Tag: code

March – July 2022 Update

We are excited to announce a new batch of changes to the game… highlights include: Very happy to announce the first player to fully complete the Epic Lich Quest completed…
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Weekly Update 05/03/2013

[May 02 2013] – Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] – Zusuk added jotunheim invasion proc, currently set at…
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Luminari Weekly Update 04/26/2013

  [Apr 26 2013] – Nashak mlist will now display — for classless mobs [Apr 25 2013] – Zusuk added a new class-based stat-cap system [Apr 24 2013] – Zusuk…
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03/29/2013 Luminari Weekly Update

[Mar 28 2013] – Zusuk added in spells.h macros to check object weapon category:  IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt:  hit, bludgeon, crush, pound and punch added…
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LuminariMUD Updates: 03/22/13

[Mar 22 2013] – Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to add new quest system details to…
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Luminari MUD Weekly Update 02/22/2013

-‘history chat’ now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evocation */ *meteor swarm *blade of disaster…
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LuminariMUD Weekly Update 02/01/2013

-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system…
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