[Apr 04 2013] – Zusuk
added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you
if you are lvl_immort or higher, you can study as much as you want
sentinel mobs will try to return to their loadroom
trying new pet limit system: 1 (greater) undead, 1 elemental, 1 pet (any other type, charmee or other summons) and call-mount/animal-companion/familiar
experimenting with allowing players to send their pets out of the room
you can no longer use teleport/portal to travel between planes (only works on prime)
fixed a bug with clanedit description, no longer crashes, but the parsing function needs to be redone
animals can no longer wear gear
npc_rescue will try to rescue not only their master, but other group members
compartmentalized npc_rescue() function
added a PULSE_VIOLENCE wait state to the rescuer on do_rescue
[Apr 03 2013] – Nashak
mobiles will now try to return to their preferred (default) position when not fighting
added jump zone command to skip over other commands
can now execute zone command based on success or failure of previous command
[Apr 03 2013] – Zusuk
npc casters that are not fighting will now attempt to create undead or elementals
all instances of word G-d in code with STAFF
[Apr 02 2013] – Zusuk
added macro’s/functions: HAS_PET_UNDEAD(ch) and HAS_PET_ELEMENTAL(ch) for easy checking whether a char has an undead follower or elemental follower already
[Apr 02 2013] – Nashak
set max in game/max in room via olc
edit percentage loads in olc
[Apr 02 2013] – Zusuk
added new mechanic: falling
added new room type: needs-flying
[Apr 02 2013] – Nashak
added max_in_room for mobiles
maximum in game of 0 makes an item/mobile only load on reboot
display percentage loads in OLC
[Apr 02 2013] – Zusuk
added new AFF_ flags: tower-of-iron-will, interial-barrier, no-teleport, max-d
amage (damage-boost)
added new AFF_ flags: vampiric-curse, vampiric-touch, blackmantle, dangersense, safefall
[Apr 01 2013] – Zusuk
scavenger mobiles will now try to equip gear they find
pets will now try to find their master if they get seperated
[Apr 01 2013] – Nashak
implemented percentage loads (still need to add to OLC)
echo menu properly displays -=- NONE -=- when last echo is deleted
started to port percentage loads over
fixed crash bug in zone echos when target character is NOWHERE
[Apr 01 2013] – Zusuk
added framework for hl path code (mob patrols)
added GET_MOB_LOADROOM() utility function, and db.c support
[Mar 29 2013] – Nashak
new help files for echos: MOBILE-ECHOS, ADD-ECHO, DELETE-ECHO, EDIT-ECHO, ECHO-FREQUENCY, ECHO-TYPE, ECHO-ZONE
added echo types: can be random (default), or sequential
finished mobile echos: can now add/edit/delete echos in olc
added echo menu in medit
added mobile echos
[Mar 28 2013] – Zusuk
added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj)
added these attack types as blunt: hit, bludgeon, crush, pound and punch
added these attack types as blade: whip, slash, clraw, maul and thrash
added these attack types as piercing: sting, bite, pierce, blast and stab
treat injury now can be used while resting (ambanya request)
change quest_ask of hlquest to respond AFTER ‘ask’ command
added short wait-state to entering modes: parry/expertise/powerattack
copied argument in do_say to send to triggers unmodified by new sentence-parsing code
animals can’t talk anymore
removed duplicate [stum!] message
you can no longer parry while casting
added new racial ability: spellbattle
added a newline to riposte (parry)
added new advance race: arcana golem
added hl quest and autoquest tutorial rooms to tutorial