new updated helpfiles content taken/inspired from neverwinter nights manual:
-human
-dwarf
-elf
-gnome
-half-elf
-half-orc
-halfling
-warrior
-magic user
-cleric
-thief
-monk
-berserker
updated help file influenced by toril:
-troll
added a little info and updated some of the help files on the epic races
trolls are classified now as advanced races and require 2x exp
trolls are now vulnerable to acid, but resistant to poison and disease
fixed duplicate info in ‘innates’ command with trolls
half elf gained ‘half-blood’ innate
halfling gained ‘shadow hopper’ innate
halfling gained ‘lucky’ innate
gnome gained ‘illusion affinity’ innate
gnome gained ‘tinker focus’ innate
fixed typo with poison
fixed conflict with poison and trelux leap
fixed typo in leap
made it so trelux attack with both pincers now (they suffer dual wield penalties)
made it so you can double backstab with pincers now
added a ‘dismiss’ command that gets rid of all followers not in the same room as you
see HELP DISMISS
added skill-improvement system framework
you can now, through usage, increase skills from learned to mastered (75 -> 99)
if fighting in room, should show “… fighting X.” a change in code by me got rid of this
applied different check in act.informative to address “… fighting X.”
transferred all the relevant old forum content to the new one
restored zone 248 due to error issues
fixed peace command when dealing with npc casters
updated switch opponents to deal with new position code, fixing a bug in the process
added some help files:
-armor apply
-land
-riding
-taming
-save-death
-attributes
-donating/donation
-ooc
-ic
-newbie
-feats
-casting-class
-sanctus/midgaard/midgen
-crafting
-augment
-convert
-restring
-supplyorder
-resize
-craftcheck
-create
-crafting-kit
-*and many others i simply don’t remember now
added new zone: QUAGMIRE, thanks to Vaprak
QUAGMIRE is now a valid teleport target
help zones now shows QUAGMIRE
added carrier return to do_scan as per ambanya request
SENSE_LIFE now only allows you to sense hidden things, not fully see them
(list_char_to_char)
rewrote the utility function in utils.h to handle DnD type hide checks
hide system hasa been redone, its now a spot check versus hide
added a ‘spot-mode’ to actively attempt to find hidden mobs/players
backstab gets a small bonus if hidden/sneaking when attempted
allowing a small list of commands performable while hidden:
-*it also requires you are sneaking before you attempt to hide
-look
-(move any direction)
-get/take
-gtell/gsay (for scouting)
-consider
-backstab
-group
-hit/kill
-trip
-sit
-stand
-scan
moved hide/invis appear() in damage() down towards bottom of function
-*keep an eye on this for ok behaviour
POS_FIGHTING became deprecated with the new position system
-so replaced POS_FIGHTING with FIGHTING() macro
spellbook framework begun, taking it from CWG (see CREDITS)