Home Development Luminari MUD Weekly 01/18/2013

Luminari MUD Weekly 01/18/2013

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-SPLIT WORKLIST, old worklist (news and changelog) is archived now
-bug in group system fixed (thanks Vatiken)
-added sorcedit.c for spells known for sorcerers
-added a strip_colors() function to modify.c
-added parse_tab() to comm.c make_prompt until i fix it right
-changed lots of functions in memorize.c to accomodate sorcerer-type memorization system
-undid bakarus changes to do_affects, you can view a victims affects with ‘stat aff’ command
-made sure resistances were checking that proper race of ch, and not mistaking it for pc
-had some crash issues, added some buffer-limit-checks to the prompt code to try and prevent it
-added some more inits to init_char function in db.c
-updated some missing constants in constants.c
-added a few more utility macros to util.h
-spent a lot of time trying to find memory leaks and other issues
-added a new function perform_help which is callable by a non-char
-added class help files to char creation process
-added a few more NUM_x and MAX_x in structs.h (mostly unused so far)
-hand-patched kavir’s protocol code version 6 -> 8
-added some more colors for AT-SIGN support
-updated help file for ansi/color
-added ‘sorc’ command for sorcerer spell interface
-we now have linked help assistance if you get the keyword wrong
-got rid of the ‘regen’ event
-replaced regen event with with regen_update in limits.c
-welcome the newest class to the game!! SORCERER!!
-changed ‘sorcedit’ command to ‘study’
-added a check in lists.c as recommended by Ripley, thanks!
-added portal object patch, thanks Jamdog
-added ‘decay’ flag, exclusive for portals to add a timer
-added some more (free) mud advertisements, check out our links page
-added new spell based on new portal mechanic: portal, 8th circle mage/sorc spell

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