room affection engine for darkness made via utils.c (YAY room affections!)
spell darkness
spaced utils.h a little different so its easier for me to see the utilities defined
setup framework for infravision/ultraivison differences in utils.h
added some detail-work to infravision
you can now attack in darkness with infravision
(idea: make x.shape targetable)
MOVED SERVERS!
we are now luminarimud.com 4100 / 4101
PolicyPort set to 4124
Made (setup) a new webpage, much nicer framework for expansion
HMUD is WORKING! (Thanks Halenbane!)
FMud is back online, and seems to be working with more browsers than just IE
Framework for weaponspells added (thanks Mike Stilson <stilson@earthlink.net>)
added the ability for weapons to cast spells on you
added PULSE_LUMINARI for various activities i want updated
added the ability for weapons to act even out of combat
moved regeneration into PULSE_LUMINARI
BAKARUS HAS JOINED THE STAFF!
added mud connection info to the website (Thanks CyberAssault MUD!)
added some more widgets to the website, and added footer info
added contact-us and sitemap pages to website
added AFF_GRAPPLED, help grappled
spell-class now passes with casting time
concentration check added to casting-time event
put another port for Bakarus 4102
posted two concept maps to website
worldmap concept finalized (Bakarus)
Started Mount port from LuminariOld->LuminariNew (Thanks Daniel Koepke: dkoepke@california.com)
made sure to check if mount is flying
made sure to not allow mounted peeps to enter a tunnel
added related abilities:
tame
mount
dismount
*NOTE* Maybe some conflict between mounts and furniture, have to test more (act.informative.c)
*NOTE* Need to test different sneak scenarios between mount/rider/umounted (act.movement.c)
*NOTE* Need to check for flight, etc (act.other.c)
changed some more visual tags in act.other.c to lowercase instead of capital
New Mage Spells:
conjuration:
summon monster ii*+
web*+
necromancy:
deafness*+