-mobiles now have edittable walkin/walkout messages (Nashak)
-capitilization issues with color codes resolved (Nashak)
-new channel formatting with capitalization and sentence formatting (Nashak)
-resolved problem with cooldown message with layonhands (Nashak)
-fixed color parsing on create/restring
-Added New Spells Cleric: CLERIC-MASTER-SPELL-LIST
==Spell Circle Level 9== *sunburst *energy drain *group heal *summon creature ix *plane shift *storm of vengeance *implode *death shield [incomplete] *command [incomplete] *air walker [incomplete] *refuge *group summon
==Spell Circle Level 8== *sanctuary *destruction *summon creature viii *spell mantle *true seeing *word of faith *greater animation *earthquake *anti-magic field *dimensional lock *salvation *spring of life
==Spell Circle Level 7== *call lightning *control weather [incomplete] *summon *word of recall *summon creature vii *mass cure crit *greater dispelling *mass enhance *blade barrier *battletide *spell resistance *sense life
Spell Circle Level 6 *dispel evil *harm *heal *dispel good *summon creature vi *mass cure serious *eyebite *prayer *mass wisdom *mass charisma *mass cunning *remove disease
==Spell Circle Level 5== *poison *remove poison *protection from evil *group armor *flame strike *protection from good *mass cure moderate *summon creature v *waterbreath *waterwalk *regeneration *free movement *strengthen bone
==Spell Circle Level 4== *cure critic *remove curse *infravision *cause critical wounds *summon creature iv *circle against evil *circle against good *curse *daylight *mass cure light *aid *bravery
==Spell Circle Level 3== *bless *cure blind *detect alignment *cause serious wounds *cure serious wounds *summon creature iii *blindness *deafness *cure deafness *cunning *dispel magic *animate dead *faerie fog
==Spell Circle Level 2== *create food *create water *detect poison *cause moderate wounds *cure moderate wounds *scare *summon creature ii *detect magic *darkness *resist energy *wisdom *charisma
==Spell Circle Level 1== *armor *cure light *endurance *cause light wounds *negative energy ray *endure elements *protect from evil *protect from good *summon creature i *strength *grace *remove fear
-Added New Spells Druid: *