Treyorn
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TreyornKeymaster
Let’s see how this newbie zone turns out – We can always use Sanctus or Midgen for a city if needed. I really like Ashenport but it is big.
I think if we incorporate a few quests within the city. Go get item A from shop B and return to location C, players can learn the city that way. But yes for level 1 or 2, never MUDding before it would be overwhelming.
TreyornKeymasterWe’re gonna need some more builders O.O.
The map looks really cool, and huge. This gives a lot of room for expansion. I am liking the map a lot. What are the goals for getting Ashenport done? If we can create a to do list for this region it will help a lot in getting it done. We could go through the stock areas and find some that might fit well with the area. Anybody can help with this, players and Imms. As zones are played, if you come across one that feels complete, is Fantasy based and can fit in, then we can add quests and make it an official zone. I think first step is create a to do list for Ashenport including what needs to be finished in the city itself.
What I am currently doing:
Ordinary Well – This zone is started but currently on hold.
Newbie Zone (Unnamed) – Creating tutorials to introduce LuminariMUD features to new players as well as incorporate a battle and story to get players involved. Eventually this will turn into a series of small zones, but right now the tutorials are my main focus.
Small fixes – Typos and Area bugs (including race errors in Mobs) that are posted on typo and bug list that I am able to fix.TreyornKeymasterI have crept through this zone to check it out. It is huge and put together really well so far. Looking forward to it.
TreyornKeymaster@zusuk wrote:
Hey I spoke to Trey on-line and he wanted me to share my idea on here.
So the ‘motvation’ for my idea is to really suck-in and engage new players into the world of Luminari.
So the idea is to take interesting points of Lore from our world and integrate them into a story that as the player plays through this introductory story, they are introduced to basics about the game AND basics about our Lore while truly engaging them in a story.
Thoughts? If people like this idea, I really think Taure/Ornir would be critical in helping craft a neutral story we can give all players to fulfill this goal.
-Zusuk
I am going with this. I am actually creating the area on an island outside Ashenport and I have started building the zone. 14100 for Imms who want to check it out. The initial trigger will only activate when a character logs into the room but it will start a tutorial introduction to the game while following a story. It will likely be narrated by the guide who is teaching the game to the player. As the introduction goes on, it will become more and more interactive and the player will have increased freedom.
About the spell and skill system. I think the best way to do it is briefly touch on it in the introduction but have a small tutorial in each of the class guilds. Since the commands are so much different for each class, it would be a pain to try and do every class at the same time.
TreyornKeymaster@ornir wrote:
What kinds of features would you like to see in such a system?
– Ornir Elunari
Use the same log in and log off system that is in place. When logged off, add a # in the list to ‘Change Character’.
TreyornKeymasterI had no MUD experience before this mud. I really had no clue what i was doing before I started playing. I believe there should be a tutorial zone possibly. I don’t know really about code or anything, but a zone would be nice that newbies could teleport to with characters that say how to do different things. I cool idea would be almost like a classroom setting with a “teacher” that you can ask questions and the teacher will explain it to you. Again i don’t really know the amount of code that goes into making a zones or anything but this seems like a good idea.
Thanks for helping me with all of my questions
I will add this in the zone for sure. The major priorities will be to having training on things that are custom to LuminariMUD as most people playing MUDs are not playing for their first time. After that is complete, I will add a basic MUD command tutorial. They will both be interactive. Thanks for joining us here. I’m glad you are enjoying MUDs.
TreyornKeymasterThis. 100%. The MUDs I played long term used this and it is a nice way to organize your characters, log off an char char without completely disconnecting.
TreyornKeymasterCrafting is definitely still a work in progress. I like this disenchant idea though. I agree 600k seems a bit steep for a decent shield.
TreyornKeymasterAny ideas for setting? Races of NPCs? Within Ashenport – seperate realm?
Portals to sections of the training zone? Doors?
TreyornKeymasterI came here to add my opinion but everything looks really good. Let me know if you need help with anything.
TreyornKeymasterCool. I love it.
TreyornKeymasterThose ideas sound great! It’s nice to get opinions on mob types. It makes it a lot easier to just jump in and build. Ambayana has the zone that has 9300-9399. With her absence and no real creation on that zone, I would like to steal her vnums so that I would have 9200-9399.
No rush on the compass project. This zone will take a long time I am guessing. I will be spending some time revamping and fixing current zones. I have been actively going through and fixing the bugs and typos related to building. With access to help files I will work on those as well.
My current idea was to relocate the entrance every 24 real life hours or upon reboot.
TreyornKeymasterCool ideas – I really like it. Resists are quite a bit OP.
TreyornKeymasterI come from a MUD that had corpse retrieval, corpse decay(items drop to ground), completely lootable but nobody would because it was a good community, and 15% exp loss based on current level.
My recommendation:
-No penalty or corpse until level 7. When they reach level 7 and warning comes up that death is no different and they should “HELP DEATH” to learn more about it.
-Offer corpse retrieval that is based upon player level.
-10% exp loss. -
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