ps. Would love to see the crashed tower in game somewhere. SOOO much to explore that I’m sure we missed.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522581571
    Level 30
    Room 373
    Flags 0 0 0 0
    End
    Text PREFEDIT COLORS~
    Body It would be lovely if we could set custom colors via PREFEDIT for different things that exist in the game world: EMOTES, SOCIALS, CHAT, GRATS, etc. As an explanatory example, I would like all emotes to appear in white and all socials to appear in light blue.
    ~
    Name Navi~
    IdNum 3052
    Dated 1522646699
    Level 1
    Room 14114
    Flags 0 0 0 0
    End
    Text Make Charmees Unattackable~
    Body As a Druid, one has to manage many CHARMEES, such as our animal companion. Using CON CAT in Mosswood targets the enemy mobile in the room, however, using KILL CAT targets our own CHARMEE animal companion LION. Would it be possible to make it so we can’t kill our own CHARMEES? Perhaps a message from the MUD to the affect of, “Why would you want to kill one of your own?” so that we know the targeting is off.
    ~
    Name Navi~
    IdNum 3052
    Dated 1522660900
    Level 2
    Room 145202
    Flags 0 0 0 0
    End
    Text CHARMEES and AUTOSAC or AUTOLOOT~
    Body When a CHARMEE kills a mob on their own, such as via ORDER FOLLOWERS KILL mob, the toggles for autosac and autoloot are not respected. Is it possible to have this changed so that they still take place automatically if the charmees do the killing?
    ~
    Name Navi~
    IdNum 3052
    Dated 1522661233
    Level 2
    Room 145379
    Flags 0 0 0 0
    End
    Text Level caps on groups~
    Body at some point it would be good to have level caps for grouping. perhaps a 7 level gap would be fair
    ie: you have to be at least 23rd to group with a 30th level character
    ~
    Name Thazull~
    IdNum 2378
    Dated 1522684408
    Level 33
    Room 11415
    Flags 0 0 0 0
    End

    in reply to: Latest Bug Reports #2718
    mosheh
    Keymaster

    Text note or something telling them where to find the crafting area~
    Body do eet
    ~
    Name Zusuk~
    IdNum 1
    Dated 1508603949
    Level 34
    Room 1206
    Flags 0 0 0 0
    End
    Text paths~
    Body put dummy checks near mobact.c line 361
    ~
    Name Zusuk~
    IdNum 1
    Dated 1511519674
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text triggers~
    Body bochts used teleporter to recall and instead of himself
    recalling it would cause mobile # 125019 to recall!
    ~
    Name Zusuk~
    IdNum 1
    Dated 1512027746
    Level 34
    Room 145200
    Flags 0 0 0 0
    End
    Text only getting 1 measly exp per kill…~
    Body When in group and killing mobs not in the room, not as the leader, I only
    get 1 exp per kill. As soon as i leave group, same mob starts giving me regular exp.
    ~
    Name Fallenleaves~
    IdNum 2344
    Dated 1512461663
    Level 9
    Room 145201
    Flags 0 0 0 0
    End
    Text look-at-char affects~
    Body do eet
    ~
    Name Zusuk~
    IdNum 1
    Dated 1513508159
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text stat event~
    Body need commands for this!
    ~
    Name Zusuk~
    IdNum 1
    Dated 1513513269
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text attack/defense stat~
    Body add a stat command for attack/defense output
    also maybe a defense detail command that shows
    you an exact breakdown of your defenses
    ~
    Name Zusuk~
    IdNum 1
    Dated 1513514803
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text turn off or save argument modes~
    Body do eet
    ~
    Name Zusuk~
    IdNum 1
    Dated 1513771646
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text when switched and a mort sends me a tell…~
    Body Not only do i not see it, but when i do history all, after returning to body,
    it just says 21:12 (null).

    <3 -Wolves
    ~
    Name Wolves~
    IdNum 430
    Dated 1514772771
    Level 32
    Room 7799
    Flags 0 0 0 0
    End
    Text weaponlist~
    Body weaponlist needs to be added
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515055611
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text bonus spell for wiz spec~
    Body forgot to add that
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515056381
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Wrong color for tutorial message~
    Body Marella’s text mentioning the AFF command is in yellow instead of the green of all the other tutorial conversations.
    ~
    Name Colla~
    IdNum 2404
    Dated 1515080244
    Level 1
    Room 14125
    Flags 0 0 0 0
    End
    Text turn undead I seem to be able to turn well past my alotted 3~
    Body I seem to be able to turn undead non stop and go well into negative turn attemps on my abilities score
    .s
    ~
    Name Thewk~
    IdNum 2377
    Dated 1515092914
    Level 30
    Room 24744
    Flags 0 0 0 0
    End
    Text Account Help File~
    Body help account goes to the account-exp helpfile instead of the account
    help file.
    ~
    Name Cephalus~
    Notes also WILDERNESS helpfile is missing
    ~
    IdNum 2401
    Dated 1515096616
    Level 19
    Room 145201
    Flags 0 0 0 0
    End
    Text resizing weapons~
    Body buggy, fix already
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515097699
    Level 34
    Room 24716
    Flags 0 0 0 0
    End
    Text auto-warrior~
    Body create a set of mxp/auto-gain/skills/auto rescue feat for warrior
    so we have a nice easy-to-use package for mobile players
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515141728
    Level 34
    Room 103006
    Flags 0 0 0 0
    End
    Text Haste and Attack Bonus~
    Body It looks haste is mucking up attack bonuses
    either the display or the actual value.
    Here are my attacks with haste:
    Mainhand, Attack Bonus: 20, a two-handed steel sword
    Mainhand (Haste), Attack Bonus: 20, a two-handed steel sword
    Mainhand Bonus 1, Attack Bonus: 20, a two-handed steel sword

    Notice how all 3 attacks have the same attack bonus?
    Now without haste:
    Mainhand, Attack Bonus: 20, a two-handed steel sword
    Mainhand Bonus 1, Attack Bonus: 15, a two-handed steel sword

    Suddenly 5 less attack on the mainhand bonus 1 attack.
    ~
    Name Thomp~
    IdNum 2413
    Dated 1515298541
    Level 7
    Room 6732
    Flags 0 0 0 0
    End
    Text Cross-class Skills and Multiclassing~
    Body Looks like whatever class was leveled up last determines Class/Cross-Class skills.
    Per D&D 3.5/Pathfinder though, once a skill becomes a class skill, it should
    stay a class skill, regardless of what class leveled up.
    See:
    http://www.d20srd.org/srd/classes/multiclass.htm
    ~
    Name Thomp~
    IdNum 2413
    Dated 1515300000
    Level 8
    Room 145201
    Flags 0 0 0 0
    End
    Text connect planes~
    Body sylvin request i push that up
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515326382
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text identify for quest point items~
    Body seems to not work
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515337531
    Level 34
    Room 265
    Flags 0 0 0 0
    End
    Text linelength zero – never add newlines to wrap, handle it in client.~
    Body ../s
    ~
    Name Ornir~
    IdNum 162
    Dated 1515361366
    Level 34
    Room 1208
    Flags 2 0 0 0
    End
    Text longshot cheese~
    Body fix it
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515709060
    Level 34
    Room 103006
    Flags 0 0 0 0
    End
    Text disenchant~
    Body When disenchanting an object, if you get interuppted by combat it automatically
    finishes the process giving you your crystal.
    ~
    Name Thewk~
    IdNum 2377
    Dated 1515774759
    Level 30
    Room 24592
    Flags 0 0 0 0
    End
    Text vstat scriptvar~
    Body do eet!
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515914331
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Item name not validated while crafting~
    Body The ‘create’ command asks for you to use the item’s name and material when you create something, but it doesn’t actually check it. I just named a rapier ‘iron dagger’.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516123572
    Level 5
    Room 371
    Flags 0 0 0 0
    End
    Text actor.vnum == vs actor.vnum()~
    Body seems that actor.vnum() returns true for PC’s
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516789865
    Level 34
    Room 40413
    Flags 0 0 0 0
    End
    Text AI difficulty vs wizards~
    Body need to improve it
    ~
    Name Zusuk~
    IdNum 1
    Dated 1516792335
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Polymorph Self change bugs~
    Body You can’t cast while polymorphed into a humanoid race. Additionally, “eq” returns “Nekked!” when a humanoid.
    ~
    Name Roran~
    IdNum 2451
    Dated 1516910813
    Level 26
    Room 145201
    Flags 0 0 0 0
    End
    Text Zedit commands moved from one room to another……….~
    Body …….
    ………………..
    not sure hoow it happened or how i did it….very very odd tho
    ~
    Name Wolves~
    IdNum 430
    Dated 1517215747
    Level 33
    Room 101773
    Flags 0 0 0 0
    End
    Text invalid fat~
    Body invalid feat when trying to select skill focus
    more than once
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517243896
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text check zreset issue~
    Body 101776
    101772

    zcommands from 72 are appearing in 76
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517381956
    Level 34
    Room 101776
    Flags 0 0 0 0
    End
    Text xbow profits~
    Body kinda make almost 20k gold profit per crafted xbow… With high appraisal and high charisma
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517409319
    Level 34
    Room 1216
    Flags 0 0 0 0
    End
    Text charisma appraise and selling price!~
    Body the charisma, appraise skill and selling price is mess up. seem like buying price of item is same as selling price, thus if you got high charisma you buy item for lower price, but so will be selling price, and low charisma… buy for high price but can sell for that much higher… thus on paper should be highly exploitable, with such set up should be able to buy low with high charisma gear and resell at high price by removing charisma gear. so yeah^^
    ~
    Name Shams~
    IdNum 2550
    Dated 1517426654
    Level 26
    Room 157
    Flags 1 0 0 0
    End
    Text augment~
    Body Seems if you get interupted augmenting by combat, you get stuck in the process making you undable to augment future essences.
    ~
    Name Thewk~
    IdNum 2377
    Dated 1517507805
    Level 30
    Room 375
    Flags 0 0 0 0
    End
    Text Dollhouse: Ridley’s secret~
    Body For Ruth’s second quest, she wants Ridley asked about a secret. The only syntax that works is ‘ask ridley secret’.
    ‘ask girl secret’ does not work, even though both ‘girl’ and ‘ridley’ are valid ways to refer to the npc.
    ‘ask ridley about secret’ or such also doesn’t work, although I wouldn’t have expected it to, from other places.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517526451
    Level 14
    Room 11836
    Flags 0 0 0 0
    End
    Text News not respecting pagelength~
    Body When viewing a help file, I have the pagelength set almost perfectly: I get the top line right at the top of my screen. When vewing the news, however, there’s 10-12 lines which appear _above_ the top of my screen, so I have to scroll back to see them.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517588545
    Level 14
    Room 103011
    Flags 0 0 0 0
    End
    Text Shopkeepers can buff their charisma, changing prices~
    Body I’m not entirely sure if this is a bug or intended behavior, but shopkeepers, since they’re all spellcasters, can buff their Charisma scores. Doing so causes them to raise their prices (and presumably reduce what they pay) by a few percentage points.
    There’s also no way to tell whether or not any given shopkeeper has done this, unless you happen to be there when they cast.
    ~
    Name Colla~
    Notes this is working as intended, except the question whether they should be casting that spell
    on themselves… i will consult with the staff on this issue
    ~
    IdNum 2404
    Dated 1517606147
    Level 17
    Room 103022
    Flags 0 0 0 0
    End
    Text xterm~
    Body I wish that the game would turn xterm on for my detected client by default
    instead of standard ANSI. Mushclient can handle it so this should be updated in
    the code.
    ~
    Name MashedPotato~
    IdNum 2525
    Dated 1517641016
    Level 4
    Room 14100
    Flags 0 0 0 0
    End
    Text weird issue with descriptor~
    Body [ SYSERR: Multiple logins with 1st in-game and the 2nd in char creation. ]
    [ d->character is NULL (nanny, interpreter.c) ]
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517677751
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text ‘Levels’ command uses the wrong class~
    Body The “Levels” command is currently showing me the Druid titles, not the Rogue ones. I’m Rogue 15/Druid 2.
    It’s possible that my last level was a Druid level (I forget), but it should refer to the same class that “who” does.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517796301
    Level 17
    Room 103069
    Flags 0 0 0 0
    End
    Text Offhand attack calculations~
    Body There’s something strange with the offhand attack calculations.
    With BAB 6 (rogue 8) + 8 Dex mod (Weapon finesse) + 5 (weapon enhancement), I should have a raw attack of +19.
    Iterative attacks would then be 19/14 on the mainhand. When dual wielding with TWF and ImpTWF, it should be 17/12 on the mainhand and 17/12 again on the off hand.
    However, I’m instead seeing 17/12 on the mainhand and 15/14 on the offhand. Adding Greater TWF adds a /9 to the offhand.
    It looks to me like the calculations for the first offhand attack have an *extra* -2 that isn’t being canceled, but the calculations for the second and subsequent ones are iterating off the non-TWF numbers.
    This is persistent across all levels (that have access to the attacks) and whether using the TWF feats or the ranger ‘dual wielding’ ones.
    ~
    Name Colla~
    IdNum 2404
    Dated 1517877015
    Level 8
    Room 145201
    Flags 0 0 0 0
    End
    Text power of wyrms (sorcerer draconic bloodline) immunity to paralysis/sleep doesn’t show up anywhere. maybe unrelated, but i got stunned with a thunderclap~
    Body bug submit power of wyrms (sorcerer draconic bloodline) immunity to paralysis/sleep doesn’t show up anywhere. maybe unrelated, but i got stunned with a thunderclap
    ~
    Name Brondo~
    IdNum 2677
    Dated 1517891220
    Level 26
    Room 25073
    Flags 0 0 0 0
    End
    Text genriver missing helpfile~
    Body doo eeet!
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517919668
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text wilderness crash~
    Body the core dump is still in production lib (core.32407)
    world[room].sector_type = get_sector_type(get_elevation(NOISE_MATERIAL_PLANE_ELEV, x, y),
    wilderness 641
    ~
    Name Zusuk~
    IdNum 1
    Dated 1517988713
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text scan~
    Body scan doesn’t work in wilderness
    ~
    Name Thazull~
    IdNum 2378
    Dated 1518091407
    Level 32
    Room 11399
    Flags 0 0 0 0
    End
    Text Accexp when two accounts on at same time~
    Body whichever one logs off first has their accexp saved, so if your lower accexp char logs off last, you effectively lose the accexp on the other char
    ~
    Name Khellendros~
    IdNum 2704
    Dated 1518475107
    Level 30
    Room 127528
    Flags 0 0 0 0
    End
    Text all cloaks are velvet~
    Body what is wrong with that ????>
    🙂
    ~
    Name Zusuk~
    IdNum 1
    Dated 1518514191
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text when entering or leaving power attack mode update msdp~
    Body see title
    ~
    Name Miran~
    IdNum 832
    Dated 1518514673
    Level 18
    Room 40612
    Flags 0 0 0 0
    End
    Text rubble generated in the mosaic room before it should be~
    Body see title
    ~
    Name Miran~
    IdNum 832
    Dated 1518515581
    Level 18
    Room 40613
    Flags 0 0 0 0
    End
    Text exits not purging/reappearing as intended in mosaic~
    Body See title
    ~
    Name Ornir~
    IdNum 162
    Dated 1518528144
    Level 34
    Room 40614
    Flags 0 0 0 0
    End
    Text ammo with feats?~
    Body WTF zusuk
    ~
    Name Ornir~
    IdNum 162
    Dated 1518530193
    Level 34
    Room 40612
    Flags 0 0 0 0
    End
    Text make a staff position~
    Body staff position helpfile, write it zusuk (or someone)
    ~
    Name Zusuk~
    IdNum 1
    Dated 1518530392
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text badge~
    Body you can wear almost anything on the badge slot
    ~
    Name Thazull~
    IdNum 2378
    Dated 1518530417
    Level 32
    Room 40600
    Flags 0 0 0 0
    End
    Text regen stacking is nuts~
    Body ask khel
    ~
    Name Ornir~
    IdNum 162
    Dated 1518553334
    Level 34
    Room 103011
    Flags 0 0 0 0
    End
    Text smaller character using heavier weapon after enlarge spell wears off~
    Body so if i’m a medium character, and i resize my weapon to huge (2 sizes up) I can’t wield it. So then I get enlarge person enhancement, and I can then use it. when enlarge spell wears off, I can continue to wield huge sword at medium until I uneq it.
    ~
    Name Khellendros~
    IdNum 2704
    Dated 1518553559
    Level 30
    Room 40617
    Flags 0 0 0 0
    End
    Text Pets rescuing too aggressively~
    Body According to the news update from Feb 2, pets shouldn’t attempt to resuce their master until they’re under 1/3 of their max HP. However, my pets are rescuing me constantly, even when I’m not being attacked (and thus don’t need it) and not injured (and thus they shouldn’t want to).
    Since this knocks me out of combat, I stop attacking, and lose my queued actions and round of attacks.
    ~
    Name Colla~
    IdNum 2404
    Dated 1518563021
    Level 23
    Room 30837
    Flags 0 0 0 0
    End
    Text Feats that say they require weapon focus, don’t~
    Body There’s a number of feats which are supposed to chain off of Weapon Focus: Weapon spec, greater focus, etc. However, it’s possible to take these without actually having any weapon focus feats at all.
    ~
    Name Colla~
    IdNum 2404
    Dated 1518727838
    Level 24
    Room 251
    Flags 0 0 0 0
    End
    Text Tahgoth quest~
    Body Does not transfer companions/charmees when he moves you
    ~
    Name Treblin~
    IdNum 2723
    Dated 1518788949
    Level 8
    Room 6716
    Flags 1 0 0 0
    End
    Text teleporter~
    Body The teleporter can be used while affected by hold person (no other actions can be taken)

    The teleporter can also access zones that are not connected to the world.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1518970597
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text charmee rescuing~
    Body Typically I use my animal companion to tank, so i order him to do so, no issue.
    Then my natures ally roughly 75% of the time attempt to rescue me, even though I
    am not tanking or taking damage.
    This sometimes results in my re-assisting due to autoassist multiple times in a row.
    inv have “You join the fight!” up to 3 times in a row in a single round.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1518974773
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text advance and account xp~
    Body Not that this should come up very often…
    somewhere during having my alt advanced back to level 1
    after being advanced to 20 caused me to lose all account xp
    that that character had accumulated
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519081990
    Level 31
    Room 1290
    Flags 0 0 0 0
    End
    Text hunt_victim~
    Body there is no check to see if the mob can actually see the target before hitting it.
    even without say, detect invis the mob can still strike the victim whos greatever invis
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519090316
    Level 31
    Room 26900
    Flags 0 0 0 0
    End
    Text can memorize spells you xant cast due to school~
    Body …
    Convert to PF rules and use 2 spell slots when memorizing from an opposition school
    -Updated by Darvin
    ~
    Name Ornir~
    IdNum 162
    Dated 1519248345
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Abundant stepping out of a zone~
    Body If you use ‘abundantstep’ across a zone boundry that takes you to the wilderness (such as “abundantstep n” from the Ashenport gate), you end up at the (0,0) point of the wilderness.
    I don’t know if the correct behavior is to stop at the edge of the wilderness or to continue on, but it’s definitely not to end up somewhere entirely unrelated.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519252162
    Level 27
    Room 1004000
    Flags 0 0 0 0
    End
    Text Confusion with monk TWF~
    Body The monk’s behavior in regards to flurry vs dual-wielding and the TWF feats is very unclear. In 3.5, the feats granted the monk extra unarmed attacks (or armed, if they wanted). In Pathfinder, flurry explicitly replaced that, so you got the same number of attacks, but couldn’t add more with TWF feats.
    Luminari seems to combine both: Flurry mode grants me as many attacks as I’d expect from TWF, but I can *also* take the feats. They don’t grant me more bare-hand attacks, but I can force a weapon into my off hand (by wielding one, wielding a second, then unwielding the first) and get all the TWF attacks *in addition* to my flurry attacks.
    Also, there’s nothing in the help files to indicate whether or not the TWF feats have any effect on bare-hand attacks, flurry, or anything else like that.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519253814
    Level 27
    Room 1004000
    Flags 0 0 0 0
    End
    Text Slow fall distances don’t match up~
    Body The “Slow fall” class feature is measured in feet, but the feat description says 1 room/rank.
    It’s unclear what the relationship between them actually is, without explicitly counting the number of times you got the feat.
    It *appears* to be 10 ft/room, which seems reasonable, although that could get odd if there’s anywhere in the wilderness that you can fall.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519273390
    Level 27
    Room 292
    Flags 0 0 0 0
    End
    Text Off-hand weapons disable monk gloves~
    Body If a monk has a weapon in their off-hand, but nothing in their main-hand, they still use their Bare-hands attack and damage, but they *don’t* benefit from any monk gloves they’re wearing.
    This is probably inconsistent: They should either benefit from the gloves on bare-hand attacks regardless of what the other hand does, or they shouldn’t have their special monk bonuses active at all.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519277183
    Level 27
    Room 145201
    Flags 0 0 0 0
    End
    Text Improved Critical greatsword loop~
    Body Choosing the Improved critical (great swords) causes a loop lock. Entering 37 just relists the numbers.
    ~
    Name Yuu~
    Notes I’ve been unable to duplicate this bug can anyone else?
    -Darvin
    ~
    IdNum 2224
    Dated 1519379893
    Level 12
    Room 40431
    Flags 0 0 0 0
    End
    Text Metamagic and wildshape~
    Body While wildshaped, most feats are apparently disabled (they don’t show up on the feat list). Some of those include metamagic feats. Since it’s possible to prepare spells while wildshaped, and with the ‘natural spell’ feat it’s possible to cast them, it’s a little odd to not be able to prepare the metamagic version.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519411918
    Level 26
    Room 251
    Flags 0 0 0 0
    End
    Text No plants for ‘transport via plants’~
    Body “Transport via plants” is a really cool spell, but it seems to be quite useless. There are very few plant objects around, and none of the few which do exist actually seem to count as plants for this spell.
    Even lumber nodes for harvesting don’t count as plants.
    If there’s a way to add more plants to make it useful, that’d be great. Or the spell should be marked as unimplemented, which is also perfectly valid.
    But having a spell that can’t actually be used is effectively a bug.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519415764
    Level 26
    Room 127557
    Flags 0 0 0 0
    End
    Text Failing a ride check removes you from the group~
    Body If you fail a ride check and get thrown from your mount, you are kicked out of the group.
    This is presumably related to the fix from the 12th “attacking someone in your group forfeits your position in that group” – I’m guessing that self-damage is triggering that behavior.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519570080
    Level 26
    Room 1992
    Flags 0 0 0 0
    End
    Text Pets don’t like the obsidian portal~
    Body I suspect someone else has ‘bug’ed this already, but pets really don’t like the obsidian portal.. They won’t follow you through it (although they can be ‘order’ed through first) and they will attack you on the other side.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519574991
    Level 26
    Room 1000099
    Flags 0 0 0 0
    End
    Text Mudlet mapper: “Spread” doesn’t work~
    Body In the Mudlet automapper, the “spread” option doesn’t work if the two rooms selected are stacked on top of each other – which is when it’s most needed.
    Currently, the only way to fix this overlap problem is to ensure both are selected, choose one (essentially at random) from the list of selected rooms, and move it. Even if you move the wrong one, you at least can access both and fix them.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519575973
    Level 26
    Room 110415
    Flags 0 0 0 0
    End
    Text Dollhouse: secrets respawn instantly~
    Body The secrets in the section of the dollhouse with the running girl respawn instantly when killed. This is *very* flavorful, but with a simple “attack on death” type of trigger, it makes them trivial to farm for xp.
    Of course, by the time you’re in the dollhouse, they’re only worth 2500 xp each, but it’s a purely automated farming that isn’t possible anywhere else.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519652011
    Level 26
    Room 103011
    Flags 0 0 0 0
    End
    Text Nether: First teleport room ‘look around’~
    Body Teleporting to The Nether and then ‘look around’ in first room gives some
    detailed information. This information does not seem like it should be
    available to players?
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519668354
    Level 23
    Room 24500
    Flags 0 0 0 0
    End
    Text zusuk: trishana hints~
    Body don’t forget to transfer her ‘idea’ submissions for RP etc
    into coded hints
    ~
    Name Zusuk~
    IdNum 1
    Dated 1519681487
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Random loot ignores all inventory limits~
    Body The random loot “from a nearby lair” appears to ignore all inventory limits. It will appear in your inventory even if your hands are full and your overloaded in weight.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519714464
    Level 12
    Room 11887
    Flags 0 0 0 0
    End
    Text Spell Bug~
    Body Upon hitting level 13, I gained another 4th level spell, as well as access to my 5th Circle spells. I added Cone of Cold and Summon Creature V when I studied, then saved it. However, when I check my Spell list, neither appear. When I attempt to cast them, it says I do not know those spells, and when I attempt to Compose, it doesn’t show that I have access to any 5th Circle Spells. Please send help. And the National Guard.
    ~
    Name Hestim~
    Notes Thanks, Hestim! We will take a look at this as we just rewrote the entire spell prep system.
    ~
    IdNum 1821
    Dated 1519748974
    Level 13
    Room 11882
    Flags 2 0 0 0
    End
    Text Affections Unused: Bone Breastplate on Witch Doctor (Zamba)~
    Body Unused slot on item.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519767160
    Level 24
    Room 7539
    Flags 0 0 0 0
    End
    Text Zamba: Nobleman monocle eye gear~
    Body The nobleman’s monocle is flagged to be worn on ‘eyes’
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519771153
    Level 24
    Room 7559
    Flags 0 0 0 0
    End
    Text act.wizard .c~
    Body ACMD(do_obind) is listed twice, looks like someone
    copied/pasted unbind to make the opposite command and
    never deleted the copy.

    This is more of a note for myself to fix this
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519785391
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text A small half orc boy: no fish~
    Body A small half orc boy does not give fish when quest is complete. Ask boy fish.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519803728
    Level 24
    Room 6715
    Flags 1 0 0 0
    End
    Text Dollhouse~
    Body Quest to eat poisoned hotdog, can actually kill. It killed Hestim
    ~
    Name Thazull~
    Notes Is this a problem? Did he have low health when he ate it?
    ~
    IdNum 2378
    Dated 1519826933
    Level 32
    Room 374
    Flags 0 0 0 0
    End
    Text Dollhouse: hotdog is space-sensitive~
    Body The emaciated girl in the dollhouse gives you a hot dog to eat. If you “eat hot dog”, it just eats it normally, like any food. But if you “eat hotdog”, it triggers the appropriate event.
    It should either not recognize “hot” as a valid abbeviation, or it should trigger in either case. Probably also on “Eat dog”.
    ~
    Name Kalran~
    IdNum 2606
    Dated 1519827003
    Level 13
    Room 11844
    Flags 0 0 0 0
    End
    Text Revelry (Costume Jewelry): bad items for sale~
    Body some ‘Unused’ slots on items for sale.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519884956
    Level 24
    Room 32522
    Flags 1 0 0 0
    End
    Text Bloodline selection~
    Body Needs a confirmation upon selection, no way to back out
    ~
    Name Darvin~
    IdNum 2727
    Dated 1519911847
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text pre-reqs on weapon~
    Body Noticed that prereqs are in red for feats like weapon focus/ improved crit etc etc, pretty much anything that has a weapon prof requirement. double checked on colla and same situation.
    ~
    Name Thazull~
    Notes Yep. This is an issue. I think it is because you haveto ‘choose’ the weapon
    first. Regardless, I will try to use the currently wielded weapon (or unarmed)
    when calculating those prereqs.
    ~
    IdNum 2378
    Dated 1519921848
    Level 32
    Room 30931
    Flags 1 0 0 0
    End
    Text Fisher boy script isn’t working~
    Body The half orc boy who is supposed to give you a fish after you’ve given him a rod isn’t responding to “ask boy fish” the way he tells you to send it.
    This used to work, I believe.
    ~
    Name Colla~
    IdNum 2404
    Dated 1519925352
    Level 28
    Room 6715
    Flags 1 0 0 0
    End
    Text Crystal Castle (Through the tunnel): potion bug~
    Body potions in skull have no use/spell
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519948746
    Level 24
    Room 23837
    Flags 1 0 0 0
    End
    Text Mosaic quest timing~
    Body I’m not sure if the timing of the quests in the Mosaic is quite right, although I don’t know that they’re wrong, either.
    This was my sequence:
    1) Insert amulet
    2) Look at mosaic, see first scene.
    3) Fight gibbering mouthers
    4) Look at mosaic, see 2nd scene.
    5) Fight serpents
    6) Wall shatters, Behemoth spawns
    7) Fight behemoth, it runs
    8) Chase and kill it
    9) Loot room & crystal
    10) Look at mosaic, see 3rd scene
    11) Give crystal to Veralis (unprompted!) to complete the quest.
    Additionally, the message when giving it to her is “You have found the Arcanite Crystal, return it to Veralis”, even though that’s what I just did. Then I get all the rewards and the followup quest to go see Alerion again.

    So, two things felt weird: The behemoth spawned before I looked at the mosaic again and saw the third scene, and I wasn’t given a “return to questgiver” message when I got the crystal, only when I’d already done so.
    ~
    Name Kalran~
    Notes Ok lets address both parts here. First, timing: The timing is correct – looking
    at the mosaic does not trigger the waves. You can look at all three scenes,
    even after everything is dead, you leave and come back. Until you see all three
    scenes, it will allow you to do so. The mob spawning is on a different timer.
    Second the quest completion/prompting: This is a real issue. I have watched
    several people do the quest and they always are ???? When nothing happens when
    you pickup the crystal. I will put together something to prompt the player to
    return the crystal to Veralis, or, I will change the quest flow so that it is
    more reasonable. The quest finish message will also be changed. Thanks so much
    for the excellent bug report!
    ~
    IdNum 2606
    Dated 1519957218
    Level 24
    Room 40600
    Flags 2 0 0 0
    End
    Text Alignment is one-dimensional~
    Body As best as I can tell, alignment is tracked by a single stat which indicates LG at one end and CE at the other. This means that the next step “Better” from LN is not LG – it’s CG.
    I have logs which show that I was LN, I killed one osquip and harvested a bunch of things, and then I was CG.
    This is definitely problematic when alignment is used for prerequesites. I don’t know what would have happened if I were a monk when it changed, but I’m pretty sure I’m now locked out of being a monk again until I get “eviler”.
    ~
    Name Colla~
    Notes Yes this is an issue. I am planning on seperating the two parts of the
    alignment, (C-N-L) and (G-N-E) into two fields. The only issue there is that
    there are several places where we need to add flags and other checks to handle a
    2-part alignment system. Definitely something in the pipeline.
    ~
    IdNum 2404
    Dated 1519964259
    Level 28
    Room 100
    Flags 0 0 0 0
    End
    Text Report this item to a coder to add the ITEM_type is given when I used Lore on the Circular rock in DBZ World Namek.~
    Body Report this item to a coder to add the ITEM_type is given when I used Lore on the Circular rock in DBZ World Namek.
    A Small Clearing ( None )
    The trees seem to suddenly stop growing, not even grass [.]
    grows here, a large cylindricle rock lies in the center |
    of this area, it seems to be the cause of the clearing. [.]-[.]
    |
    [.]-[.]-[&]-[.]

    [ Exits: E W ]
    A circular rock lies right in the middle the trees.
    look around
    ~
    Name Yuu~
    IdNum 2224
    Dated 1519975167
    Level 17
    Room 10369
    Flags 0 0 0 0
    End
    Text Excalibur’s scabbard: Unused~
    Body Unused slots
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1519981272
    Level 26
    Room 1707
    Flags 1 0 0 0
    End
    Text “Awaken” bug in Mosaic~
    Body While attempting the Mosaic questline, I used the Amulet’s “Focus” ability to go to the fountain room. I’d already visited several times, but this time I found myself unable to awaken. I received the message “You are already fully awake to reality.”. I was unable to leave the room, so Thazull teleported me out.
    ~
    Name Hestim~
    IdNum 1821
    Dated 1520088556
    Level 18
    Room 40600
    Flags 0 0 0 0
    End
    Text halfling starting sword~
    Body starting sword for halfling is too big to use and can’t afford a resize at 1-3 level
    ~
    Name Vasco~
    IdNum 2755
    Dated 1520103213
    Level 2
    Room 145344
    Flags 0 0 0 0
    End
    Text Sambril’s Jewelry (Settlestone): ‘unused’ items~
    Body most items have ‘unused’ slot
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1520144587
    Level 26
    Room 133052
    Flags 1 0 0 0
    End
    Text Rescue prereqs are wrong~
    Body The “help rescue” page says that it’s a warrior-only command. But anyone (or at least Paladins) can use it.
    If this is actually available to everyone, the help file needs to be updated. If warriors get some special benefit from doing it, that should be explained. If it’s intended to only be for warriors, then letting paladins use it is the bug.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520226746
    Level 28
    Room 26671
    Flags 0 0 0 0
    End
    Text players can’t see certain craft skills~
    Body since we have implemented draconic crafting, bone armor, etc.. we need
    to show players those skills in the ‘practice’ command
    ~
    Name Zusuk~
    IdNum 1
    Dated 1520233883
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text bard – song fail / breaking instrument~
    Body hestim expressed he often does not use songs due to frustration
    between these two mechanics
    ~
    Name Zusuk~
    IdNum 1
    Dated 1520234756
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text !unused! on gear~
    Body Apparantley there are some pieces of gear floating around that
    reference a no longer ability or spell and are reporting that
    they modify !unused!. Players indicate there are quite a few pieces
    mostly found in the Vampyre area.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1520306728
    Level 32
    Room 1204
    Flags 1 0 0 0
    End
    Text Race changing via do_set~
    Body This should technically never come up but noticed during testing
    that setting a players race does not reblance their racial modifiers
    ~
    Name Darvin~
    Notes The respec command rebalances the stats for the set race
    ~
    IdNum 2727
    Dated 1520366073
    Level 32
    Room 1204
    Flags 0 0 0 0
    End
    Text Autoflee doesn’t cost a move action~
    Body When you wimp out and auto-flee a fight, it doesn’t burn a move action. That then means it’s possible to immediately ‘flee’ again with the regular command, which does.
    If the wimpy flee cost an action, you wouldn’t be able to immediately flee a second time, and thus could avoid the timing issue (which has killed me several times) where you flee back towards the monsters you just came from because you were about to do it manually when it happened automatically.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520385849
    Level 28
    Room 14102
    Flags 0 0 0 0
    End
    Text zlist is accessable to mortals~
    Body I don’t know if the “zlist” command is supposed to be accessible to mortals, but it is, even without a help file.
    I know in stock TBA, it’s on the wizhelp list.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520387728
    Level 28
    Room 145200
    Flags 0 0 0 0
    End
    Text Battle griffons aren’t flying~
    Body A paladin’s battle griffon (epic mount) ought to be flying, and should thus let a rider move as if they are flying, as well.
    However, riding one doesn’t let Kalran move into a “^” room – he gets the “You need to be flying to go there!” message.
    Additionally, he can order the griffon to land, and it will, but it can’t take to the air again (“order griffon fly” doesn’t produce anything). Subsequent attempts to order it to land also produce no reaction, so it appears that it started out flying and lost it when it landed.
    The movement-while-riding issue was true even before the griffon landed.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520396785
    Level 28
    Room 128107
    Flags 0 0 0 0
    End
    Text Character stats and racial adjustments~
    Body It appears that the stat-setting portion of the study menu is not properly accounting for racial adjustments.
    On a Half-orc (+2 Str, -2 Int, -2 Cha), the starting stat values are correctly 10/8/8/6/8/6.
    However, Strength can only be boosted by 8 points (not 10) to cap at 18 – the same as any other race. And Int and Cha can’t be boosted by a single point or dropped back to 6 after being raised to 8, because that would put them below the stat-cap. They can’t even be left at 0 once you start editing them, for the same reason. Additionally, raising them from 6 to 8 costs 0 points, and two points are pre-deducted for the Str score starting at 10 (which can be recovered by dropping it back to 8).
    In other words, nonhumans have freely-removeable penalties to their penalized stats and no actual bonus stats.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520401100
    Level 28
    Room 100
    Flags 1 0 0 0
    End
    Text Paladin mounts have infinite movement~
    Body As best as I can tell, paladin mounts (both horse and griffon) have no limit on their movement points. That means that when mounted, there’s no limits on how far or fast you can move, assuming you don’t get bucked off.
    I rather like this, conceptually, but it allows for much easier exploration than is probably intended.
    ~
    Name Kalran~
    IdNum 2606
    Dated 1520429064
    Level 27
    Room 1004003
    Flags 0 0 0 0
    End
    Text Group chat doesn’t get included in history~
    Body The group chat channel (“gsay” and the like) don’t seem to be included in “history”, even though both chat and regular “say” does.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520615539
    Level 29
    Room 145200
    Flags 0 0 0 0
    End
    Text History reveals hidden chatters~
    Body If someone is chatting while invisible, their messages show up as spoken by “Someone”. However, if you check the “history chat”, they show up with the proper name.
    I’ve never understood the point of hiding chat messages of invisible people, so I consider it showing “Someone” the bug that needs fixing. However, if the fix is instead to record it as such in the history, that’s acceptable since it’ll at least be consistent.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520626241
    Level 29
    Room 251
    Flags 0 0 0 0
    End
    Text Autocollect and groups~
    Body The “collect” command and “autocollect” are very helpful, but they don’t seem to work correctly in a group situation.
    If Kalran kills the creature with his “autoloot” flag turned on, then he gets all my arrows. If the griffon kills the creature, then no one gets them unless I manually type “collect”.
    Everything is fine when I kill the creature or am shooting solo, though.
    I presume the issue is either that his “on target death, loot” is firing off before my “on target death, collect” or that because he killed it, mine doesn’t fire at all.

    ~
    Name Colla~
    Notes no bug here that i can find – you simply as your group members to turn
    off their autoloot…. that being said it would be a big improvement
    if all the players in the group did an ‘autocollect’ then all the
    players did ‘autoloot’
    the flaw with that proposed solution is that it adds a lot of ‘overhead’
    to killing a mob
    leaving this bug unresolve for now -z
    ~
    IdNum 2404
    Dated 1520744559
    Level 29
    Room 26797
    Flags 0 0 0 0
    End
    Text Xterm 256 Toggle broken~
    Body The toggle in prefedit for Xterm 256 always defaults to ‘On’ after logging out/logging in.
    ~
    Name Braek~
    Notes there seems to be issues with saving protocol settings, tested it with
    a few of the other related toggles and had the same issue
    ~
    IdNum 2873
    Dated 1520757038
    Level 7
    Room 14100
    Flags 0 0 0 0
    End
    Text Delivered mail is wiped by copyover~
    Body I received a mail, and went to the post office to pick it up. I read it, and then we had a copyover. AFter the copyover, the mail object itself is effectively blank: It has the “LuminariMUD Mail System” header, and that’s it.
    The rest of the message appears to be gone, and since I received it, I can’t re-receive it to get it back. I have it logged, so I’m not concerned about this particular message, but it does mean that mail is much less permanent than it would appear.
    ~
    Name Colla~
    Notes I will notify Ornir about this, he is our resident database specialist!
    Thanks Colla,
    -Zusuk
    ~
    IdNum 2404
    Dated 1520860522
    Level 30
    Room 222
    Flags 0 0 0 0
    End
    Text Voting Help Files~
    Body We could use some help files with the links and refresh information for voting on TMC and TMS!
    ~
    Name Hestim~
    IdNum 1821
    Dated 1520944376
    Level 28
    Room 145202
    Flags 0 0 0 0
    End
    Text Power attack: Still affects ranged wearpons~
    Body Power attack no longer adds its damage bonus to ranged weapons. However, it now subtracts its attack penalty from them.
    For example: My bonus is +40 for 1d6+14 damage without it, and +35 for 1d6+14 with it set to 5.
    This is arguably more correct, but still nonsensical from a gameplay perspective.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520961794
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Respecing to the same class at max level~
    Body If you’ve taken 30 levels in a single class, you can no longer “respec” into that class. Apparently, you fail the “Max level in class” prerequesite, so you’re no longer qualified.
    This appears to be true no matter what class you are. You have to respec to a different class, gain 2nd level (which requires spending all your trains and probably stat points), and then respec back to your original.
    I’m not sure if there’s a good way to allow a respec while preventing any further gain. However, a similar problem might occur if you’re in an alignment-restricted class and your alignment changes (i.e. a monk becoming non-lawful). Perhaps you should always be able to respec into any class you currently have, without prereqs? Although then you’d have to worry about the prestige class prereqs, too…
    I don’t have an answer, just the boundries of the problem.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520987064
    Level 30
    Room 145201
    Flags 0 0 0 0
    End
    Text room name~
    Body The room’s title appears as New BuildWalk Room ( None )
    ~
    Name Ulfgar~
    IdNum 2926
    Dated 1520987393
    Level 8
    Room 1000191
    Flags 1 0 0 0
    End
    Text Study: Cancelling cleric domain choice~
    Body There appears to be no way to exit from the choice of a cleric’s domains. The usual options of “0”, “-1”, and “Q” are all invalid. The only way forward is to make a choice.
    Relatively minor bug, since you can always just pick one and then go back in and change it (or abort the study), but it’s an inconsistency with the rest of the menu system.
    ~
    Name Colla~
    IdNum 2404
    Dated 1520987934
    Level 1
    Room 145201
    Flags 0 0 0 0
    End
    Text Mudlet: Group chat in chat window~
    Body The chat window in the Mudlet GUI doesn’t capture what other people say in a group (messages like “[Group] Colla says,”). However, it does capture messages I say myself (“You group-say, “).
    ~
    Name Colla~
    IdNum 2404
    Dated 1520996924
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Soubar, Within a Merchant’s Tent, Qugrod shop inv~
    Body some items for sale have the ‘unused’ tag.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521004575
    Level 30
    Room 121709
    Flags 1 0 0 0
    End
    Text Road of Amn, Ferry Dock at the North Bank, Broken Portal~
    Body Ferry is broken here. Cannot enter.
    ~
    Name Ellyanor~
    Notes Ferries are not working currently, this needs to be fixed in the code OR
    just make a temporary portal between the two docks
    -zusuk
    ~
    IdNum 2739
    Dated 1521010529
    Level 30
    Room 126423
    Flags 4 0 0 0
    End
    Text Descent to Hell, Stanley (in mall from hell): broken figurines/wands~
    Body figurines/wands from Stanley are not able to be held.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1521062998
    Level 30
    Room 368
    Flags 0 0 0 0
    End
    Text New BuildWalk Room~
    Body New BuildWalk Rooms displaying at (-58, 79) and (-58, 81).
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521071523
    Level 8
    Room 6777
    Flags 1 0 0 0
    End
    Text Graven Hollow Sword~
    Body Sword components for the flaming sword in Graven Hollow drop to the floor and disappear if you try to put them into a backpack.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521071607
    Level 8
    Room 6777
    Flags 1 0 0 0
    End
    Text Raging Dire Wolves at Graven Hollow~
    Body Dire wolves at Graven Hollow use rage which sends their health to 120+/100. In mudlet client this causes the healthbar to expand out over the text. Causing rage to boost maximum health would fix this (but might cause other issues with healing, etc)
    ~
    Name Durakh~
    Notes Good catch! I will update this in the next client version.
    ~
    IdNum 2924
    Dated 1521071651
    Level 8
    Room 6777
    Flags 4 0 0 0
    End
    Text make it more obvious adjure etc are for diff classes~
    Body .
    ~
    Name Ornir~
    IdNum 162
    Dated 1521096437
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text “Played” in score is way off~
    Body I have no idea what drives the “Played” value on the score screen, but there’s something very wrong with it.
    This may have to do with multiple characters on at the same time, but I was up to 32 days played, and then at some point (I logged Kalran on?) it switched to 9 days, and then at some point later it switched back to 30+. Currently it’s showing me 0 days, after I just logged on Mulili.
    ~
    Name Colla~
    IdNum 2404
    Dated 1521117928
    Level 30
    Room 251
    Flags 0 0 0 0
    End
    Text Graven Hollow – “ask boy fish”~
    Body After completing the fishing pole quest for the orc boy in Graven Hollow the quest text suggests that you “ask boy fish” for a fish since he can’t pay you, however “ask boy fish” gives no response. It is possible that the orc boy is a law student who realises quests do not form binding legal contracts, so he is under no obligation to provide any fish.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521127601
    Level 8
    Room 103275
    Flags 1 0 0 0
    End
    Text Velna after recalling~
    Body After accidentally going into Velna’s room too early I recalled out. On returning I cast Free Movement, killed off the regular spiders then noticed Velna wasn’t attacking, just hanging on the ceiling. I presume this was due to recalling then coming back in almost immediately.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521138709
    Level 9
    Room 40425
    Flags 0 0 0 0
    End
    Text Inconsistent spell: magic resistance~
    Body The spell ‘magic resistance’ appears to be under the help file ‘help spell spell resistance’. There’s also a reference to it from the ‘help magic resistance’ help file.
    ~
    Name Colla~
    IdNum 2404
    Dated 1521201642
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text unused~
    Body there is several unused listing on the class list.
    ~
    Name DeepfriedPotato~
    IdNum 2553
    Dated 1521233870
    Level 25
    Room 145200
    Flags 0 0 0 0
    End
    Text Crafter tutorial does not update after PUT RING KIT~
    Body Crafter tutorial does not update after PUT RING KIT
    ~
    Name Adiar~
    IdNum 2952
    Dated 1521246223
    Level 1
    Room 14107
    Flags 0 0 0 0
    End
    Text Combine~
    Body I can’t seem to get combine to do anything while holding the 5 elemental essences from the quest in the Wizard Tower /s
    ~
    Name Corin~
    IdNum 2671
    Dated 1521317539
    Level 5
    Room 5911
    Flags 1 0 0 0
    End
    Text make research accept quotes around spells~
    Body …
    ~
    Name Ornir~
    IdNum 162
    Dated 1521323919
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text mud crashes when i “enter the world” on khellendros~
    Body mud crashes when i “enter the world” on khellendros
    ~
    Name Dezadryk~
    IdNum 2763
    Dated 1521395157
    Level 30
    Room 145201
    Flags 1 0 0 0
    End
    Text Dollhouse – Ridley’s Box~
    Body Ridley (in the Middle house of the Dollhouse puzzles) asks for a ‘flying thing’ a ‘fruit’ and a ‘flower’ in a box. Taking an apple from The Beginning house does not count for the ‘fruit’.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521480506
    Level 14
    Room 11836
    Flags 1 0 0 0
    End
    Text Mudlet Automap~
    Body In the wilderness the Mudlet client automap at the top left will sometimes reset to Ashenport when you go to sleep.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521509329
    Level 14
    Room 1004009
    Flags 0 0 0 0
    End
    Text any item can be worn as a badge as far as I know~
    Body bug submit any item can be worn as a badge as far as I know
    ~
    Name Dezadryk~
    IdNum 2763
    Dated 1521556166
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text hydra scale gauntlets of frost proc even for non-monks~
    Body bug submit hydra scale gauntlets of frost proc even for non-monks
    ~
    Name Dezadryk~
    IdNum 2763
    Dated 1521556204
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Chargen class list~
    Body In the chargen process, there’s four unused classes that are listed, plus any unlocked prestige classes. None of those are actually selectable, though. The prestige classes give you a “Not at level 1” error, and the unused classes just say “Invalid” or something like that.
    ~
    Name Colla~
    IdNum 2404
    Dated 1521559888
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text no chemistry helpfile~
    Body We need jhelpfiles for all crafting skills
    ~
    Name Ornir~
    IdNum 162
    Dated 1521621608
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Happyhour discrepancy~
    Body Whenever happyhour starts, the exp bonus is consistently at a rate of four times exp, not doubled. Mobs worth 3k exp were giving 12k exp during happyhour
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521673900
    Level 16
    Room 145201
    Flags 1 0 0 0
    End
    Text Iron Skin~
    Body The amount of defense provided by Iron Skin seems to be the same as stone skin when using Lore skill to view stats and defenses etc. They both list as providing 10
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521677214
    Level 16
    Room 369
    Flags 0 0 0 0
    End
    Text scribe~
    Body at the first wizard trainer, after learning to memorize and cast he rewarded me with a scroll to scribe but it says it doesn’t fit. I don’t know why his commands to me are not working.
    ~
    Name Auralis~
    IdNum 3003
    Dated 1521687092
    Level 1
    Room 14104
    Flags 0 0 0 0
    End
    Text wiz school should reset on respec~
    Body it doesnt
    ~
    Name Ornir~
    IdNum 162
    Dated 1521751663
    Level 34
    Room 1290
    Flags 0 0 0 0
    End
    Text Fly spell~
    Body I got stuck in the mud in the spider swamp with a Fly spell active, where the Leviathan spawns
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521754789
    Level 17
    Room 1903
    Flags 0 0 0 0
    End
    Text cleave does not work~
    Body bug submit cleave does not work
    ~
    Name Khell~
    Notes It looks like cleave did work, but there wasn’t any indication it was doing its thing. I’ve added a message.
    Also, it only applies when you’re being attacked by multiple mobs, not if someone else is tanking.
    ~
    IdNum 3008
    Dated 1521770471
    Level 30
    Room 129096
    Flags 1 0 0 0
    End
    Text Prismatic Sphere~
    Body Prismatic sphere has a permanent duration and acts under it’s own. One i summoned has itself summoned a blazing fire elemental and a wight and doesn’t disappear
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521778945
    Level 18
    Room 25100
    Flags 0 0 0 0
    End
    Text hydra scale gauntlets of frost – vnum 9215~
    Body Frost attack procs while item is in inventory – it does not need to be worn.
    ~
    Name Treyorn~
    IdNum 706
    Dated 1521816555
    Level 34
    Room 9201
    Flags 0 0 0 0
    End
    Text shrug damage not stacking with “general” damage~
    Body bug submit shrug damage not stacking with “general” damage
    s
    ~
    Name Khell~
    IdNum 3008
    Dated 1521817215
    Level 30
    Room 1825
    Flags 0 0 0 0
    End
    Text cleric/sorc can no longer cast from cleric spell pool after recent change~
    Body bug submit cleric/sorc can no longer cast from cleric spell pool after recent change
    ~
    Name Brondo~
    IdNum 2677
    Dated 1521833217
    Level 30
    Room 139513
    Flags 0 0 0 0
    End
    Text damage reduction from epic damage reduction and shrug damage from stalwart defender and berserker are not working, only general damage reduction~
    Body bug submit damage reduction from epic damage reduction and shrug damage from stalwart defender and berserker are not working, only general damage reduction
    ~
    Name Khell~
    IdNum 3008
    Dated 1521872431
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Non-existant feat granted by cloak~
    Body The ‘[Legendary] a brown velvet cloak bearing the crest of a griffon wing’ in my inventory grants the feat “(244)two weapon defense” which does not appear to exist.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1521918129
    Level 18
    Room 376
    Flags 0 0 0 0
    End
    Text Apotheosis Helpfile~
    Body After looking up featapotheosis there is not info if you type Help apotheosisr
    stand
    ss
    q
    l
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1521966155
    Level 21
    Room 25181
    Flags 0 0 0 0
    End
    Text Free account xp unlocks~
    Body Due to account xp being set by the last character who logs off, it’s possible to buy an unlock on one character, log them out, then log out a second one to get the unlock without having actually lost any points.
    ~
    Name Colla~
    IdNum 2404
    Dated 1522002203
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text No Paralysis helpfile~
    Body Paralysis has no help file, and it is also referred to under the Stun helpfile
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1522199015
    Level 23
    Room 2033
    Flags 1 0 0 0
    End
    Text immunity to paralysis from power of wyrms is not working~
    Body bug submit immunity to paralysis from power of wyrms is not working
    ~
    Name Khell~
    IdNum 3008
    Dated 1522287296
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Disenchanting Weapons~
    Body Currently you can cast Enchant Weapon on weapons of high enough level to give them the Magic tag and subsequently disenchant them.
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1522301270
    Level 25
    Room 145201
    Flags 1 0 0 0
    End
    Text Resist Energy bug~
    Body Resist Energy for wiz/sorc spell list seems to be currently giving 3% energy vulnerability instead of resists.
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1522319714
    Level 25
    Room 11804
    Flags 0 0 0 0
    End
    Text Accumulative duration spells~
    Body Spells that have accumulating duration like Protection from Evil or Mass Enhance spells accumulate up to 24 hours. If you try to increase duration beyond this point it resets back to zero and starts accumulating again.
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1522320204
    Level 25
    Room 11837
    Flags 0 0 0 0
    End
    Text sorcerers can cast lvl X spells without having the right amount of charisma~
    Body Right now I have 10 charisma, but can cast lvl 9 spells.
    ~
    Name Khell~
    IdNum 3008
    Dated 1522333057
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text A bronze ringmail~
    Body A bronze ringmail identifies as no armor proficiency type and gives +1 strength. I forgot to note where I got it from unfortunately. I have the item if you wish to identify it
    ~
    Name Thimblethorp~
    IdNum 2975
    Dated 1522350820
    Level 25
    Room 11849
    Flags 1 0 0 0
    End
    Text potential abuse problem: if an item has a value of 800k, and is sacrificed, you have a chance at 800k coins and/or exp. just wanted it to be known~
    Body bug submit potential abuse problem: if an item has a value of 800k, and is sacrificed, you have a chance at 800k coins and/or exp. just wanted it to be known
    ~
    Name Khell~
    IdNum 3008
    Dated 1522362030
    Level 30
    Room 14100
    Flags 0 0 0 0
    End
    Text Help files vs. feat info~
    Body Players consistantly try to get help on feats, feat info vs. help files for feats tend to contain slightly different info
    Ornir suggests a way to direct keywords when toggling help to direct to feat info.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1522362210
    Level 32
    Room 1204
    Flags 0 0 0 0
    End
    Text Anti-Monk Flags~
    Body “A twisted black blade” has the anti-monk flag set but as a monk I have no issues using it.
    ~
    Name Tintreg~
    IdNum 3020
    Dated 1522362339
    Level 10
    Room 100
    Flags 0 0 0 0
    End
    Text switching into mob Utgard-Loki~
    Body inv tried switching into this mob…once switched you cannot enter any commands and not able to return to your original body, having to dc and reconnect to fix.
    Also it just constantly says You cannot move!
    ~
    Name Darvin~
    IdNum 2727
    Dated 1522365449
    Level 32
    Room 196271
    Flags 0 0 0 0
    End
    Text Ethereal plane gate~
    Body cannot cast ‘gate’ ethereal, but cast ‘gate’ eth works.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522367669
    Level 30
    Room 113
    Flags 0 0 0 0
    End
    Text circle combat maneuver~
    Body You can spam this command unendingly when the message It notices you lunging at it! triggers.
    ~
    Name Lnjore~
    IdNum 3037
    Dated 1522380340
    Level 1
    Room 145374
    Flags 0 0 0 0
    End
    Text crash~
    Body I crashed the game several times while in the dollhouse. First I tried to wield the pliers I found there because it describes them as a weapon
    and each times it crashed. Last time I was in with Bad Sue and I tried to remove my staff and sword and it crashed again. Something about the
    quest is crashing it.
    Auralis
    ~
    Name Auralis~
    IdNum 3003
    Dated 1522384558
    Level 16
    Room 11857
    Flags 0 0 0 0
    End
    Text Hole/portal: broken~
    Body Hole that’s supposed to be a portal. broken please tell an Imm.
    ~
    Name Ellyanor~
    IdNum 2739
    Dated 1522397208
    Level 30
    Room 117674
    Flags 0 0 0 0
    End
    Text Crafts helpfile~
    Body The Help File for Crafts has “craftcheck” under See Also. It should be “checkcraft”.
    ~
    Name Durakh~
    IdNum 2924
    Dated 1522421181
    Level 23
    Room 251
    Flags 1 0 0 0
    End
    Text need to figure out what to do with anti-class flags~
    Body it is very confusing to pakyers to have flags that do nothing on items. we need to figure out how and if wr want to handle these and other flags, like immune-invis. a helpfile describing all flags would be very good.
    ~
    Name Ornir~
    IdNum 162
    Dated 1522480398
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text switch/return and stuns~
    Body Immortals are prevented from returning to their bodies after switching into a mob if the mob ends up stunned/paralyzed etc.
    ~
    Name Darvin~
    IdNum 2727
    Dated 1522543596
    Level 32
    Room 1204
    Flags 0 0 0 0
    End
    Text Druid Intro SPELLS with Ravanda~
    Body In the room “Spells Training Room”, Ravanda tells the new druid that they “… can view the spells that you have available by typing SPELLS.'” However, this command doesn’t illicit anything on its own except the admonishment that “The spells command requires at least one argument – Usage: spells ” Maybe Ravanda could be reminded of the proper syntax when teaching new druids?
    ~
    Name Navi~
    IdNum 3045
    Dated 1522558638
    Level 1
    Room 14104
    Flags 0 0 0 0
    End
    Text Druid Intro: Ravanda Commune Cure Light~
    Body Ravanda asks the new druid to COMMUNE CURE LIGHT to prepare the spell. After the druid has communed successfully, Ravanda doesn’t seem to continue the training. The new druid received no prompts as to what should follow the communing.
    ~
    Name Navi~
    IdNum 3045
    Dated 1522559015
    Level 1
    Room 14104
    Flags 0 0 0 0
    End
    Text paralize~
    Body paralized opponents are evading circle same for being pinned/grappled and stunned. They are taking physical actions during something that is suppose to make you basically helpless.
    ~
    Name DeepfriedPotato~
    IdNum 2553
    Dated 1522563256
    Level 27
    Room 1830
    Flags 1 0 0 0
    End
    Text 500k exp punishment ~
    Body So when you don’t level as your caster class and level into melee you can’t select known spells or cast dem. I died thinking I could, 500k exp down the tube and two hours of farming it. super kewl bug
    ~
    Name DeepfriedPotato~
    IdNum 2553
    Dated 1522570073
    Level 27
    Room 145201
    Flags 1 0 0 0
    End
    Text make channel rpchat~
    Body …
    ~
    Name Ornir~
    IdNum 162
    Dated 1522651220
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Character creation~
    Body A fellow player made a Human Cleric, he was sure of race and class. When he finished with choosing it came out as a Human Rogue, with a dwarven racial trait. Also when he tried to remake the cleric next, it has 17intelligence and when he went to train he had 24 skill points at level 1. I was talking with him as he did creation and got direct feedback.
    ~
    Name Thimblethorp~
    Notes 24 skill points at level 1 (x4) is correct for a human (+1) cleric (+2) with 17 int (+3). Coming out as a rogue with dwarven racials is really strange, though, and will need to be investigated.
    ~
    IdNum 2975
    Dated 1522657732
    Level 28
    Room 118506
    Flags 0 0 0 0
    End
    Text Missing A Feat As Druid~
    Body Upon gaining a second level of Druid, the message is displayed, “You have fained the woodland stride class feat!” However, this feat does not appear under the FEAT command, despite having an associated HELP file.
    \/s
    ~
    Name Navi~
    IdNum 3052
    Dated 1522660669
    Level 2
    Room 145202
    Flags 0 0 0 0
    End
    Text need new use-magic helpfile~
    Body it is obsolete…check all skill help files while at it.
    ~
    Name Ornir~
    IdNum 162
    Dated 1522664539
    Level 34
    Room 1204
    Flags 0 0 0 0
    End

    in reply to: HELP FILES #2717
    mosheh
    Keymaster

    Format for helpfile submissions:

    Tag: keyword for this helpfile, used for editing the file and ‘ease of finding entry’ – example: helper

    Keywords: when someone types help xxx, it will try to find the helpfile based on keywords – example: helper help-write-helpfiles

    Minimum level: the level you need to be to read this helpfile – unless it is a staff-only command, this should be just 0 (zero)

    Entry: The helpfile content, you can use colors, and we also are habitual to add a “See also” section on the bottom for related keywords – example:

    Helper is the title for the position of the individual(s)
    responsible for helping compile and organize community
    contributed help files and guides.

    See also: Helpfiles

    in reply to: Cleric: Righteous or not? #2584
    mosheh
    Keymaster

    Great feedback!

    in reply to: Full Import of In-Game Idea Submissions #2582
    mosheh
    Keymaster

    Text ideas have been moved~
    Body to the forums
    ~
    Name Zusuk~
    IdNum 1
    Dated 1513945318
    Level 34
    Room 1208
    Flags 3 0 0 0
    End
    Text be able to see your mount in the room?~
    Body Hard to tell if ive left him behind when you “look” and can’t see it.
    ~
    Name Aen~
    IdNum 2351
    Dated 1514014525
    Level 8
    Room 6703
    Flags 0 0 0 0
    End
    Text The poofin and poofout has a variable set that makes it always start with your name no matter what sort of message you wish it to be. Maybe change it so the variable can be called anywhere in a sentence instead of being set~
    Body The poofin and poofout has a variable set that makes it always start with your name no matter what sort of message you wish it to be. Maybe change it so the variable can be called anywhere in a sentence instead of being set
    .s
    q
    ~
    Name Mithas~
    IdNum 1017
    Dated 1514069311
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text Poofin and Out~
    Body Poofin and Poofout has a variable set right now that forces your name to be called before any custom poof.
    ~
    Name Mithas~
    IdNum 1017
    Dated 1514069413
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text somehow make wizard mobs not cast invis on themselves~
    Body Lots of these buggers just plum go un-noticed and un-killed
    due to not many people poppin see invis all the while…?
    ~
    Name Aen~
    IdNum 2351
    Dated 1514102329
    Level 10
    Room 40431
    Flags 0 0 0 0
    End
    Text maybe make it so your horse doesnt rescue you~
    Body Or at least he doesnt rescue you until your at a certain percentage of hp
    remaining…?
    ~
    Name Aen~
    IdNum 2351
    Dated 1514102518
    Level 10
    Room 40431
    Flags 0 0 0 0
    End
    Text maybe get armor for your mount somehow?~
    Body see title
    ~
    Name Aen~
    IdNum 2351
    Dated 1514102674
    Level 10
    Room 40431
    Flags 0 0 0 0
    End
    Text wilderness caravans!~
    Body yes!
    ~
    Name Wolves~
    IdNum 430
    Dated 1514174636
    Level 32
    Room 1004000
    Flags 0 0 0 0
    End
    Text Styles for monks!~
    Body Reading on rpgbot.net about different monk styles they have. Would be
    super cool to put those in! Tiger style sounds fun, as does pummelling style
    panther style, mantis, jabbing style, the list goes on!
    ~
    Name Fallenleaves~
    IdNum 2344
    Dated 1514352340
    Level 12
    Room 6706
    Flags 0 0 0 0
    End
    Text Please allow users to use the who command when mining/harvesting~
    Body Please allow users to use the who command when mining/crafting/harvesting
    ~
    Name Ebete~
    IdNum 2388
    Dated 1514434913
    Level 1
    Room 14122
    Flags 0 0 0 0
    End
    Text unconciousness~
    Body it feels strange when you have an unconcious foe and you either miss or they dodge etc
    ~
    Name Vyk~
    IdNum 2386
    Dated 1514441864
    Level 4
    Room 145379
    Flags 0 0 0 0
    End
    Text add a group disband command~
    Body That.
    ~
    Name Wolves~
    IdNum 430
    Dated 1514609142
    Level 32
    Room 101783
    Flags 0 0 0 0
    End
    Text a newbie helper flag in who list?~
    Body Save maybe like ( CNH n) at the end of the title. Could give to ornir myself
    and zusuk. And also to thewk, hes been super helpful to new people. Maybe
    mention the flag in the opening tutorial etc.
    ~
    Name Wolves~
    IdNum 430
    Dated 1514612299
    Level 32
    Room 28400
    Flags 0 0 0 0
    End
    Text hitting rage while under rage shouldnt end your current rage~
    Body Would be nice if there was a de-rage command, or something similar
    to acheive this….? 🙂
    ~
    Name Mailg~
    IdNum 450
    Dated 1514614798
    Level 21
    Room 23808
    Flags 0 0 0 0
    End
    Text maybe instead of fully spliting the exp in a party….~
    Body Split it then add a litle bit based on how many people are in the group and
    add a bit more the more people are in the group, as an incentive to group?
    ~
    Name Mailg~
    IdNum 450
    Dated 1514620126
    Level 22
    Room 23826
    Flags 0 0 0 0
    End
    Text In game cmd for translating world map coords to wilderness coords~
    Body GO!
    ~
    Name Wolves~
    IdNum 430
    Dated 1514660927
    Level 32
    Room 1004001
    Flags 0 0 0 0
    End
    Text Stepwalk!!!~
    Body Would be super cool if there could be a command like stepwalk, that walks you
    through a zone number by number sequentialy, forewards or backwards. Like type
    stepwalk to enter step walk mode in room 7700. Now all you can move is north or
    south(but not south in the first room). North will take you to room 7701
    regardless of exits etc. Once in room 7701 north again takes you to 7702, and
    now south will take you to room 7700! How sweet would that be? Would make
    going through zones needing revamps a lot easier, especially these massive
    complex homeland zones.
    ~
    Name Wolves~
    IdNum 430
    Dated 1514739093
    Level 32
    Room 127500
    Flags 0 0 0 0
    End
    Text Group promote command~
    Body Make it so the leader can just pass leader off to another
    party member(not charmies of course)
    ~
    Name Querl~
    IdNum 2341
    Dated 1514914254
    Level 21
    Room 23818
    Flags 0 0 0 0
    End
    Text Archmage prc~
    Name Ornir~
    IdNum 162
    Dated 1514925031
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text show player names of shapeshifted folks for imms~
    Body yes?
    ~
    Name Wolves~
    IdNum 430
    Dated 1514925330
    Level 32
    Room 7717
    Flags 0 0 0 0
    End
    Text order who list by level~
    Body yes?
    ~
    Name Wolves~
    IdNum 430
    Dated 1514928930
    Level 32
    Room 7717
    Flags 0 0 0 0
    End
    Text Clarify feats in ‘Study’ tutorial room~
    Body The ‘STUDY’ room in the tutorial should either suggest not choosing any feats immediately, or should tell the user that they can see more feats by assigning their stat points, exit/saving, and then re-entering the study menu.
    Alternatively, the RESPEC command ought to be available in that room, to try different things without having to level up to 2 first.
    ~
    Name Colla~
    IdNum 2404
    Dated 1514997648
    Level 1
    Room 14105
    Flags 0 0 0 0
    End
    Text help file submit feature~
    Body A command or place to send player written help files that could go to a place to be approved or edited.
    ~
    Name Yuu~
    IdNum 2224
    Dated 1515024999
    Level 10
    Room 103154
    Flags 0 0 0 0
    End
    Text order group view to show most hurt people on top~
    Body this would be nifty fo healers.
    ~
    Name Mailg~
    IdNum 450
    Dated 1515030457
    Level 25
    Room 23812
    Flags 0 0 0 0
    End
    Text show room vnums next to exits for imms~
    Body nice qol upgrade imho
    ~
    Name Wolves~
    IdNum 430
    Dated 1515032321
    Level 32
    Room 109268
    Flags 0 0 0 0
    End
    Text donate~
    Body donate, junk, etc… should be in the tutorial
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515049835
    Level 34
    Room 159102
    Flags 0 0 0 0
    End
    Text Dismiss Spells~
    Body Add the ability to dismiss ongoing beneficial effects with
    the dismiss command or another command similar.
    Let me clear off battletide/transformation when I need to
    heal and then re-cast it if I want to re-use the spell slots.
    ~
    Name Cephalus~
    IdNum 2401
    Dated 1515095948
    Level 19
    Room 24717
    Flags 0 0 0 0
    End
    Text make it so players can toggle the frequency of hints~
    Body Be neat to do this due to the spam the xurrent speed of hint display is at.
    ~
    Name Wolves~
    IdNum 430
    Dated 1515104199
    Level 32
    Room 180271
    Flags 0 0 0 0
    End
    Text Charmee’s – No Rescue Preference~
    Name Cephalus~
    IdNum 2401
    Dated 1515112157
    Level 20
    Room 24763
    Flags 0 0 0 0
    End
    Text Charmee – No Rescue~
    Body A toggle or preference to disable charmee’s from rescuing me in combat would
    be nice. I’m a better tank than they are and it costs me a couple
    hits in combat as I drop out of the fight and re-enter.
    ~
    Name Cephalus~
    IdNum 2401
    Dated 1515112188
    Level 20
    Room 24763
    Flags 0 0 0 0
    End
    Text Mudlet GUI – Tank HP Bar~
    Body Would it be possible to add a second Tank HP bar in a fight? Preferably only
    when the game detects you aren’t the tank. But even if it just mimics your
    own HP, I think that’d be worth it for the times when charmee’s are in front.
    ~
    Name Cephalus~
    IdNum 2401
    Dated 1515112424
    Level 20
    Room 24767
    Flags 0 0 0 0
    End
    Text Hint Feed~
    Body Make this so they are numbered at the top of each hint, and give players the
    opertunity to stop seeing certain hints that they don’t want to see anymore.
    ~
    Name Wolves~
    IdNum 430
    Dated 1515121684
    Level 32
    Room 810
    Flags 0 0 0 0
    End
    Text GUI idea~
    Body Maybe makeit so you can pop out the chat tabs into a resizeable window? (mini
    console? )
    and that would also make the map fill in the empty space?
    maybe make all the windows have that functionality?
    ~
    Name Wolves~
    IdNum 430
    Dated 1515180824
    Level 32
    Room 145216
    Flags 0 0 0 0
    End
    Text add capability to access spell helpfiles in spell selection menus~
    Body this
    ~
    Name Wolves~
    IdNum 430
    Dated 1515261142
    Level 32
    Room 40426
    Flags 0 0 0 0
    End
    Text it’d be nice if kills by summoned followers counted as kills by me for quest purposes~
    Body It’d be nice if kills by summoned followers counted as kills by me for quest purposes.
    Not a high priority but it’d be useful.
    ~
    Name Conradin~
    IdNum 2392
    Dated 1515336412
    Level 10
    Room 5942
    Flags 0 0 0 0
    End
    Text armory gear swapping system thing stuff~
    Body yes
    ~
    Name Wolves~
    IdNum 430
    Dated 1515359040
    Level 32
    Room 101775
    Flags 0 0 0 0
    End
    Text Mirror Image~
    Body A way to show how many mirror images remain (either in aff or one of the other stat screens)
    ~
    Name Cephalus~
    IdNum 2401
    Dated 1515455251
    Level 25
    Room 14100
    Flags 0 0 0 0
    End
    Text Add either a new spell to detect chaos/order or add functionality to the Detect Alignment spell to do so. It makes sense.~
    Name Arturo~
    IdNum 2445
    Dated 1515568585
    Level 5
    Room 6777
    Flags 0 0 0 0
    End
    Text Detecting chaos/order~
    Body Add either a new spell to detect chaos/order or add functionality to the Detect Alignment spell to do so. It makes sense.
    ~
    Name Arturo~
    IdNum 2445
    Dated 1515568615
    Level 5
    Room 6777
    Flags 0 0 0 0
    End
    Text An option to toggle on the ‘time’ to be visible next to health/mana/movement on the prompt~
    Body An option to toggle on the ‘time’ to be visible next to health/mana/movement on the prompt
    ~
    Name Landeil~
    IdNum 2441
    Dated 1515683927
    Level 7
    Room 6725
    Flags 0 0 0 0
    End
    Text an in game todo list, like bug or idea, that we can grab by person, would be nice.~
    Body todo ornir submit Tell Zusuk about my todo list!
    ~
    Name Ornir~
    IdNum 162
    Dated 1515832060
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text cleric creatures~
    Body I think it would be a unique idea for any class that has the ability to summon creatures, should have some flavor in differentiating the types of creatures. Such example would be clerics summoning angel types, like cherub(i), deva(ii), archangel(v), seraphim, etc..
    ~
    Name Gabraeon~
    IdNum 2013
    Dated 1515856587
    Level 10
    Room 145201
    Flags 0 0 0 0
    End
    Text The Mudlet script is great and it’s a fantastic way to ease new people into the game! Here’s an idea for it: how about showing the action and attack queues somehow? It is one of the most novel aspects of combat and it would help manipulating them. Something similar could be said of spell slots/memorization, but I haven’t played a caster class yet so not sure how useful it would be. Thanks!~
    Body The Mudlet script is great and it’s a fantastic way to ease new people into the game! Here’s an idea for it: how about showing the action and attack queues somehow? It is one of the most novel aspects of combat and it would help manipulating them. Something similar could be said of spell slots/memorization, but I haven’t played a caster class yet so not sure how useful it would be. Thanks!
    ~
    Name Mass~
    IdNum 2452
    Dated 1515858726
    Level 10
    Room 40431
    Flags 0 0 0 0
    End
    Text when using detect align spell~
    Body Make it so when things are neutral, it says like (grey aura) instead of showing
    no aura. Makes people’s first thought that the spell isn’t working if there are
    only neutral mobs about them(which is often the case as theres tons of neutral
    mobs in the starting areas it seems.
    ~
    Name Wolves~
    IdNum 430
    Dated 1515869424
    Level 32
    Room 40429
    Flags 0 0 0 0
    End
    Text Extremely offputting affections~
    Body I gotta say, so far blindness, poison and disease have been by far the most offputting elements of the game. Poison and disease last an extremely long time. ‘Blindness is basically equivalent to having to sit out for 3 minutes. I’d recommend drastically reducing the duration of them all, specifically blindness. You’d still get as much combat nuance, and they won’t be as offputting.
    ~
    Name Mass~
    IdNum 2452
    Dated 1515873437
    Level 11
    Room 6746
    Flags 1 0 0 0
    End
    Text Grouping incentive suggestions~
    Body Considering as it is, grouping halves the experience you gain per kill and may drop it further if there’s more than one additional player in the party… Why not make it give you the base experience you’d get, then apply a small bonus per player in the party for everyone in it, something like +10% to +20% bonus exp per player within level range in the party? That’d give a lot of incentive to group up for the purpose of getting experience. As far as level range for the benefit goes, I’d say make it within

    ~
    Name Roran~
    IdNum 2451
    Dated 1515889193
    Level 15
    Room 145202
    Flags 0 0 0 0
    End
    Text Riposte cleaves~
    Body It appears that riposte attacks (from total defense) are not capable of cleaving. Please consider allowing it to buff tanks damage output in multitarget tanking situations, thanks!
    ~
    Name Mass~
    IdNum 2452
    Dated 1515890222
    Level 12
    Room 40602
    Flags 0 0 0 0
    End
    Text add a prefedit option to hide combat info, such as your hp and position, and target’s hp and position. Desirable by those using the MUDlet GUI, as this info is shown in the GUI. A second toggle that shows only who the current target is, or perhaps show that text as an overlay on the enemy hp bar if not already there.~
    Name Gicker~
    IdNum 184
    Dated 1515893880
    Level 32
    Room 1208
    Flags 0 0 0 0
    End
    Text PrefEdit Prompt Suggestion~
    Body Add a prefedit option to hide combat info, such as your hp and position, and
    target’s hp and position. Desirable by those using the MUDlet GUI, as this info
    is shown in the GUI. A second toggle that shows only who the current target is,
    or perhaps show that text as an overlay on the enemy hp bar if not already
    there.
    ~
    Name Gicker~
    IdNum 184
    Dated 1515893896
    Level 32
    Room 1208
    Flags 0 0 0 0
    End
    Text eqrating~
    Body eqrating damroll 5 – show all items 5 damroll or higher in game
    ~
    Name Zusuk~
    IdNum 1
    Dated 1515909083
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text if you already have too many summoned creatures….~
    Body save
    when you cast mummy dust, it shouldnt incur the spell cooldown if the mob
    isnt summoned….
    ~
    Name Querl~
    IdNum 2341
    Dated 1515922173
    Level 23
    Room 23802
    Flags 0 0 0 0
    End
    Text MAX HP/MV Spells~
    Body These spells, like expeditious retreat and false life, should also increase
    current HP/MV when they are cast so the person doesn’t have to rest
    and recuperate the added MX HP/MV. Especially important for expeditious
    retreat as the duration is pretty short to begin with.
    ~
    Name Valos~
    IdNum 2444
    Dated 1515967203
    Level 10
    Room 40400
    Flags 0 0 0 0
    End
    Text mosaic cave~
    Body gibbering moutherx2 casters x2 by drop down stone doors
    ravener behemoth by lock, with minions. guardian statue engages ravener

    early in cave, can find crystals to activate statue. clues to command words for release at alerion, in the cave, at troll king, etc.
    ~
    Name Ornir~
    IdNum 162
    Dated 1515978789
    Level 34
    Room 40600
    Flags 0 0 0 0
    End
    Text Should have an icon in the GUI when you get knocked down.~
    Body Should have an icon to show you are not standing.
    ~
    Name Bruntis~
    IdNum 2482
    Dated 1515980053
    Level 7
    Room 145339
    Flags 0 0 0 0
    End
    Text Spell: Disintegrate~
    Body Disintegrate, for Wizards, is one of my all time favorite spells, and is probably the best attack spell for transmutation wizards.
    ~
    Name Terris~
    IdNum 2487
    Dated 1515989304
    Level 1
    Room 14100
    Flags 0 0 0 0
    End
    Text PrC suggestion~
    Body Gotta say, I’ve always loved the Mystic Theurge, in theory-crafting, but I’ve never been able to play one high enough to see it come to all its full and glorious power. I think a MUD environment would be a much more conducive place to that class. =)
    ~
    Name Terris~
    IdNum 2487
    Dated 1516002654
    Level 3
    Room 145209
    Flags 0 0 0 0
    End
    Text Treat~
    Body Treat is currently a swift action, apparently. Seems this is a bit ‘strong’.
    ~
    Name Terris~
    IdNum 2487
    Dated 1516009337
    Level 4
    Room 145335
    Flags 0 0 0 0
    End
    Text For the game’s provided GUI, having a tab that shows casters how many spell slots/spells prepared that they have left would be nifty.~
    Name Svenul~
    IdNum 2418
    Dated 1516038589
    Level 4
    Room 5928
    Flags 0 0 0 0
    End
    Text bard song in prompt~
    Body that
    ~
    Name Brin~
    IdNum 2499
    Dated 1516039601
    Level 7
    Room 145201
    Flags 0 0 0 0
    End
    Text GUI Suggestion~
    Body On the affects tab, perhaps include cooldowns.
    ~
    Name Valos~
    IdNum 2444
    Dated 1516142508
    Level 12
    Room 6759
    Flags 0 0 0 0
    End
    Text Improved consider~
    Body It would be great if the ‘consider’ command (or a new ‘lorecon’ one) would compare your attack values to the monster’s defenses and vice versa.
    For example, my attack bonus is 8 with my primary weapon and the rat has an AC of 12: “It will be trivial for you to hit this monster”. Its hitroll is 1 and my AC is 21: “It can barely scratch you.”
    For other combinations, it could be something like “You will have a hard time landing a blow.” and “It will hit you all the time.”
    It’s still not as detailed as using lore to actually look at the raw numbers, but more useful than just comparing levels.
    ~
    Name Colla~
    IdNum 2404
    Dated 1516146289
    Level 6
    Room 115508
    Flags 0 0 0 0
    End
    Text Daily Bonuses~
    Body I saw some discussion on daily tasks yesterday or the day before. Perhaps
    completing daily tasks could award a random magic item or something for your
    level. And another idea (I stole from Dungeons and Dragons Online MMO) is to
    have like a daily dice thing, where each day you can roll for some free bonuses,
    like an exp orb that you can use for some free exp, some helpful potiuons maybe,
    some gold, with the higher rolls giving better goodies.
    ~
    Name Gicker~
    IdNum 184
    Dated 1516206864
    Level 32
    Room 1208
    Flags 0 0 0 0
    End
    Text banking~
    Body Would be nice to have access to a vault in bank to store crafting items and or items wishing to be saved, perhaps a set number of items with a stack limit
    ~
    Name Thewk~
    IdNum 2377
    Dated 1516207683
    Level 30
    Room 103021
    Flags 0 0 0 0
    End
    Text room flag~
    Body no death room flag, to build arena’s for characters to duel in without losing xp
    ~
    Name Thewk~
    IdNum 2377
    Dated 1516207782
    Level 30
    Room 103021
    Flags 0 0 0 0
    End
    Text Some hate this, I love this. Ability to toggle a reminder to vote for the MUD. Like Aardwolf (i know…). If someone wants to support the MUD, why not give them the option to be reminded, right? Just add *VOTE* in the prompt. This is not on by default. Once they voted, they type “ivoted” and it disappears for 13 hours.~
    Body Some hate this, I love this. Ability to toggle a reminder to vote for the MUD. Like Aardwolf (i know…). If someone wants to support the MUD, why not give them the option to be reminded, right? Just add *VOTE* in the prompt. This is not on by default. Once they voted, they type “ivoted” and it disappears for 13 hours.
    ~
    Name Opie~
    IdNum 1086
    Dated 1516210529
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text Voting~
    Body When voting, have people go to Luminarimud.com/vote and just have a simple splash page where they can push the vote buttons instead of having them go to each individual website. Also looks better to have “Vote for LuminariMUD: http://www.LuminariMUD.com/vote&#8221; then other website links.
    ~
    Name Opie~
    IdNum 1086
    Dated 1516210554
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text housing~
    Body Instead of just coins, perhaps using crafting materials as well to purchase houses
    Ie: 1 room house 2 million gold, 100 logs, 50 iron, 25 hemp
    2 room house 3 million gold , 200 logs, 75 iron, 50 hemp
    3 room house 5 million gold, 400 logs, 150 iron, 100 hemp
    etc etc etc
    ~
    Name Thewk~
    IdNum 2377
    Dated 1516210629
    Level 30
    Room 120801
    Flags 0 0 0 0
    End
    Text Who List~
    Body Combine imms and mortals. Just makes it look cleaner. Also the spacing. If there’s deadspace, remove it.

    Just making it one big who list may seem more appealing.
    ~
    Name Opie~
    IdNum 1086
    Dated 1516220488
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text Hints~
    Body Those are some very big hints.. Maybe a hints tab on MUDLet? I know hints are toggle, but still…
    ~
    Name Opie~
    IdNum 1086
    Dated 1516221341
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text Cleric level 1 spells~
    Body Seems like there should be a level 1 light spell for clerics. I’m pretty sure in tabletop, this is actually a level -0- spell. Which we don’t have at all. Also, bless is level 3 I understand? That should -definitely- be in the cleric’s level 1 repetoir. Thanks!
    ~
    Name Xelar~
    IdNum 2536
    Dated 1516256808
    Level 3
    Room 145377
    Flags 0 0 0 0
    End

    in reply to: CLASS BUILDS #2527
    mosheh
    Keymaster

    We have a bard submission here:

    Guide: Building a Bard

    We have a defensive warrior submission here:

    Character Build: Defensive Warrior

    in reply to: Full Import of In-Game Idea Submissions #2517
    mosheh
    Keymaster

    Text zusuk – spell recovery feat(s)~
    Body the idea is that when you see this:

    You have recovered a spell slot: 2.
    you get a random % chance to recover an additional spell slot for having the feat.

    just an idea!
    ~
    Name Rave~
    Notes recieved, we want to implement this, on the todo list

    -zusuk
    ~
    IdNum 862
    Dated 1411500712
    Level 8
    Room 145202
    Flags 0 0 0 0
    End
    Text add more modes of xp gain besides damage~
    Body like tank xp, healing xp, maybe buff xp?
    ~
    Name Zusuk~
    IdNum 1
    Dated 1412170879
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Empty Equipment Slots~
    Body Could we have a Prefedit Toggle to show/hide empty EQ slots when we do ‘eq’?
    ~
    Name Sumara~
    IdNum 597
    Dated 1412266445
    Level 9
    Room 144
    Flags 0 0 0 0
    End
    Text Maintaining Knowledge of Identified Items~
    Body There are a lot of items in this MUD, especially random magical drops
    with random names. Keeping track of stats and constantly IDing
    items you have already identified but forgotton the stats has been
    commonplace with me. If there was a way that once an item was
    identified, then forever afterwards, all you needed to do was
    stat it (or whatever command) to see the stats again without
    having to buy another scroll. That would be great :).
    ~
    Name Nitelite~
    IdNum 880
    Dated 1412327258
    Level 21
    Room 145204
    Flags 0 0 0 0
    End
    Text Lore on containers~
    Body How about having Lore check and show the % full capacity of a container on Lore?
    ~
    Name Sumara~
    IdNum 597
    Dated 1412701553
    Level 10
    Room 100
    Flags 0 0 0 0
    End
    Text Autoconsider~
    Body This idea comes from the tedium of having to ‘con ‘ for every mob in a
    new area, which is… Not fun. On my home mud we have an Autocon, or
    Autoconsider, toggle option in our preferences. It toggles on either a full
    word or just a letter showing the Consider ranking for the mob, in the mob’s
    short description. For instance: “(trivial) A rabbit bounces around here.” Or
    “(t) A rabbit bounces around here.” The rankings we have are:
    trivial/easy/even/challenging/difficult/uber. This helps GREATLY, es
    ~
    Name Aramus~
    IdNum 596
    Dated 1413211059
    Level 14
    Room 145202
    Flags 0 0 0 0
    End
    Text Weapon Focus: Shield~
    Body Ability to select your shield for a Weapon Focus feat, adding the the to hit/damage chances for shield specializers.
    ~
    Name Aramus~
    IdNum 596
    Dated 1413557518
    Level 20
    Room 23806
    Flags 0 0 0 0
    End
    Text floating-disc spell for casters~
    Body so they can carry more loot!
    (lack of strength)
    ~
    Name Zusuk~
    IdNum 1
    Dated 1413736535
    Level 34
    Room 7582
    Flags 0 0 0 0
    End
    Text zusuk – add social media widgets~
    Body make sure you add a twitter/fb/google+ widget to the website

    ~
    Name Zusuk~
    IdNum 1
    Dated 1414152893
    Level 34
    Room 1207
    Flags 0 0 0 0
    End
    Text ‘improvised’ weapon type~
    Body Ashenport has several weapons that would fall under the ‘improvised’ weapon type : a nail, a hook, etc. We need to have a type like this to hold these types of weapons.

    ~
    Name Zusuk~
    IdNum 1
    Dated 1414655498
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text traps~
    Body Add Leave Room trap.
    When choosing DC have it numbered 1-3
    ~
    Name Treyorn~
    IdNum 706
    Dated 1415109484
    Level 34
    Room 40426
    Flags 0 0 0 0
    End
    Text equipment sets~
    Body a player types eqset save (name of set),and it saves the suit they are wearing for quick access, then all they have to do is type eqset (name) and it puts on all the gear saved for that set given that you have it all still
    have 4 or 5 slots so you can switch between your sets of gear and never have to remove anything!
    ~
    Name Akuru~
    IdNum 975
    Dated 1415149465
    Level 4
    Room 145200
    Flags 0 0 0 0
    End
    Text defensive combat maneuvers~
    Body we need to research this, also consider spending actions to
    to counter-attack defensive maneuevers, etc

    ~
    Name Zusuk~
    IdNum 1
    Dated 1415822204
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text dg script saving throw checks~
    Body Please add saving throw checks into dg scripts.
    ~
    Name Nerian~
    IdNum 212
    Dated 1417457428
    Level 31
    Room 1204
    Flags 0 0 0 0
    End
    Text Add flag for NO CORPSE~
    Name Ornir~
    IdNum 162
    Dated 1428483396
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text thrown weapon mechanic~
    Body todo for zusuk
    ~
    Name Zusuk~
    IdNum 1
    Dated 1429617161
    Level 34
    Room 1207
    Flags 0 0 0 0
    End
    Text monk gloves~
    Body we desperately need to implement monk gloves, so they can get an enhancement bonus, etc
    despite having now weapons

    ~
    Name Zusuk~
    IdNum 1
    Dated 1431606825
    Level 34
    Room 11728
    Flags 0 0 0 0
    End
    Text really work on balancing treasure drops and crafting~
    Body really important thing to do, thinks are really whacky right now
    ~
    Name Zusuk~
    IdNum 1
    Dated 1431684625
    Level 34
    Room 1206
    Flags 0 0 0 0
    End
    Text zusuk todo~
    Body crafting crystals, make their apply values be moved over instead
    of using their level

    ~
    Name Zusuk~
    IdNum 1
    Dated 1432054896
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text grapple suggestions from ornir~
    Body look in room
    grapple should be a state like standing/reclining
    change freegrapple to release
    ~
    Name Zusuk~
    IdNum 1
    Dated 1432292168
    Level 34
    Room 1207
    Flags 0 0 0 0
    End
    Text charts command~
    Body for spell slots, etc
    ~
    Name Zusuk~
    IdNum 1
    Dated 1432889031
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Unlockable feats~
    Body Make feats that can be unlocked using account xp
    ~
    Name Ornir~
    IdNum 162
    Dated 1434014394
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text another helpful thing for screenreader users~
    Body Any way that the wild shape menu could be divided?
    So instead of when I type wild I get this huge long list, something like wild small, medium and alrge?
    or wild i ii and iii? just a way to see each category in its own list would be a lot easier to navigate if possible.
    thanks for reading!
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1434148649
    Level 9
    Room 6709
    Flags 0 0 0 0
    End
    Text another screenreader thing~
    Body If there isn’t already, maybe I just haven’t seen it, but a way for me to just see my stats, without having to look through score?
    Like a stats command that would show stats line.
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1434151918
    Level 10
    Room 40400
    Flags 0 0 0 0
    End
    Text paladin mounts similar to druid companion~
    Body I briefly mentioned this in my bug, but maybe paladins can have alist of mount types?
    Perhaps more impressive ones like dragon at higher levels?
    Een if it’s just a variety of horse colors, just could be interesting.
    ~
    Name Talana~
    IdNum 1188
    Dated 1434170461
    Level 7
    Room 5938
    Flags 0 0 0 0
    End
    Text poisonmaking~
    Body YES!
    ~
    Name Zusuk~
    IdNum 1
    Dated 1434615230
    Level 34
    Room 1206
    Flags 0 0 0 0
    End
    Text mining/smelting~
    Body Instead of mining and your loot from the harvest be, for example an iron bar. I think it would be cooler if you got say iron ore etc etc. Then add a new crafting skill called smelting where iron ore becomes iron bars. Or iron ore and tin ore become bronze. Add forges in the major towns like Ashenport for this skill. Just make it a crafting station but name it forge. The better the material i.e steel the more ore it costs to make a bar. Just a thought.
    ~
    Name Reinhart~
    IdNum 1189
    Dated 1434645070
    Level 7
    Room 145200
    Flags 0 0 0 0
    End
    Text molds~
    Body we needs to add more molds, update our current list, and add
    more mold shops
    ~
    Name Zusuk~
    IdNum 1
    Dated 1435146332
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text agil maneuvers~
    Body add it already
    ~
    Name Zusuk~
    IdNum 1
    Dated 1435232754
    Level 34
    Room 11706
    Flags 0 0 0 0
    End
    Text mount ideas~
    Body a demount attack?
    knockdown horse or rider should cause a ride check to dismount
    ride check to use 2h weapons
    ride check to enter “indoor” rooms
    ride check to pick up objects off the ground
    etc…
    ~
    Name Zusuk~
    IdNum 1
    Dated 1435313626
    Level 34
    Room 1206
    Flags 0 0 0 0
    End
    Text add bows to crafting mold shops~
    Body I feel left out! lol
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1435380936
    Level 15
    Room 368
    Flags 0 0 0 0
    End
    Text Combat Brief~
    Body It’d be cool if you could turn on a “combat brief” option that condenses rounds into 1 or 2 posts. But, idk how hard that would be. :v
    ~
    Name Neiska~
    IdNum 1191
    Dated 1435703127
    Level 27
    Room 370
    Flags 0 0 0 0
    End
    Text ac bonus for dragon polymorph?~
    Body since scales and all
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1435713895
    Level 17
    Room 145200
    Flags 0 0 0 0
    End
    Text issues with dollhouse~
    Body not triggering on says vnums:
    11839 11838 11811 11813
    ~
    Name Zusuk~
    IdNum 1
    Dated 1436336431
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Mounted (Position)~
    Body Updating “Pos:” in the score sheet to show when a player is Mounted, would be neato mosquito. 🙂
    ~
    Name Neiska~
    IdNum 1191
    Dated 1436341898
    Level 30
    Room 370
    Flags 0 0 0 0
    End
    Text compare command, helps people learn which stats are best for their class on items, and why one is better than another~
    Body compare command
    helpa people to learn and understand which stats on equipment is best for their chosen class, and why one is better than another.
    ~
    Name Vision~
    IdNum 1236
    Dated 1436526573
    Level 11
    Room 6731
    Flags 0 0 0 0
    End
    Text Prefedit prompt~
    Body A brief explaination/description for each of the toggleable prompt flags. Actions? Memtimes? etc
    some of us have no clue what some of these even are.
    ~
    Name Caligula~
    IdNum 1238
    Dated 1436598927
    Level 10
    Room 29005
    Flags 0 0 0 0
    End
    Text spells ~
    Body Add the line from score to show HOW to memorize/pray/commune/abjure that type of spells
    ~
    Name Caligula~
    IdNum 1238
    Dated 1436642801
    Level 13
    Room 29002
    Flags 0 0 0 0
    End
    Text swim feat when in crocodile form~
    Body Well that’s pretty much it lol.
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1436653651
    Level 28
    Room 125004
    Flags 0 0 0 0
    End
    Text falcon as addition to druid/ranger animal companion list~
    Body No game related or awesome reason, I just always have liked falcons lol
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1436653735
    Level 28
    Room 125006
    Flags 0 0 0 0
    End
    Text couple thoughts on archery~
    Body So maybe I just haven’t found the right places but, there doesn’t seem to be a way to craft my own bow types.
    At least, for example, in sanctus, I didn’t see any molds for bows in the craft mold shops.
    If we could craft our own bows, I just think that would be a fun addition, like longbow or crossbow and such.
    And along those lines, maybe some kind of skill to fletch your own arrows, as long as you were in some kind of forest or wooded area?
    And lastly, some skill to poison your arrows?
    Just some of my random thoughts, thanks for reading!
    ~
    Name Kylidrah~
    IdNum 1183
    Dated 1436734861
    Level 28
    Room 23803
    Flags 0 0 0 0
    End
    Text undead followers~
    Body Can we order them to eat corpses to regain health? that would just be fun and fitting lol
    ~
    Name Casandra~
    IdNum 1251
    Dated 1437804922
    Level 9
    Room 23513
    Flags 0 0 0 0
    End
    Text Starting items~
    Body Everything is iron and Druids can’t use those thinf!
    ~
    Name Rache~
    IdNum 1279
    Dated 1440127923
    Level 1
    Room 14100
    Flags 0 0 0 0
    End
    Text More weapons with charge ability~
    Body not just lances, but spears and halberds and glaives and such.
    ~
    Name Aylella~
    IdNum 1280
    Dated 1440500213
    Level 9
    Room 29011
    Flags 0 0 0 0
    End
    Text MSDP Variables Help File~
    Body It would be nice for players to find out what MSDP variables are supported in
    the mud for their clients. This could be done with either a help file,
    documentation on the website or both. 🙂
    ~
    Name Drayse~
    IdNum 1252
    Dated 1441576027
    Level 2
    Room 145202
    Flags 0 0 0 0
    End
    Text pets~
    Body I played a D20 mud with the same engine where they had a “callmount” command. This let you keep your pet after logging out.
    That would be much appreciated, as I spend most of my money on mounts, and I can’t recover it until you re-open the Quest Emporium in Graven Hollow because
    no shops will buy my loot
    ~
    Name Bogen~
    Notes like a stabling system
    ~
    IdNum 1288
    Dated 1442088975
    Level 9
    Room 145200
    Flags 0 0 0 0
    End
    Text memorizing your spells~
    Body comm
    Meming one spell at a time is incredibly painful, so is typing commune after a spell mems to resume meming. I made a triggle to type commune after a spell is memed to combat that.
    Also, if theres a spell i need at the bottom of the list, i have to wait for all prior spells to mem first. Its bad enough its 80seconds, they should all count down together.
    ~
    Name Froste~
    Notes PRIORITIZE command for mem queue!
    ~
    IdNum 1420
    Dated 1449883605
    Level 7
    Room 145204
    Flags 0 0 0 0
    End
    Text Party level~
    Body It would be nice for when using the con command while in a group that it could calculate the combined party CR when advising how challenging it would be.
    ~
    Name Tristan~
    IdNum 1378
    Dated 1449951162
    Level 20
    Room 145201
    Flags 0 0 0 0
    End
    Text Party affects~
    Body It would be ideal to be able to see what affects summons and other party member have active so that one can maintain proper protections and buffs.
    ~
    Name Alduran~
    IdNum 1379
    Dated 1450227539
    Level 8
    Room 145201
    Flags 0 0 0 0
    End
    Text wizard training mansion strength rune~
    Body As much as I like the +8 strength bonus it means my newbie wizard can run with 18 str and do serious melee damage – should it be reduced to +4?
    ~
    Name Marton~
    IdNum 1431
    Dated 1450249113
    Level 5
    Room 5930
    Flags 0 0 0 0
    End
    Text Need an event management view.~
    Body As the MUD gets more complex, there is a need to be able to view the events on players, objects and rooms.

    I suggest we start with players, allowing an immortal to view the events that exist on a player, including details such as the string variable if it exists. Other important information is expiration time, remaining time, etc. Perhaps it would make sense to document events in the code as well so that when we view events on a player the description is readily available to view in the game.
    ~
    Name Ornir~
    IdNum 162
    Dated 1450268692
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Titles~
    Body So, currently if you set a custom title it is replaced once you go up a tier in the standard titling system. If there is a custom title set, it would be neat to not have it replaced unless the custom title was removed.
    ~
    Name Tristan~
    IdNum 1378
    Dated 1450401005
    Level 23
    Room 1906
    Flags 0 0 0 0
    End
    Text compare command~
    Body having a command to compare 2 items will be a quality of life improvement. thanks
    ~
    Name Timang~
    IdNum 1421
    Dated 1450635145
    Level 7
    Room 145352
    Flags 0 0 0 0
    End
    Text exp loss on death~
    Body add a cap on how much exp is lost on subsequent deaths
    ~
    Name Timang~
    IdNum 1421
    Dated 1450692312
    Level 7
    Room 14100
    Flags 0 0 0 0
    End
    Text tutorial+mxp~
    Body make all the help references clickable in the tutorial
    ~
    Name Zusul~
    IdNum 1475
    Dated 1450706428
    Level 1
    Room 14124
    Flags 0 0 0 0
    End
    Text character-builds~
    Body Would it help to have a set of standard builds available that would give you
    a canned set of feats etc.? You would get a choice each level to take the
    canned build or a custom build when you are ready. For example, Defensive
    Warrior, Offensive Warrior, Blaster Wizard, Control Wizard, Sneaky Rogue, Healer
    Cleric, Battle Cleric. Etc..
    ~
    Name Zusuk~
    IdNum 1
    Dated 1450905182
    Level 34
    Room 27604
    Flags 0 0 0 0
    End
    Text spent light sources should be easy to ~
    Body torch -> burned out torch etc.
    s
    ~
    Name Ornir~
    IdNum 162
    Dated 1450919874
    Level 34
    Room 126860
    Flags 0 0 0 0
    End
    Text Charmees~
    Body Its a bit of a struggle to get charmees to follow. They do not seem to be summoned into already formed groups and sometimes they do not teleport with me.
    ~
    Name Tristan~
    IdNum 1378
    Dated 1450937880
    Level 27
    Room 196004
    Flags 0 0 0 0
    End
    Text add rescue feats~
    Name Zusuk~
    IdNum 1
    Dated 1450947670
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text dgscripts – give feat via scripts~
    Body For quests, etc. the ability to give feats to a player from dg would be awesome. Then we can make queats for epic spells for example.

    \/s

    “/s
    ~
    Name Ornir~
    Notes note for implementation: we have to keep respec in mind, maybe have to have another
    variable in char file that remembers what epic feats/spells/etc have been acquired
    ~
    IdNum 162
    Dated 1451261561
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text MAPKEY command~
    Body we need this so new players can decipher the wilderness
    ~
    Name Zusuk~
    IdNum 1
    Dated 1451401973
    Level 34
    Room 800
    Flags 2 0 0 0
    End
    Text Loot~
    Body I’m not sure how the loot system works, or if it is controllable, but it seems that it is easy at low levels to find gear that you have to be high level to use and at high level, many of the enemies drop pretty useless things. I know that some things will have gear we don’t want etc. but it seems that the majority of the items found are sold for less than 200 gold (e.g. Pixie breast plate)
    ~
    Name Tristan~
    IdNum 1378
    Dated 1451455824
    Level 30
    Room 145200
    Flags 0 0 0 0
    End
    Text Bug,idea,typo editing~
    Body This isn’t just for Imms, but for all players allowing players and Imms to edit their own submissions for fixing their mistakes when submitting.
    ~
    Name Jordan~
    IdNum 740
    Dated 1451466893
    Level 31
    Room 11914
    Flags 0 0 0 0
    End
    Text Type of job permissions for staff~
    Body From my mush experience this is just a thought… It relies on the job description rather than level like you be staff, but have some IMP access. It really depends on the job/role that they want to fill. For example, have an archetype/job that deals with building/the different bug, idea, and typo lists and the managing of them, but not really full access to everything that a God, Greater God, or IMP has.
    ~
    Name Jordan~
    IdNum 740
    Dated 1451512847
    Level 31
    Room 11914
    Flags 0 0 0 0
    End
    Text Faster memorization/quick chant~
    Body These feats are great. I’d love to see epic versions of them in help out even more. (unless this skews power too much)
    ~
    Name Tristan~
    IdNum 1378
    Dated 1451521078
    Level 30
    Room 25929
    Flags 0 0 0 0
    End
    Text tutorial reward~
    Body we should increase the reward for tutorial and really sell the importance
    of completing it

    (player suggestion that has been hopping on many muds)
    ~
    Name Zusuk~
    IdNum 1
    Dated 1451910378
    Level 34
    Room 11914
    Flags 0 0 0 0
    End
    Text Training Halls ~
    Body For newcomer, they might don’t know that they need to type look sign. Suggest to add (Look sign)
    at end of A wooden sign pointing in two directions is planted in the middle of the hallway.
    ~
    Name Shadorn~
    IdNum 621
    Dated 1452025339
    Level 4
    Room 14103
    Flags 0 0 0 0
    End
    Text Feats sorting~
    Body Make help feat all for easier viewing to see what feats that I want/need based on stats.
    ~
    Name Shadorn~
    IdNum 621
    Dated 1452182150
    Level 12
    Room 145201
    Flags 0 0 0 0
    End
    Text Collect idea~
    Body Make autocollect stack with autoloot
    ~
    Name Shadorn~
    IdNum 621
    Dated 1452187928
    Level 13
    Room 40409
    Flags 0 0 0 0
    End
    Text Help Stats~
    Body Fix the help stats, it is outdated!
    ~
    Name Nuen~
    IdNum 638
    Dated 1452263894
    Level 20
    Room 31116
    Flags 0 0 0 0
    End
    Text Mercy abilities to add on Lay On Hands~
    Body Mercy line for Lay On Hands, additional effect on Lay On Hands.
    More info on http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Mercy-Su-
    ~
    Name Mungu~
    IdNum 653
    Dated 1452283969
    Level 17
    Room 145201
    Flags 0 0 0 0
    End
    Text Manipulating Inventory in the dark~
    Name Aerick~
    IdNum 1530
    Dated 1452301059
    Level 2
    Room 145340
    Flags 2 0 0 0
    End
    Text Abilities timer~
    Body Abilities should continue to tick down if offline, so paladin not crippled if logout with call mount still in 400s seconds
    and can’t call mount for a while.. just an example
    ~
    Name Mungu~
    IdNum 653
    Dated 1452396715
    Level 19
    Room 25104
    Flags 0 0 0 0
    End
    Text wearing obj with aff-bits~
    Body ornir wants a message to be given when aff-bit is worn
    ~
    Name Zusuk~
    IdNum 1
    Dated 1452440915
    Level 34
    Room 1908
    Flags 0 0 0 0
    End
    Text spellprogression command~
    Body need this to show charts for when a given class gets their spells/etc
    ~
    Name Zusuk~
    IdNum 1
    Dated 1452506317
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Song refresh~
    Body Songs should refresh timer if sang the perform, so can make use of lingering song better and weave songs.
    ~
    Name Dallam~
    IdNum 654
    Dated 1452528494
    Level 5
    Room 145202
    Flags 0 0 0 0
    End
    Text crafting~
    Body revamp the crafting system. the way it is now it feels to me to be long to gain a level. is there a way to see how many exp to gain till next level? crafting takes 66 seconds to make something i had to craft around 6 times to gain a level. just my opinion thats to long and to much to gain level. its monotonous, i don’t believe many people will craft with current system. i have to be a lvl 61 to harvest a certain metal. and thats cool but how long would it take to get to 61. right now it seems unreachable.

    ~
    Name Dravalin~
    IdNum 1367
    Dated 1452579873
    Level 30
    Room 369
    Flags 0 0 0 0
    End
    Text Ranged Combat Maneuvers~
    Body To finish archery up nicely, would be great to have some combat maneuvers linking with archery.
    Maybe Pintpoint Targeting, Focused Shot, Bullseye Shot, Clustered Shots, and such
    ~
    Name Shadorn~
    IdNum 621
    Dated 1452628080
    Level 14
    Room 25134
    Flags 0 0 0 0
    End
    Text Lore~
    Body The lore system is nice, however for a character who does not have it, it can be problematic. Perhaps there could be an NPC that would lore and tell the player for a fee?
    ~
    Name Tristan~
    IdNum 1378
    Dated 1452644072
    Level 30
    Room 145201
    Flags 0 0 0 0
    End
    Text Rage~
    Body We should include a line of text to denote the end of a rage, just so the berzerker knows.
    ~
    Name Blazanar~
    IdNum 1374
    Dated 1452664177
    Level 18
    Room 25108
    Flags 0 0 0 0
    End
    Text Tieing up your mount~
    Body Ever go into a tavern and the bartender says that those kind aren’t welcome here. Well it would be cool to have a command that would allow for players to tie up their mounts in a stable or somewhere they can come back to it.
    ~
    Name Jordan~
    IdNum 740
    Dated 1452677537
    Level 31
    Room 11917
    Flags 0 0 0 0
    End
    Text half-troll arcane golem leveling~
    Body just a suggestion. the half-troll and arcane golem leveling should be reduced. To me the races arent epic enough to justify the increase of xp needed to gain levels. the trelux and cystal dwarf are epic, awesome stats and justify the xp needed to gain levels. I suggest changing the half-troll and arcane golem to a 1.3 xp increase over the starting levels, trelux & crystal dwarf can be like 2x needed xp to level over starter races. i’m saying partly in ignorance cause i don’t know your formula for gaining

    ~
    Name Dravalin~
    IdNum 1367
    Dated 1453248044
    Level 30
    Room 6705
    Flags 0 0 0 0
    End
    Text Ammunition~
    Body assist Dravalin
    I’ve been all over the place and haven’t found anywhere to buy basic ammunition (except arrows in Mosswood). Although ammo is dropping at increased rates, at higher level with many shot you maybe get one round before you are out of ammo thus are not very efficient as a ranged support role.
    ~
    Name Revik~
    IdNum 1557
    Dated 1453768511
    Level 22
    Room 372
    Flags 0 0 0 0
    End
    Text monks~
    Body will you please work on monk feats, to many slow fall 🙂 thanks
    ~
    Name Relm~
    IdNum 1580
    Dated 1453937870
    Level 20
    Room 14100
    Flags 0 0 0 0
    End
    Text stalward defender~
    Body powers:
    Revik chats, ‘fearless defense, immobile, increased DR, renewed defense and smash ‘
    ~
    Name Zusuk~
    IdNum 1
    Dated 1454397249
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Restring~
    Body I think the gold cost should be removed from the restring command since it is merely a cosmetic/organizational thing.
    ~
    Name Alduran~
    IdNum 1379
    Dated 1454552692
    Level 10
    Room 25735
    Flags 0 0 0 0
    End
    Text Spellbooks~
    Body How about organizing spellbook spell lists by level then alphabetical.
    ~
    Name Girbaldi~
    IdNum 1619
    Dated 1454882912
    Level 1
    Room 371
    Flags 0 0 0 0
    End
    Text spellbooks~
    Body It would be nice if in the spellbook, you could see what school it is in.
    ~
    Name Girbaldi~
    IdNum 1619
    Dated 1454884086
    Level 1
    Room 368
    Flags 0 0 0 0
    End
    Text Color the weapon list (weaponlist)~
    Body Simply add a color to each weapon name, it’ll make the list much more readable.
    ~
    Name Kimithras~
    IdNum 1625
    Dated 1454971219
    Level 3
    Room 5928
    Flags 0 0 0 0
    End
    Text Stalwart Defender~
    Body It would be a nice touch to have the class requirements listed on the help file and/or the class file for stalwart defender. It is currently only listed when trying to take the class, as far as I could find.
    ~
    Name Wulgar~
    IdNum 1628
    Dated 1454982403
    Level 5
    Room 5931
    Flags 0 0 0 0
    End
    Text St. Def. Class Skills~
    Body According to 3.5 and pathfinder rules, the skills are correct! However there are a couple skills implemented here that maybe should be considered class skills for the stalwart defender, at your discretion. These are: Discipline and Total Defense.
    ~
    Name Wulgar~
    IdNum 1628
    Dated 1454986413
    Level 8
    Room 145201
    Flags 0 0 0 0
    End
    Text Add Forget command to memorize help~
    Body It would be good to include in the memorize help on how to forget memorized
    spells.
    ~
    Name Girbaldi~
    IdNum 1619
    Dated 1455063454
    Level 2
    Room 145202
    Flags 0 0 0 0
    End
    Text brandon’s feedback~
    Body I haven’t done much in it yet. Some initial thoughts I guess:
    I like it.
    It’s kind of odd how somethings are menu driven (study menu) but others are not.
    I think there are ways you can improve MXP usage.
    I think the study menu needs more explanation of what it can do and what players should do. Like, no where I’ve found yet does it talk to me about wizard specialization, familiars, domains, etc… Given how important those things can be, might be good to have some place.
    I’ll play some more and let you know.

    ~
    Name Zusuk~
    IdNum 1
    Dated 1455099278
    Level 34
    Room 145263
    Flags 0 0 0 0
    End
    Text command to view commands by action~
    Body like you type ‘commands move’ and it would list all the commands that consume
    a move action
    ~
    Name Zusuk~
    IdNum 1
    Dated 1455267700
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text sneaking with a lit torch works~
    Body submitted by ornir:
    That is a bit silly, dontcha think?
    ~
    Name Zusuk~
    IdNum 1
    Dated 1455537244
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text keyring~
    Body It would be nice to have a keyring that stores individual keys you collect.
    This would help organize all your keys. For example, if you have a dozen keys,
    you can use the syntax “put key keyring” for all 12 keys. As long as the
    keyring is in your inventory, then you can unlock the door with the matching
    key.
    ~
    Name Thorgrim~
    IdNum 1647
    Dated 1456076234
    Level 5
    Room 145206
    Flags 0 0 0 0
    End
    Text Troll king calls for guards when attacked, if not cleared first they come in~
    Body see title
    ~
    Name Zendar~
    IdNum 1005
    Dated 1456152686
    Level 12
    Room 14100
    Flags 0 0 0 0
    End
    Text traps~
    Body Ward traps (alerts the user and/or wakes him/her up, arrow or poison traps, and pitfall (immobilize)
    ~
    Name Kiro~
    IdNum 1633
    Dated 1456298673
    Level 18
    Room 25129
    Flags 0 0 0 0
    End
    Text work on dragon plains~
    Body might be a stock zone worth saving! (kiro suggestion)
    ~
    Name Zusuk~
    IdNum 1
    Dated 1456478290
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Epic feats~
    Body Lingering Damage, Two-Weapon Rend, Epic Dodge, Improved Combat Reflexes, Perfect Two-Weapon Fighting. Source: http://www.d20srd.org/srd/epic/feats.htm
    ~
    Name Kiro~
    IdNum 1633
    Dated 1456481362
    Level 21
    Room 145201
    Flags 0 0 0 0
    End
    Text groupcast/gcast~
    Body Hey how about doing something totally different like this. Implimanting groupcast with combining different spells together. like fire and lightening from two persons. at the same time. one has lightning and other has fire. they can do something like “prep spell playername or prep spell player1-player2-player3 or maby prep spell player1-player2” if only two person wana cast in a group with more than two. then when prep, the first person will release the spell since he’s holding it. but it takes mana from

    ~
    Name Telarious~
    IdNum 1069
    Dated 1456694298
    Level 31
    Room 11000
    Flags 0 0 0 0
    End
    Text Manafist magic~
    Body Spells to raise offensive damage on unarmed or enchant with an element
    ~
    Name Kiro~
    IdNum 1633
    Dated 1456819682
    Level 24
    Room 23879
    Flags 0 0 0 0
    End
    Text show cost lev num?~
    Body can we have “show cost”, or “cost lev” so we can see how much we need to lev to the next lev? like this.
    user types “show cost” or “cost lev” or “lev cost”
    “you have ‘xxx’ and need ‘xxx to reach level ‘xxx’
    ~
    Name Telarious~
    IdNum 1069
    Dated 1456827719
    Level 31
    Room 11000
    Flags 0 0 0 0
    End
    Text Abriveations in score screen~
    Body In the score screen, we see,
    Level : 1 CstrLvl : 1 DivLvl : 0 MgcLvl : 1
    can we remove the abriveations and use the actually names? to help newbies understand better? because I even ask ornir and he didn’t know what is the last one fore.
    ~
    Name Telarious~
    IdNum 1069
    Dated 1456828012
    Level 31
    Room 11000
    Flags 0 0 0 0
    End
    Text sol jar and soul capture~
    Body I was thinking about adding two things. “cast soul capture” and adding a soul jar.
    so, You can capture souls from mobs, then put them in a jar. After that, you can use those souls to create minions.
    prep core ghoul
    then do “bind soul core
    preserve core to slow the corpse from going away.
    then prep the corpse for the type of minion you want.
    For this, we have different color souls.
    you can use a green soul for a ghoul, while a blue for vampire or maby yello for a zombie.
    you can also strip bones from corpses and create skelital minions.
    to summon demons, we can use a summoning diagram.
    say we have twelve levels of demons. which the last one being a demonic lord.
    With these demons, we can gane wizdom by learning about other things by asking questions, or have them proforme basic tasks for us.
    To control those demons, we have to have the wizdom to do it.
    the idea is bassed of the kara gillion series by diana rowlin.
    see https://www.goodreads.com/series/46544-kara-gillian
    I can do the research and stuff for it just le me know.
    since we’re looking for more content for the game,
    Let me know what you think.
    ~
    Name Telarious~
    IdNum 1069
    Dated 1456829393
    Level 31
    Room 11000
    Flags 0 0 0 0
    End
    Text points~
    Body This is the idea for the point system.
    First we have xp which experience points.
    These points are generally used for leveling up.
    If you die, you lose xp. When you kill, you gain xp.
    This is for npcs around the game
    Then we have combat points. You can gain by fighting alot. generally when you fight a mob, you get combat or fighting points.
    You can use these to buy temp spells or temp mem slots to memmorise spells. These are not purmanant but can be regain by buying them when the time is up.
    We have explorer points. Generally, we get these when we explore areas that we haven’t explored before. Like every 30 or 40 rooms we explore, we get 1 point.
    This can be spent the same way as well.
    Then we have Rank. Rank is determined by how much combat and explorer points you have.
    The more explorer and combat/fighting points you have, the higher your rank.
    If you spend the points after, your rank stays up, but just your points subtracted.
    That’s to show how much you’ve done in the game and give you good ranks.
    This is just the idea I have.
    ~
    Name Telarious~
    IdNum 1069
    Dated 1456858303
    Level 31
    Room 1004001
    Flags 0 0 0 0
    End
    Text Modal menus: essentially, menus that allow the main commands to be executed alongside the menus. This would allow, say, a player asking for help on chat or protecting him/herself from surprise attacks.~
    Body Modal menus: essentially, menus that allow the main commands to be executed alongside the menus. This would allow, say, a player asking for help on chat or protecting him/herself from surprise attacks.
    ~
    Name Darbaga~
    IdNum 1670
    Dated 1457229580
    Level 1
    Room 14103
    Flags 0 0 0 0
    End
    Text seeing how many images are left in the mirror image spell~
    Body When typing affects, it might make sense to see how many mirror images are left
    rather than just seeing that the spell is still active.
    ~
    Name Arelaem~
    IdNum 1671
    Dated 1457244768
    Level 3
    Room 5924
    Flags 0 0 0 0
    End
    Text Better way of studying~
    Body Hello!
    I have a suggestion how studying system should work.
    You have to find a fireplace, sit near it and then study
    ~
    Name Gushasad~
    IdNum 1679
    Dated 1457299348
    Level 2
    Room 14109
    Flags 0 0 0 0
    End
    Text Whois command idle timer conversion~
    Body Well this comes from seeing Zusuk’s idle timer. I thought that it might help people when this comes more than a constant hangout to have idle times that are greater than 60 minutes converted to 1 hr. If there are minutes then it shows 1 hour x minutes. Example: Last Logon: They’re playing now! (Idle 913 Minutes)
    ~
    Name Jordan~
    IdNum 740
    Dated 1457762309
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text spiff up Cardinal Wizards zone…~
    Body Very very VERY cool zone, needs some tlc
    ~
    Name Ornir~
    IdNum 162
    Dated 1457955691
    Level 34
    Room 17502
    Flags 0 0 0 0
    End
    Text Adding news to website~
    Body It would be a nice feature to add the news to our website. I know it won’t look
    as nice as the posts, but it will make the MUD look significantly more active.
    I don’t know how the news is stored now, but I assume it is just a file, which
    should be fairly easy to import.
    ~
    Name Treyorn~
    IdNum 706
    Dated 1458043532
    Level 34
    Room 1204
    Flags 0 0 0 0
    End
    Text Adding whois extended~
    Body My idea is to have a command for staff that shows all the characters of the players account. This would save time with looking to see who’s account that is with the player. Or just redesign the whois command that shows the list of characters on the players account when they all were last online.
    ~
    Name Jordan~
    IdNum 740
    Dated 1459351183
    Level 31
    Room 1208
    Flags 0 0 0 0
    End
    Text paladin mount~
    Body Paladin mount rescues master while being ridden.
    Causes an unnecessary break in combat.
    Perhaps have a check to see if ridden before attempting rescue.
    ~
    Name Idrial~
    IdNum 1914
    Dated 1466691061
    Level 10
    Room 6758
    Flags 0 0 0 0
    End
    Text graven trolls~
    Body Trolls are not evil, not sure if this is intentional.
    Suggest trolls be made evil, as they work for a darkling.
    ~
    Name Idrial~
    IdNum 1914
    Dated 1466692829
    Level 10
    Room 6774
    Flags 0 0 0 0
    End
    Text crafting skills~
    Body First, have help files added for each of the different crafting skills that would include instruction for how to go about raising them. Ex: fast crafter exp for doing any type of crafting. Knitting for harvesting cotton fields. The obscure ones that I’ve seen so far would be hunting and jewelry making, but that may just be me not figuring out what to do for those.
    ~
    Name Kordon~
    IdNum 1780
    Dated 1472485656
    Level 9
    Room 266
    Flags 0 0 0 0
    End
    Text bind command~
    Body Well just tested out grapple and freegrapple, then grapple, pin, and freegrapple. Looks awesome! Can’t wait for bind, though I have reservations about that from another mud. I’ll be okay with it as long as it’s either a combat-initiating action that has a save for, and/or is something that you can use a command to free yourself. Plus if a non-combat command, then make it so that it’s not something that prevents all actions for the victim, like mainly more of an rp kind of thing.
    ~
    Name Kordon~
    IdNum 1780
    Dated 1472671117
    Level 9
    Room 370
    Flags 0 0 0 0
    End
    Text carfting ii~
    Body Just to remind you, dwarven crafting(inc), and 1 other one that I can’t remember now, which doesn’t show in the craft skill list.
    ~
    Name Kordon~
    IdNum 1780
    Dated 1472671755
    Level 9
    Room 370
    Flags 0 0 0 0
    End
    Text Add memorised spells to the compose dialog~
    Body Could the spells which are already selected through STUDY appear in the COMPOSE menu?
    ~
    Name Dewinter~
    IdNum 1987
    Dated 1472741424
    Level 5
    Room 145201
    Flags 0 0 0 0
    End
    Text Compose spells listing~
    Body A note at the end of compose which directs people to SPELLS BARD for their known spells.
    ~
    Name Dewinter~
    IdNum 1987
    Dated 1472861435
    Level 6
    Room 5907
    Flags 0 0 0 0
    End
    Text more quest point shops…~
    Body maybe set them up every few zones with appropriate leveled gear?
    ~
    Name Zusuk~
    IdNum 1
    Dated 1473237806
    Level 34
    Room 1206
    Flags 0 0 0 0
    End
    Text improved intimidate feat chain~
    Body do eet
    ~
    Name Zusuk~
    IdNum 1
    Dated 1473405253
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text prestige class missing info~
    Body like for arcane archer, there is no info explaining how it
    would enhance your bard/sorc/wizard levels
    ~
    Name Zusuk~
    IdNum 1
    Dated 1473535999
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text Visible D20 ROLL mechanic~
    Body A syntax to roll d20, possible with a modifier. For example ROLL could roll d20, ROLL PERSUASION could roll with the relevant modifier. This roll could be visible to everyone in the room (also in the group possibly).
    ~
    Name Amir~
    IdNum 2002
    Dated 1473595450
    Level 9
    Room 103134
    Flags 0 0 0 0
    End
    Text Sneak modifier should apply to spells~
    Body This might have been discussed but I am reasonably sure Pathfinder/3.5 gave a sneak modifier to spells for a hidden casters with sneak attack feats (wiz/rog, sor/rog etc)
    ~
    Name Amir~
    IdNum 2002
    Dated 1473595700
    Level 9
    Room 103134
    Flags 0 0 0 0
    End
    Text Order spells in wizard spellbook by circle #~
    Body Display spells in spellbook by spell circle number and then in alphabetical order
    ~
    Name Dewinter~
    IdNum 1987
    Dated 1473648164
    Level 7
    Room 586
    Flags 0 0 0 0
    End
    Text world command~
    Body like show stats and gives info about the zone
    you are in
    ~
    Name Zusuk~
    IdNum 1
    Dated 1473663625
    Level 34
    Room 1208
    Flags 0 0 0 0
    End
    Text I think a generally good idea for clerics with summoning creature abilities, should get specific types that are divine related and not common sorcerer ones. Divine planar beings like a cherub(i),deva(ii),angel(iii), archangel(iv), nephilim(vi)seraphim(vii) etc..etc..~
    Name Gabraeon~
    IdNum 2013
    Dated 1473777080
    Level 9
    Room 145201
    Flags 0 0 0 0
    End
    Text Cleric creature summons~
    Body I think a generally good idea for clerics with summoning creature abilities, should get specific types that are divine related and not common sorcerer ones. Divine planar beings like a cherub(i),deva(ii),angel(iii), archangel(iv), nephilim(vi)seraphim(vii) etc..etc..
    ~
    Name Gabraeon~
    IdNum 2013
    Dated 1473777115
    Level 9
    Room 145201
    Flags 0 0 0 0
    End
    Text autocrafting area~
    Body After we were just talking, I think maybe moving the whole crafting area from
    Sanctus to a different town that would be along the quest line route so new
    people or anyone else could find it without having to teleport to Sanctus to
    reach it.
    ~
    Name Merron~
    IdNum 2004
    Dated 1473787726
    Level 17
    Room 6764
    Flags 0 0 0 0
    End
    Text cleric summons idea~
    Body I was just reading on the idea by Gabraeon and from what I can tell, clerics
    get the same summon creatures that the arcane casters get. Unless he was trying
    to make it a cleric only spell similar but substituting the summon creature
    spells.
    ~
    Name Pathos~
    IdNum 124
    Dated 1473788781
    Level 31
    Room 15400
    Flags 0 0 0 0
    End
    Text epic spells~
    Body This might sound nitpicky, but I know you have the epic spells listed under
    feats, but since you cast them as a spell, what do you think about having it
    listed under your spell circle instead?
    ~
    Name Merron~
    IdNum 2004
    Dated 1473947368
    Level 21
    Room 4319
    Flags 0 0 0 0
    End
    Text spell prep~
    Body should be able to prep spells (select) while standing
    ~
    Name Zusuk~
    IdNum 1
    Dated 1474874662
    Level 34
    Room 6732
    Flags 0 0 0 0
    End
    Text gaining new feats~
    Body Hey Zusuk, what do you think about including something in the class helpfiles
    to show the progression for when each class will receive a new feat, or boost
    for that matter. That way people who aren’t familiar with D&D will have a
    better idea for how to train their specific class(es)?
    ~
    Name Conan~
    IdNum 2040
    Dated 1475926952
    Level 9
    Room 5900
    Flags 0 0 0 0
    End
    Text 2H sword at npc in Mosswood~
    Body The 2H sword you can buy in Mosswood is a +3 weapon, the quest weapons you
    get are only +2. I think the npc stock weapon should have at least it’s hit
    bonus lowered by at least 1 or 2, or maybe even take away the enchnatment on it
    altogether? But if you do that, probably should lower the price of it to match
    as well.
    ~
    Name Conan~
    IdNum 2040
    Dated 1475958294
    Level 10
    Room 145201
    Flags 0 0 0 0
    End
    Text pets~
    Body I think there should be higher level pets that melee-types can buy instead of
    just the wardog and bear sold in Mosswood. It’s problematic for a melee fighter
    to try to kill Velna solo. Also it would allow melee types to be more on an
    equal footing with casters at higher levels
    ~
    Name Xarg~
    IdNum 2045
    Dated 1476774124
    Level 14
    Room 5917
    Flags 0 0 0 0
    End
    Text Velna~
    Body Also, there are at least 14 spiders along with Velna.
    ~
    Name Xarg~
    IdNum 2045
    Dated 1476774356
    Level 14
    Room 14100
    Flags 0 0 0 0
    End
    Text Postmaster~
    Body I think it would probably be a good idea to add a postmaster in Mosswood
    since that’s the first town new people will be operating out of. That way new
    people can send and receive mail, especially helpful for answering questions
    when a person isn’t online.
    ~
    Name Xarg~
    IdNum 2045
    Dated 1477292867
    Level 20
    Room 11895
    Flags 0 0 0 0
    End
    Text Charmie behavior on death~
    Name Serity~
    IdNum 2291
    Dated 1507528748
    Level 9
    Room 3012
    Flags 0 0 0 0
    End
    Text Charmie behavior on player death~
    Body Currently when player dies, the charmie (at least Midgen ones) just drop group and ignore you when you go back to their room.
    Suggested either a) just remembering the player when they come back + staying in the group or b) them explicitly disbanding/scattering, dropping all carried items and despawning (this would kinda suck for group play though lol)
    ~
    Name Serity~
    IdNum 2291
    Dated 1507528755
    Level 9
    Room 3012
    Flags 0 0 0 0
    End
    Text *note on mobs leaving group on death~
    Body it seems group actually disbands and you have to do ‘group new’ again? so maybe fix that too :p
    ~
    Name Serity~
    IdNum 2291
    Dated 1507533221
    Level 9
    Room 14100
    Flags 0 0 0 0
    End
    Text remove ‘combat maneuver’ help file~
    Body all it does is point at ‘combat maneuvers’ and it intercepts ‘help combat man’ shorthand
    ~
    Name Seraty~
    IdNum 2293
    Dated 1507592618
    Level 6
    Room 145211
    Flags 0 0 0 0
    End
    Text respec race/align~
    Body offer an option to change your race/align as well when respeccing
    ~
    Name Serity~
    IdNum 2291
    Dated 1507600330
    Level 5
    Room 145200
    Flags 0 0 0 0
    End
    Text accessory list command (belts, rings, necklace, wristguard, cloaks etc)~
    Body for stuff that doesn’t show up in armorlist
    ~
    Name Serity~
    IdNum 2291
    Dated 1507600447
    Level 5
    Room 371
    Flags 0 0 0 0
    End
    Text pet notes~
    Body Pets:
    * order followers should only use one turn if you only have one pet (for convenience purposes in case of alias)
    * pets should have a list of things they do listed in their ‘look lion’ or whatever. such as grapple or rage
    * these specific known things are supposed to cost a move action
    * if you order them to do things they don’t know (such as dirtkick), “pushing” it’s supposed to cost a full action
    Rangers/Druids:
    * it’s supposed to be a free action to order companions to do things they know
    * pushing companions is supposed to be a move action
    ~
    Name Seraty~
    IdNum 2293
    Dated 1507614643
    Level 1
    Room 14100
    Flags 0 0 0 0
    End
    Text remove curse targetting a mob/player uncurses objects they’re wearing/carrying~
    Body do itttttttttt.
    ~
    Name Sarity~
    IdNum 2294
    Dated 1507628466
    Level 6
    Room 3004
    Flags 0 0 0 0
    End
    Text disarm should ‘disarm’ held things too, not just wielded. + more~
    Body also if your disarm roll exceeds enemy CMD by 10+ they’re supposed to have both hands disarmed (if they have two things held)
    http://www.d20pfsrd.com/gamemastering/combat#TOC-Disarm
    ~
    Name Serity~
    IdNum 2291
    Dated 1507630626
    Level 10
    Room 6703
    Flags 0 0 0 0
    End
    Text when in study menu give option to ‘help whatever’ without leaving~
    Body For example:
    9) clone 31) locate object 51) waterwalk
    162) freezing sphere 163) acid fog 164) summon creature vi
    165) transformation 166) eyebite 167) mass haste
    168) greater heroism 169) anti magic field 170) greater mirror image
    171) true seeing 172) globe of invuln 173) greater dispelling
    Number of slots available: 1.
    + A plus sign marks your current selection(s).
    Enter spell choice, to add or remove (Q to exit to main menu) : ? 51
    Help Keywords : Waterwalk
    Last Updated : 2014-09-25 07:41:57
    ~
    Name Serity~
    Notes Great idea! Thanks, will definitely be added to importan toDO list
    ~
    IdNum 2291
    Dated 1507691019
    Level 12
    Room 6721
    Flags 2 0 0 0
    End
    Text put room state in ‘exits’ so you can tell if a room is acid-fogged or whatever before you waltz in~
    Body Obvious exits:
    north – North of the Village’s Center ( None )
    east – Jurushka’s Clothing ( None )
    south – Too dark to tell.
    west – Center of the Village Square ( Acid-Fogged )
    ~
    Name Serity~
    IdNum 2291
    Dated 1507692160
    Level 12
    Room 145205
    Flags 0 0 0 0
    End
    Text let players write notes on bugs too lol~
    Body just in case there’s followup info
    ‘bug note 4’
    blahblahblah
    ~
    Name Serity~
    IdNum 2291
    Dated 1508276848
    Level 30
    Room 369
    Flags 0 0 0 0
    End
    Text ‘teleport mail’/’teleport post’ :p~
    Name Serity~
    IdNum 2291
    Dated 1508277298
    Level 30
    Room 369
    Flags 0 0 0 0
    End
    Text seperate damage display toggle for combat~
    Body coz that stuff’s important for all peeps even if you dont wanna see d20 rolls!
    ~
    Name Serity~
    IdNum 2291
    Dated 1508277676
    Level 30
    Room 3005
    Flags 0 0 0 0
    End
    Text have ‘faster memorization’ feat (50% faster spell mem) be reflected in the meditate/etc displays~
    Body currently the seconds just tick down twice as fast (44 seconds will be done in 22) but it should display 22 seconds instead
    ~
    Name Serity~
    IdNum 2291
    Dated 1508277952
    Level 30
    Room 3005
    Flags 0 0 0 0
    End
    Text Gui addition?~
    Body Maybe have it have cooldowns shown for memorization/commune/meditate etc?
    ~
    Name Wolves~
    IdNum 430
    Dated 1512116270
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text Blank Line Removal Toggle?~
    Body Hey would it be possible to make this a toggle somehow? I don’t really
    like the way it looks with no blank lines, though I could see how some
    would like it. For me it is too cramped and harder to read…
    ~
    Name Wolves~
    IdNum 430
    Dated 1512148177
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text Combat Manuever Lists~
    Body Be really sweet to have a command that shows all the combat manuevers
    you can currently use. Your kicks and grapples and headbutts etc.
    ~
    Name Fallenleaves~
    IdNum 2344
    Dated 1512279335
    Level 7
    Room 6702
    Flags 0 0 0 0
    End
    Text recall til 10?~
    Body Maybe make it so you can freely recall(maybe have ! Recall rooms, one, for
    example, would be in lady ravens room in the wiz mansion, cuz when she gets low
    you can just recall out, heal up, and come back and shes still at the health
    level you left her at by the time you come back with full health…. ) until
    level 10(maybe 7 or 8 actually…. Thoughts? ). Will give a little
    forgiveness to new players exploring a little to hard?
    ~
    Name Bochts~
    IdNum 2337
    Dated 1512326642
    Level 7
    Room 6766
    Flags 0 0 0 0
    End
    Text Follower damage?~
    Body Would be nifty to see how much damage your followers are doing, and your group members?
    or make it a toggle that shows either or both along with the normal combatroll tog?
    <3 - Wolves
    ~
    Name Querl~
    IdNum 2341
    Dated 1512344227
    Level 3
    Room 145290
    Flags 0 0 0 0
    End
    Text Permatitle while leveling?~
    Body Could be a nifty toggle if people really want to have a cool title and not
    have to change back every time they ding?....
    ~
    Name Querl~
    IdNum 2341
    Dated 1512360771
    Level 7
    Room 6701
    Flags 0 0 0 0
    End
    Text cooldown duration timers~
    Body When you type cooldowns, and see you have, say 563 seconds left on call familliar...
    If that could maybe be displayed in minutes until the final minute it would be a lot more clear.
    just a thought
    ~
    Name Querl~
    IdNum 2341
    Dated 1512372517
    Level 9
    Room 6737
    Flags 0 0 0 0
    End
    Text Mudside Alias and the Multi-Action Key...~
    Body Would be super cool to either change the multi-action-key in the mudside
    aliases to an asterisk, colon, tilde. I for one like to use a mix of clientside
    aliases and mudside... Also lots of other people will be using mudlet or tintin
    where the semicolon is already in use as the multi-action key, and it interferes
    with any aliases you create mudside when you fire them inside of mudlet or
    tintin... Wow i ramble sometimes
    ~
    Name Querl~
    IdNum 2341
    Dated 1512372928
    Level 9
    Room 5905
    Flags 0 0 0 0
    End
    Text Mob already off balance...~
    Body Maybe make it so the mob emotes when it loses flat footed debuff?
    ~
    Name Rolent~
    IdNum 428
    Dated 1512455416
    Level 11
    Room 6701
    Flags 0 0 0 0
    End
    Text Very Rough Preffered stats speil in class select?~
    Body In character creation menus it could be cool to have a little thing that says
    like, "Sorcerers must be very charasmatic to be able to access their inner mojo
    and they can get by on that without having to be the most intellegent peopleblah
    ... Or just have it say the 3 most important stats just in list form, or
    something maybe? Save or do yall want people to form their own opinions on
    that, hence free respecs for now?
    ~
    Name Wolves~
    IdNum 430
    Dated 1512460094
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text When you just type meditate with no args....~
    Body Its hard to pin down why I don't like the way this looks. I find it very
    hard to read quickly for somereason. Maybe the colors, maybe the word "slots"
    just reverberating all over my vision. I find i always have to think about the
    info im trying to get from there. Not sure this fully makes sense, also I don't
    really have a replacement system in mind whatsover yet, but I plan to think on
    it as I level this sorc!
    ~
    Name Sneth~
    IdNum 2342
    Dated 1512460560
    Level 5
    Room 6704
    Flags 0 0 0 0
    End
    Text Account-wide Aliases~
    Body Make it so you could save some aliases across all accounts, and a way to make
    it so you could also save character by character seperately. Def not a huge
    priority, but a cool thing I just thought of.
    ~
    Name Wolves~
    IdNum 430
    Dated 1512461072
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text Maybe make a rooms explored counter?~
    Body It could count the number of rooms you've mapped and place it in the score
    sheet or something. Maybe get mud-side achievements or quest points for other
    rewards(exp gold etc? )
    ~
    Name Bochts~
    IdNum 2337
    Dated 1512520893
    Level 9
    Room 145216
    Flags 0 0 0 0
    End
    Text Increase history buffer size~
    Body Would be cool if the history buffer was bumped up so I can catch all the
    wiztalk while im sleeping and yall are talking about changes and other cool
    things. No biggie if its a complex thing tho.
    ~
    Name Wolves~
    IdNum 430
    Dated 1512759724
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text Damage Meters~
    Body How sick would that be! It's a very MMO-centric sort of feature, but that's
    sort of the demographic we pull from these days. But yeah it would really
    showcase the hard work yall have put into the combat system so far, and will
    give players who really want to min-max an invaluable tool. I'm pretty sure
    this would be a ton of work, and there's probably bigger fish to fry at the
    moment. But, like, a sick UI with all the bells and whistles, AND a built in
    damage meter. Have you ever heard of a mud that had damage meters? I guess the only
    issue really is, is that going to far? Taking away anything of the mudding
    spirit of yore? I'd love to hear your thoughts on it!
    ~
    Name Praxil~
    IdNum 2363
    Dated 1512802893
    Level 2
    Room 145373
    Flags 0 0 0 0
    End
    Text Drow start with a handcrossbow instead of a shortbow?~
    Body Would that jive?
    ~
    Name Praxil~
    IdNum 2363
    Dated 1512803569
    Level 2
    Room 145372
    Flags 0 0 0 0
    End
    Text A wizcommand to correct room name and description typos without entering olc~
    Body That would be hella cool right?
    ~
    Name Wolves~
    IdNum 430
    Dated 1512804018
    Level 31
    Room 7717
    Flags 0 0 0 0
    End
    Text Dying doesnt kick you out of groups~
    Body Sometimes, maybe in a tense hard fight people will die, having to re-group
    can be annoying or time consuming? Hmmm
    ~
    Name Praxil~
    IdNum 2363
    Dated 1512812188
    Level 4
    Room 145357
    Flags 0 0 0 0
    End
    Text levitate~
    Body missing mechanic - need to create it and swap out waterwalk from drow
    ~
    Name Zusuk~
    IdNum 1
    Dated 1512885667
    Level 34
    Room 196011
    Flags 0 0 0 0
    End
    Text Area(zone)Name in prompt, instead of room name?~
    Body You can see room name every time you enter a room, but
    Area name would be useful to show players where they are
    while exploring etc.
    ~
    Name Mailg~
    IdNum 450
    Dated 1512932017
    Level 14
    Room 9031
    Flags 0 0 0 0
    End
    Text Ranged Combat ammo collection....~
    Body Can we make it so arrows gained from corpses after mob dies to go directly
    into the ammo container, similar to how collect works? Killed a few mobs that
    took ALOT of arrows and have no space to put them in inventory...
    ~
    Name Fallenleaf~
    IdNum 2368
    Dated 1513054773
    Level 1
    Room 145202
    Flags 0 0 0 0
    End
    Text craft ammo from ore and fallen tree nodes?~
    Body Yes please! 🙂
    ~
    Name Fallenleaf~
    IdNum 2368
    Dated 1513055018
    Level 1
    Room 145202
    Flags 0 0 0 0
    End
    Text maybe take away ability to load ranged weps? Arrows dont seem to need~
    Body To be loaded, but in actuality you do need to grab the arrow, knock it, then
    pull back for your shot. It could be argued, and with some actual legit youtube
    videos, that an experienced bow-person can shoot arrows from their quiver
    pretty darn fast. Waiting for a movement action to reload each crossbow bolt
    seems a bit much maybe? Unless the crossbow isnt really meant for continual
    barage, like how bow combat currently feels. Ah just thoughts really, less an
    idea.
    save
    https://www.youtube.com/watch?v=BEG-ly9tQGk

    This guy is crazy btw.
    ~
    Name Hizek~
    IdNum 2367
    Dated 1513055240
    Level 1
    Room 145209
    Flags 0 0 0 0
    End
    Text Faerie fire maybe shouldnt be affected by spellfail~
    Body Drow warriors for example, wont be casting, and wearing heavy gear,
    but will constantly be hampered when using drow racial faerie fire.
    ~
    Name Hizek~
    IdNum 2367
    Dated 1513060677
    Level 1
    Room 145379
    Flags 0 0 0 0
    End
    Text Ammo in prompt/gui~
    Body Cool if this were a thing! 🙂
    ~
    Name Fallenleaf~
    IdNum 2368
    Dated 1513062902
    Level 1
    Room 145207
    Flags 0 0 0 0
    End
    Text wizhelp show what level your commands are?~
    Body Like this maybe
    ***************Staff********************
    goto rlist purge echo
    recent show snoop stat
    this that the other
    *************Senior Staff***************
    Commands that senior staff
    get at level 32

    and when you are level 33, it has those , and 34 them.
    level 34 people could see what level each imm level
    gets things, and could visualize better if needed to add
    commands to lower levels, or remove them etc?

    ~
    Name Wolves~
    IdNum 430
    Dated 1513131889
    Level 32
    Room 7771
    Flags 0 0 0 0
    End
    Text Show when intimidate wears off?~
    Body This'd be a nice QOL addition IMO.
    ~
    Name Bochts~
    IdNum 2337
    Dated 1513226224
    Level 9
    Room 6738
    Flags 0 0 0 0
    End
    Text Lore show size of mob?~
    Body Would be neat to show size when you lore mobs, makes sense, right? You can
    already tell what align the mob is and damage types etc, shows to go you should
    be able to determine the mobs size yes?
    ~
    Name Mailg~
    IdNum 450
    Dated 1513233564
    Level 15
    Room 40402
    Flags 0 0 0 0
    End
    Text when mobs transfer you, make all your pets come with you~
    Body see title
    ~
    Name Glim~
    IdNum 2371
    Dated 1513323179
    Level 7
    Room 6716
    Flags 0 0 0 0
    End
    Text show level of mobs next to vnum if enabled~
    Body Would be useful to get a feel for mob levels of areas
    when adapting zones.
    ~
    Name Wolves~
    IdNum 430
    Dated 1513410975
    Level 32
    Room 101711
    Flags 0 0 0 0
    End
    Text mob kill counters?~
    Body Save would be a neat feature, and have potential interactions with dg scripts
    and quests. Maybe award things to people with high mobkills on hardrr mobs.
    Even has some pk implications, could be sweet to keep track of warring clans
    pkills etc...?
    ~
    Name Mailg~
    IdNum 450
    Dated 1513655351
    Level 20
    Room 5917
    Flags 0 0 0 0
    End
    Text somehow show a value of total time it will take you to mem all your spells~
    Body That
    ~
    Name Querl~
    IdNum 2341
    Dated 1513753040
    Level 12
    Room 101765
    Flags 0 0 0 0
    End
    Text Have wear all equip your light~
    Body This would be a nice touch.
    ~
    Name Praxil~
    IdNum 2363
    Dated 1513832863
    Level 9
    Room 40431
    Flags 0 0 0 0
    End
    Text option to award account exp as quest reward?~
    Body yes?
    ~
    Name Wolves~
    IdNum 430
    Dated 1513912763
    Level 32
    Room 1204
    Flags 0 0 0 0
    End

    in reply to: Introduction: Kordon #2490
    mosheh
    Keymaster

    No stress, as long as you are submitting ideas/bugs as they come up, playing is extremely valuable contribution to development 🙂

    in reply to: Crafting System, Initial thoughts #2451
    mosheh
    Keymaster

    Bump, I’d like to get further recommendations for the crafting system, espeically outright buggy aspects that need to be fine tuned

    in reply to: Newbie impressions #2450
    mosheh
    Keymaster

    That would be awesome, we definitely have a lot of ‘filler’ and ‘temporary’ solutions set up as we refine certain aspects of the game. Like races right now basically are 3 different systems all in the process of transition. It is a very incomplete system, but in-game it is functional.

    The class-builds help file is a great suggestion, we can post suggested builds here in the forum and one of us staff members can turn them into help-files. Then we can set up a sign, mobile or script in the game tutorial to point new players to it.

    in reply to: Newbie impressions #2448
    mosheh
    Keymaster

    First and foremost, thanks so much for the thoughtful feedback. The fact that it comes from someone with your education/experience obviously increases the value.

    Just the very very unfortunate reality is I am the only individual that is actively contributing as a staff member right now. So as much work that needs to be done, I can barely scratch the surface. We have exactly zero builders, which means every single aspect of this game falls on me right now, including coding, building, website… everything. I don’t want this to sound like an excuse for not having a more refined product, but more as a realistic look at timeline for development.

    So taking that into account, everything you said sounds like great goals, a lot of the issues sound like they stem less from coding sphere and more from the building sphere. That is a legitimate problem. We have a mix of custom made zones, imported zones from another game, and stock zones from the tbaMUD codebase. Tons of work has been done to try and sort this all out and implement things in a meaningful manner. But tons-upon-tons more work needs to be done by someone cleaning up, refining and blending.

    Anyhow in short, everything you’ve suggested sounds awesome, and along with our current bug/idea list I am going to try and implement everything I can 🙂 Needless to say I am going to be referring back to your post often :p

    Please keep the feedback coming hot and heavy and we’ll do everything we can to try and accomodate!

    in reply to: Introduction: Kordon #2442
    mosheh
    Keymaster

    testing monk is a great starting point, also all your bug/idea submissions are invaluable 🙂

    in reply to: Introduction: Kordon #2439
    mosheh
    Keymaster

    Welcome back Kordon!

    in reply to: Collection of Bugs #2401
    mosheh
    Keymaster

    thanks reinhart i’ll check that out

Viewing 15 posts - 1 through 15 (of 62 total)