Home Development 03/29/2013 Luminari Weekly Update

03/29/2013 Luminari Weekly Update

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[Mar 28 2013] – Zusuk

added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj)

added these attack types as blunt:  hit, bludgeon, crush, pound and punch

added these attack types as blade:  whip, slash, claw, maul and thrash

added these attack types as piercing:  sting, bite, pierce, blast and stab

treat injury now can be used while resting (ambanya request)

change quest_ask of hlquest to respond AFTER ‘ask’ command

added short wait-state to entering modes:  parry/expertise/powerattack

copied argument in do_say to send to triggers unmodified by new sentence-parsing code

animals can’t talk anymore

removed duplicate [stum!] message

you can no longer parry while casting

added new racial ability:  spellbattle

added a newline to riposte (parry)

added new advance race:  arcana golem

added hl quest and autoquest tutorial rooms to tutorial

[Mar 27 2013] – Zusuk

finished hl quest system help files, please let Zusuk know if anything is missi

ng

fixed a minor bug in coin-rewards for hl quest system

made some more aesthetic changes/fixes to hl quest system

added a very large amount of help files for the new quest system (help hlqedit)

fixed name conflict with ‘spell resistance’ (thanks Khyldes)

fixed name conflict with ‘whirlwind’ (thanks Khyldes)

[Mar 25 2013] – Nashak

started to port over mobile echos

[Mar 25 2013] – Zusuk

fixed some little bugs taure pointed out in hl questing system

[Mar 24 2013] – Zusuk

added more comments to the hl quest system files

fixed some mismatched breaks/returns in hlquest parsing

finished hlquest port, needs thorough testing and helpfiles now

[Mar 23 2013] – Zusuk

reduced sorc/bard memtime by 10%

for ‘group join’ changed it from find-char-room to find-char-world

[Mar 22 2013] – Zusuk

Started sorting through code to add new quest system details to various files (

act.movement.c)

Started sorting through code to add new quest system details to various files (act.informative.c)

Started sorting through code to add new quest system details to various files (act.comm.c)

Started sorting through code to add new quest system details to various files (act.item.c)

converted homelands qedit.c file to hlqedit.c for luminari

[Mar 21 2013] – Zusuk

converted homelands quest.c file to hlquest.c for luminari

converted homelands quest.h file to hlquest.h for luminari

fixed some typo’s/bugs in treasure.c

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