Home Development Luminari Updates 03/15/2013

Luminari Updates 03/15/2013

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[Mar 15 2013] – Zusuk

  you can’t memorize wizard spells without the spell in your spellbook or a scroll

  the ‘spells’ command for wizards will now reflect whether you have a spell scribed (or in a scroll)

[Mar 14 2013] – Zusuk

  modified objsave_parse_objects to handle spellbooks

  added new scribe command, help SCRIBE (thanks CWG)

  made it so you when you ‘look in’ spellbooks or scrolls, it now lists spells (thanks CWG)

  added some utility functions for spellbooks in memorize.c

[Mar 14 2013] – Nashak

  added spellstaff spell for druids

  changed do_cast to use new event based wait instead of WAIT_STATE

  alphabetized mag_manual and manual spell declarations for easier code navigation

  do_lore no longer shows numeric alignment values

[Mar 14 2013] – Zusuk

  added ‘vision’ helpfile

  changed the message in spell_parser for when you ran out of slots/spells

  added help files:  sorcererous-energy and preparation

[Mar 13 2013] – Nashak

  added NPC class to do_mlist

  fixed dumbarse Zusuk’s errors in simple math 😛

[Mar 13 2013] – Zusuk

  added a wear-off message for wait-state

  added {wait} to prompt if you are affected by the new wait-state

  added a condition statement to keep characters from training crafting skills (they have to be increased by usage)

  fixed a typo in do_flee

  reduced wait-state on flee from 100 to 50

[Mar 13 2013] – Nashak

  display Z in rlist for rooms with zone commands

[Mar 13 2013] – Zusuk

  converted castle.c to a more general zone_procs.c file (future zone procs can be placed here)

  old changelog archived in luminari/docs/ directory

  Several small tweaks to the crafting system

  Several bug fixes to the crafting system

  Added DISENCHANT command, please report bugs!

  Added LOADMAGIC command to simulate our new random-treasure system

  Added new random-treasure system (ported from d20mud, thanks Gicker and d20 Staff!)

  Added a cap to object value on read_objectcs in db.c

  Fixed a mix-up in values in oasis.h defines for maximum weaopn num-dice and size-dice

  NEWS now will be a copy of our changelog and updated on update_luminari script

  CHANGELOG system changed, staff needs to update-announce changes via changelog command on the luminari playing port

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