{DONE}
Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/)
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Clan Features
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* Zone claim system based on clan popularity
* Diplomacy skills to affect popularity, each skill has different ‘cooldown’
* Minimum popularity needed to claim a zone is configurable in cedit (default=75%)
* ‘clan who’ command shows all clan members and their rank
* ‘clan where’ command shows online clan members and their location
* ‘clan edit’ command for Staff and clan leaders to set clan ranks and privs
* Clan leaders can award clan points (CP) to clan members for purchase of clan items.
* ‘clantalk’ communication channel
* Staff see all clan’s clantalk, and can toggle it on/off
* ‘clanset’ Imm command for non-OLC changes
* clan banking system, with ‘deposit’, ‘withdraw’, and ‘balance’
* Players clan shows on who list and whois command
* Framework for clan spells/skills, so all clan members gain certain skills
* clan wars/allies (Shows on clan info, no pvp aspects yet)
* clan enrolment fees (for clan members)
* Tax paid to your clan by members of other clans in your clan’s zone
* Clanhall Guards
* Clanhall Clerics (for healing)
* Clan Portals, entering them takes players to their own clanhall
* Players can see who owns each zone on the areas command
* %actor% clan/clanrank variables for scripts
* Adding clan subcommands in the code is very easy
* Each clan may have up to 20 ranks
* All subcommands have configurable privileges
* Clan armor – can only be worn by members of one clan
* The ‘whois’ command now shows clan information.
* The ‘stat <player>’ command now shows clan information.
* Help files added for all clan functions for both mortals and Staff
* Added new PreTitles for Immortal types, idea from Jamdog (tbamud.com)
[Immortal]
[Staff]
[Senior Staff]
[World Forger]
* Gave ‘where’ a facelift to keep in theme with rest of the mud.
* when automap is toggled, WORLDMAP now will not display room desccription.
* added more quest info into stat_character.
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{Fixes}
fixed issue with removing at-war status from clans
fixed issue with saving clan description
fixed issue with new staff-who list
fixed issue with removing ally status from clans
fixed issue in db.c initializing quests properly for new players
{TODO}
make PreTitles editable
remove renaming of clans from leaders clan edit
remove abbreviation of clan name from leaders clan edit
make renameing and abbreviation of clans Staff only
fix history clantalk command
fix clan armor, not recognizing vnums
change clan portal system
add gohome command to take players to their house if they are in a main city
add goclan command to take players to their clanhall if they are in a main city
[Above is week ending 9/14/2012]
{ARCHIVED}