HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354
http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog
new mob-flag “classless” in case you want the mob not to perform class-related skills
fixed stunning fist bug in peace rooms (thanks miran)
Finished porting over msgedit, seems to test fine
added help MSGEDIT
increased default tick damage for poison to 1d4
added dire spider mob for summon creature iv (thanks Orme)
modified animate dead mob: zombie (vnum 11)
Tweaked all animate dead mobiles (11, 35, 36, 37)
Finished Spell(s) 4th circle mage (sorry about redundancy):
-fire shield
-cold shield
-wizard eye
-stone skin
-remove curse
-infravision
-ice storm
-curse
-poison
-animate dead
-greater invis
-rainbow pattern
-summon creature iv
-minor globe
-billowing cloud
-locate creature
-shrink person
-enlarge person
Finished Spell(s) 5th circle mage:
-acid sheath
-interposing hand
-wall of force
-ball of lightning
-cloudkill
-summon creature v
-waves of fatigue
-symbol of pain
-dominate person
-feeblemind
-nightmare
-mind fog
-faithful hound
-dismissal
-cone of cold
-telekinesis
-firebrand
Added help files:
-MSGEDIT
-FIRE-SHIELD
-COLD-SHIELD
-WIZARD-EYE
-STONE-SKIN
-REMOVE-CURSE
-INFRAVISION
-ICE-STORM
-CURSE
-POISON
-ANIMATE-DEAD
-GREATER-INVISIBILITY
-RAINBOW-PATTERN
-SUMMON-CREATURE-IV
-MINOR-GLOBE
-BILLOWING-CLOUD
-acid sheath
-interposing hand
-wall of force
-ball of lightning
-cloudkill
-summon creature v
-waves of fatigue
-symbol of pain
-dominate person
-feeblemind
-nightmare
-mind fog
-faithful hound
-dismissal
-cone of cold
-telekinesis
-firebrand
rewrote the code for list_spells to include paging
the “spells” command with no argument defaults to a char’s current class (per ambanya request)
the “spelllist” command with no argument defaults to a char’s current class (per ambanya request)
reformatted who list to add an extra space for elves
object 3098, room 1204 bulletin board officially designated as ‘help’ board
IS_RED_DRAGON converted to IS_DRAGON
IS_BADGER converted to IS_ANIMAL
added IS_UNDEAD macro for “halt undead” spell
added the mechanic for billowing cloud in comm.c
added room affections to “look” command, its next to the room title ()
found/fixed a small bug if you were too high level to be affected with stinking cloud, it would send you spam
disabled ‘acid splash’
disabled ‘ray of frost’
added ‘does-not-fight’ flag for mobiles, mobile won’t do melee attacks
added mechanic for cloudkill spell
added mechanic for magical walls (blocking exit)
added “Fatigued” effect: -2 hit/dam/armor-class, no movement regen
Added “regenning” effect: double regeneration of hps/moves/mana
Added “regenning” room flag: doubles regen in room
gnomes now get +2 save bonus versus illusion damage saves (in addition to effects)
added mechanics for faithful hound
added dismissal mechanic