We have been busy little beavers the past couple of months, with a great focus on fixing bugs, balancing classes and adding a lot of new end game content.
We have two new epic races: Liches and Vampires. Both races require a challenging quest be completed, at which point your character remorts at level 1 as your new race.
As far as end game content goes, we have seriously beefed up the boss battle with ‘The Prisoner’ and associated rewards. The Prisoner is very prominent in Lumia’s lore, and is an end game battle that will continue to evolve and improve, as we add more stages and rewards to the battle.
The other end game zone we added is The Fire Giant Keep, accessible through a portal somewhere deep in the Underdark. A challenging group-based end game by itself, it also has an invasion mode that introduces even more challenge and reward when active.
We have made a lot of balancing and optimizations across the board, but the classes impacted most (for the better) are Bards, Rangers, Wizards and Psionicists.
We’ve linked a large number of new zones to our wilderness map.
We’ve added a condensed combat output mode, which is very useful in end game battles with a lot of combat spam.
We’ve added a number of new player shops to the MUD.
A new food and drink system has been put in place that will allow different kinds of buffs depending on the food and drink you are using.
On top of all of that are many, many bug fixes, optimizations and quality of life improvements.
Here’s the complete changelog for this period:
[Oct 18 2022] - Zusuk the frost giants are planning an "invasion" against the fire giants outposts... fixed the mercs in underdark, they were asking for amounts in platinum [Oct 17 2022] - Zusuk added damage taken/put out on the condensed output in combat new quest added to fredrick: finding the mercencary booth located in the duergar hometown for even more powerful mercs! new quest from the owner of the house of the hired hand: find the merc camp northeast of luskan attached a mercenary camp at -308, -38 new quest added to fredrick (above alerion) that will send you to another place to hire mercs new quest: alerion will introduce you to fredrick and his mercenary arsenal added an init call for the condensed combat data to logging into chars, this should eliminate the need to toggle it off and on when logging back in more condensed gag per diel's request in condensed mode, affection spell message that are sent to the room will no longer show for non-aggressive weapon spells, affections from mass spells was re-casting despite the base spell being in effect.. this should be working properly now [Oct 16 2022] - Zusuk added some condensing, start sending in recommendations what else needs to be gagged.. what info should be given etc... early-in-development condensed combat mode - toggle (condensed) and prefedit added early-in-development condensed combat mode - basic functionality implemented early-in-development condensed combat mode framework implemented (continued) early-in-development condensed combat mode framework implemented [Oct 15 2022] - Zusuk mass enhance spell will override all forms of strength, dex, con enhancement mass wisdom overrides wisdom spell now mass strength overrides strength spell now mass Grace overrides grace spell now mass endurance overrides endurance spell now mass cunning overrides cunning spell now mass charisma overrides charisma spell now ironskin cap (450) has been removed ironskin will now override stoneskin epic warding cap (700) has been removed epic warding will now override ironskin/stoneskin greater spell mantle will now override spell mantle greater heroism will now override herosim globe of invulnerability will now override minor globe of invulnerability aid spell will now override bless prayer spell will now override bless/aid group spells when cast outside of a group will just hit the caster instead new toggle and prefedit option: nofollow - make it so PC followers no longer follow you and/or can follow you.. NOTE: this will not affect your npc followers, use dismiss for that class info now includes primary attributes and suggestions for stats for all classes when you are using a premade build, it will now mention you have limited options in the study main menu bard songs used to use a local function for healing/restoring moves.. it now uses process_healing() added handling healing psp into the process_healing() function new spell, group vigorize - restores 'critical' movement to everyone in the group.. 4th circle druid/ranger new spell, vigorize critical - restores 'critical' movement.. 5th circle inquisitor/cleric, 3rd circle druid/ranger new spell, vigorize serious - restores 'serious' movement.. 4th circle inquisitor/cleric, 2nd circle druid/ranger new spell, vigorize light - restores movement.. 2nd circle inquisitor/cleric, 1st circle druid/ranger the healing amount <34> is only shown now if you have combatroll toggled on added blackguard to the score information for their spell interface added some dummy checks to the olist perm command spiffed up the olist perm interface [Oct 14 2022] - Gicker Added recently fed and blood starved info to affects command, and added associated help files. fixed a broken desc on vampire spawn. Increased amount of sun damage received by vampires when in sunny conditions (outside, during day, sky is not clouded over) -- time and weather commands. Vampires who perform a successful slam attack and resulting level drain can now use the corpse of the slammed/energy drained victim to create spawn. Attempted bug fix for incorporeal forms not halving damage made and received. Note that the reduction should only occur on physical, non magical attacks. Added blood drain toggle to the prefedit more toggles menu. Converted vampiric DR over from spell-like DR to stackable DR Fixed an error with checking for sunlight conditions for vampire damage fixed an error with vampiric domination [Oct 14 2022] - Zusuk new staff olist submenu: olist perm <perm #>, typing olist perm with no additional argument will give you the flag # list fixed the door in 'The Room of Revenge' the demonscale sleeves in 'A Secluded Treasure Hoard' load once per boot, the boots remain a rareload new quest reward type: follower - you can now get a pet/follower/merc as a quest reward congrats to both the 2nd and 3rd players to complete the vampire quest!! (khell & gargar) when completing a gold return/give quest, it will remove that gold from the quest giver so you can't rob 'em! new quest type: return/give gold added a note in the final step of the vampire quest reminding the player not to be following/followed/etc when you complete an autoquest that involves giving an object to the quest mob, the object will be destroyed so you can't rob the quest giver by gunpoint to get the object back [Oct 13 2022] - Gicker Added HELP VAMPIRE CLOAK [Oct 13 2022] - Zusuk you can no longer teleport/portal to 'powerful beings' the city of arabel has been attached, see 'survey' in the wilderness for location new lich proc assigned to 13 mobiles! 3nj0y! note the spec proc for liches is for NPCs new lich spec proc [Oct 13 2022] - Gicker Added the ability to restring vampire cloaks. [Oct 13 2022] - Zusuk fixed some bogus ansi characters in some of the proc messaging :) 6 mobiles that are clearly dracoliches have been assigned the dracolich mob spec new dracolich procs, its a toned down version of what the prisoner uses new trelux ability 3x/day: insectbeing - will ==greatly== enhance your stats based on level trelux can now wear items on their head/legs bumped the duration on crystalfist and crystalbody trelux and crystal dwarf xp charts have been improved (more favorable) no race is restricted in multi-classing anymore fixed a crash bug in stat quest related to the new race-conversion code vampire get a slight boost to con bonus congrats to melow - our first player to finish the vampire epic race quest with the release of vampires, liches aren't quite as physically dominanant as before powerful being clerics/paladins when successfully turning will do damage with their turn undead ability when successful cleric and paladin npcs will try to turn undead now that previously mentioned bonus is +2 per level above 30, reaching a cap of 65 [Oct 12 2022] - Zusuk under the new powerful being system, mobs will get +2 bonus attack bonus that WILL go above the normal 55 limit if (and only if) their target is not affected by iron skin or epic warding powerful beings now get a bonus ac point per level above 30 "powerful beings" have a boost per level cumulative 10% hitpoints fixed the broken keys in 'temple in the sky' fixed the broken keys in 'soubar underhalls' fixed the broken keys in 'soubar' fixed a broken key in miens of tugrahk gol fixed all the broken keys in beregost fixed the broken keys in 'flaming tower' zone cleared some of the news file, it was overfilled 18 quests added for new race: vampire 3 zones attached right next to beregost :) check it out if you have any sort of interest in vampires *wink* [Oct 11 2022] - Gicker added autohit toggle. Vampires now get bonuses and penalties to certain stats based on how long it's been since they last fed. Affected stats are: hitroll, damroll, CMB, CMD, skills, saves, save dcs, spell/power damage and healing amount. [Oct 11 2022] - Zusuk fixed all the key vnum issues in luskan southbank map update is posted, thanks to kaez it includes swiftpaths as well! https://luminarimud.com/new-revised-worldmap-eat-your-heart-out/ .pdn and .png maps are updated to reflect all the new zone attachments new zone attached: temple in the sky new zone attached: flaming tower new zone attached: crypt of darekoth new zone attached: forest of wyverns fixed statue quest in orc ruins, thanks melaw for reporting fixed a crash bug for summoning messages missing saving throw type for success/fail messages has been added [Oct 10 2022] - Zusuk new addition to mobile spec proc vampires - slaughter a drained minion, then turn it into a vampire spawn new addition to mobile spec proc vampires - children of the night summon new function to create arbitrary corpses new autoquest type added: find wilderness room by coordinate [Oct 09 2022] - Zusuk new mob spec proc: vampire, will do a powerful poison bite, vampire drain (per new mechanic), bonus attacks, and regen procs pulled out the guts of the vampire drain and plopped it into an independent function new zone attached via an existing related zone: soubar underhalls new zone attached via an existing related zone: the luskan outpost new zone attached, please use 'survey' to find location in wilderness: lost city of thunderholme new zone attached, please use 'survey' to find location in wilderness: dagger falls new zone attached, please use 'survey' to find location in wilderness: soubar new zone attached, please use 'survey' to find location in wilderness: zhent graveyard [Oct 08 2022] - Zusuk archmage's spellbook (has nearly every spell pre-scribed) added to quest shop for 15k questpoints fixed castle references in the moor that wasn't valid [Oct 07 2022] - Zusuk New Zone attached at -413, -585: Dawn Pass & Lonely Moor per Hibbidy request, 2 rooms were added to Luskan Southbank: extended the muddy road into the zone... congrats to Hibbidy for adding 2 rooms of mud to the MUD! [Oct 06 2022] - Zusuk new zone attachment: luskan outpost to luskan southbank luskan southbank attached at -357 -183 and -359 -139 in the wilderness [Oct 06 2022] - Gicker Added setcloak timer to cooldowns Fixed output for identifying food and drink items. Food and drink items can now have specific bonuses Ie. feats and skills Added misc cooldowns to be reset with unaffects command. Ie. pixie form abilities, vampire setcloak timer. Added ANTI_VAMPIRE and VAMPIRE_ONLY object flags. Added an attemnpted fix for followers attacking masters in the wilderness map. Added setcloak command for vampires setting their vampire cloak bonuses. Added a define for the vampire cloak object vnum. Added the following functions: clear_misc_cooldowns(), get_vampire_cloak_bonus(), valid_vampire_cloak_apply(). Added the following special procedure: vampire_cloak. The is_covered function now checks for wind_wall, grapple and if wearing a vampire cloak. Added a number of new epic psionic abilities: epic augmenting, epic psionics, master of the mind. Added some epic psionic powers: epic psionic ward, impale mind, razor storm and psychokinetic thrashing. Added the mastermind command for activating the master of the mind benefit. Epic spells now require the ability to cast 9th level spells. Updated crystal body and crystal fist to use a spell effect instead of an event. Increased duration as well. [Oct 03 2022] - Zusuk set up beginning of framework for the vampire quest line started auditting zones for the vampire quest! fixed 'a rock bracelet' [Oct 01 2022] - Zusuk vampires get hardy/vital feats now quest edit OLC now supports race change code new code added to support race change in the auto-quest system expanded the save/load functions for quest files to support either 3 (original) or 7 (new variable + 3 expansion slots) variables on the final line of saved variables added another dummy check to mag_unaffect() to try and address potential crash issue noticed when you dismiss your pets were still coming back from the save_char_pet() code... just added an update in the dismiss code to address the issue [Sep 30 2022] - Gicker Added 3 new landmarks in Ashenport that sell new food/drink items. Note that there are shops that sell food/drink that aren't a landmark... search for them. Added food and drink buffs to food/drink sold in Ashenport. Added buffs to food and drink in Mosswood: Veggie vendor, general store, and inn/tavern. Added new food and drink system. See HELP FOOD or HELP DRINKS for info. Items of type: Liquid-Cont are now deprecated and serve no mechanical purpose. [Sep 30 2022] - Zusuk gear item fixed: a crystalline pentagram earring gear item fixed: a necklace of dangling dwarven skulls gear item fixed: the blood of a half-demon gear item fixed: a pile of red dragonscales gear item fixed: the scales of a water-wyrm gear item fixed: the variegated robe of the Wyrmtamer gear item fixed: a rune covered scabbard gear item fixed: an elven longsword engulfed in swirling flames gear item fixed: a pair of stone gauntlets gear item fixed: a hood of swirling clouds gear item fixed: an elaborately runed spellbook gear item fixed: the horn of a ki-rin gear item fixed: the skin of a ki-rin gear item fixed: a magma collar gear item fixed: the beating heart of Daurgothoth, the Creeping Doom ..It emits a faint humming sound! gear item fixed: an intricate blue fire tattoo gear item fixed: a single griffon feather held by a silver hoop compartmentalized sneak attack check into a separate function due to blink being more valuable than blur, swapped the hunt between barghest and banshee destruction damage slightly improved and casting time reduced concealment used to provide complete perfection from sneak attacks (any concealment), now its a concealment check for that extra protection powerful beings (level 31+) have between 20-60% chance of ignoring critical immunity now... this'll hurt guys and gals! [Sep 29 2022] - Zusuk math error fix in mobact [Sep 28 2022] - Zusuk you should no longer get pets in your inventory :P (hopefully) another fix attempt to pet system :P not quite sure if its 100% finished, will have to check this weekend! 2nd attempt to fix golden mace! fix attempt to spell level for some spells in mag_affects() minor tweak to dismiss mummy lord from mummy dust is not considered animated dead now big upgrade to mummy lord from mummy dust spell slight upgrade to red dragon from dragon knight new command: pets the new function check_npc_follower() now has a display mode took all the assorted pet/charmee functions and consolidated it to a multi-mode function for all the handling [Sep 27 2022] - Zusuk holy / unholyweapon can no longer be set to unarmed added feedback when you try to kill in peaceful target room fix attempt applied to assassin paralyze backstab not properly engaging in combat renamed charge social to scharge to separate it from the skill renamed taunt social to staunt to separate it from the skill per hibbidy request, timestop duration doubled fixed dirt kick stacking fixed perfect self description per brondo golden mace wasn't working correctly, fixes applied demonscale sleeves will load once per boot in 'secluded treasure hoard' - thanks brondo for reporting fixed ancient chest in mithril hall fix attempt to heal-bug melaw reports fix applied to masterlist bug added some tweaks to stat caps (improvements) fixed ulcaster entrance script [Sep 26 2022] - Zusuk new command: statcap - view your stat caps! new helpfile: statcap new command: cexchange - currency exchange new helpfile: cexchange in the character-caps, added some missing classes, you may notice your threshold for certain stat bonuses increasing depending on your class selection testing currency exchange code on dev port! added dummy check to unaffect code associated with the heal spell staff - added set for inquisitor class [Sep 25 2022] - Gicker Paladin mercies will now cure more abilities. Previously only worked on spells... not on psionic abilities and other abilities, like dirt kick for example. [Sep 25 2022] - Zusuk changing account xp in the code now is done via a function that saves the account in the process - should eliminate issues with multiplaying/modifying accountxp account xp is about 50% harder to get [Sep 25 2022] - Gicker added change so undead players can't take drowning damage added damage messages for lava rooms and drowning Rumours of vast treasures and priceless items of power exist deep in the underdark, beyond the caverns of the fire giants. The rumours detail that the tribe of fire giants who live in the underdark are but a portion of what lies beyond. The tales speak of a hidden portal to a pocket- dimension of the elemental plane of fire, and within it, a massive obsidian fortress home to the true king and queen of Lumian Fire Giants. [Sep 25 2022] - Zusuk added brondo's shop to the hints added thimblethorp's shop to the hints added ellyanor's shop to the hints added melaw's shop to the hints account xp limit has been raised to 100,000,000 :P fixed some typos added hint for 'eqstats' area in mosswood fixed eqstats missing CR ok fixed that in the code gicksta Paladin mercy frightened, says Frightened : removes feat status - FIXED fixed the keys for cloud labryinth raging critical will give a bonus attack when fighting/raging indomitable rage feat for berserker will give hit/dam bonus while raging in combat mighty rage feat for berserker will give 3 damage reduction while raging in combat max damage reduction increased to 25 deathless rage will keep you alive unti you are negative half your max-hit :P new command: glore ... not very good command now that i've tested it... in my head it seemed like a good idea :P woot! fixed a bug with +stats being too high (over 126) causing weird behavior, noticeable for hps/moves/psp specifically the aff_modify_X() functions were using sbyte for passing the modifiers... this is bad :) should be fixed increased the variable size for moves/psps trying to fix aff_ issues [Sep 24 2022] - Zusuk started code for glore (group lore), to help splits zone: Ulcaster's College - attached to beregost city the town of beregost has been attached to the wilderness at 764, -592 (east) new artifact level axe can be bought from the sanctus quest shop group option command expanded new epic psi feat: epic psi mind - +50 max psp new epic psi feat: epic power damage - increase damage by 3 per dice new epic psi feat: epic power penetration - +6 dc to your powers new epic psi feat: epic shamber - makes your shambler phat (so you can successfully find phat lootz better) group (list of members) has some color added to it based on values grep has some color added to it based on values new zone attached: cloud labryinth - it is attached via portal from the cloud realm of stronmaus epic toughness in code wasn't consisten (level vs 30 bonus), so i made it all consistent to 30 per SRD confirmed! song of healing fixed added simple debugging to bardic_performance.c noticed an issue with song of healing, applied fix attempt the psi DC feats (2nd/3rd levels got a +1 bonus) the psi 3rd levle DC bonus feat had a duplicate name - that's fixed [Sep 23 2022] - Zusuk audited zone: Tagad - started, mapped out, but tons of work to do audited zone: skullport - not even really started new feature: automatic hsort on boot!! it only applies to player houses OK i manually set all the player-shops with a special flag so they won't hsort automatically :) new flag just for player shops: room-flag: player-shop ... this is designed to prevent hsort from being used in player shops new player shop for brondo built today!! mazal tov! it's located south, west, north from the northern gate of ashenport new house for brondo built today!! mazal tov! new house for kazul built today!! mazal tov! noticed there is a function hsort for sorting help files, renamed that to avoid future issues iwth hsort (house sort) [Sep 22 2022] - Gicker Added a check to see if vampire is covered by a cloak type item for things like sun damage. is_covered function added as above. Added slam attack, gasoues form, shape change and dominate, the last 3 are vampire abils. Vampires will automatically attempt an energy drain if situation permits when performing slam attack. Updated feat descriptions for vampire abilities. Made most vampire abilities unavailable when in sunlight or moving water, even if covered. Added change_spell_mod function to alter the modifier of a specific spell and apply type. Adjusted blood drain code so that it will still continue if the victim's con is zero, though in that case only damage will be done, no further con damage. Added code for vampire dr application. Added bat mob race. Changed the various GET_STR_BONUS code for all ability scores to use a function instead of a simple formula. NOTE: Vampire race is still not available. Quest line to be added for it soon. [Sep 22 2022] - Zusuk i think the hsort code is working :) if it breaks something, blame anyone but me gear item fixed: a bloody minotaur's rib cage gear item fixed: a ring of the valkyries gear item fixed: an antlered mask of Valhalla gear item fixed: a sapphire band of the sylphs gear item fixed: an earring of distortion gear item fixed: an amulet of rotten wood gear item fixed: a coarse fur wristguard gear item fixed: a runed shadowfang dagger gear item fixed: a small ring shaped entirely out of mist gear item fixed: a bloody unicorn's horn gear item fixed: a longsword marked with runes gear item fixed: a belt of human skulls gear item fixed: a polished stone ring gear item fixed: finely woven gloves of silky drider hair gear item fixed: a small centipede encased in amber gear item fixed: a twisted knot of living oak gear item fixed: a daisy chain tiara gear item fixed: a beautiful silver chien with an emerald pommel started working on house sorting code [Sep 21 2022] - Zusuk wow congrats to brondo for completing both conquest armor and helm quests! re-did process_healing() notable you'll notice that it doesn't ruin vamp by non-vamp healing added a little info to listing in the questshop (sanctus)... questshop (sanctus) now sells +6 ghostwood eldritch arrows for 250 QP each attempt to fix auto collect so it fires before autoloot/split [Sep 20 2022] - Zusuk re-ordered gear slots... please note more versions are planned in the future played around with color/bolding of eq slots... please send feedback in discord, happy to adjust (i'm actually color blind no joke) [Sep 20 2022] - Gicker msgedit can now edit all spell/power/bomb/skill nums Added a recent death and recent respec affect. No stat modifications, but will be used for future code checks. [Sep 20 2022] - Zusuk favored enemy got a boost there was a commit/pull/push/merge mess up that has reverted some of the previous issues we fixed... i've been busy re-patching those back in place, apologies for any inconvenience!! fix attempt for procs on object-procs being hampered by armoring for now the celestial sword proc is 3x group heal, 12 hour cooldown... sorry about all the issues with that sword [Sep 18 2022] - Zusuk gear item fixed: a cloak of shadowdragon scales gear item fixed: a mithril circlet set with diamonds gear item fixed: a mask of writhing fumes gear item fixed: a hideous red leather mask gear item fixed: a fine mithril shortsword gear item fixed: a fine mithril shield [Sep 18 2022] - Gicker Added the HELP DISBAND help file. [Sep 18 2022] - Jordan Typo #196 resolved as duplicate of typo #50 (coinss after combat) [Sep 18 2022] - Zusuk patched up the issue created recently with resurrection spell not working fixed a rareload switch which di dn't makse sense - thanks brondo for noticing dispel invis & resurrect somehow got hosed... applied fix attempt [Sep 17 2022] - Zusuk gear item fixed: a band of mithril gear item fixed: a tiny earring woven of fireweed gear item fixed: an orb of petrified lizardscales gear item fixed: a jagged-toothed club gear item fixed: the facade of the serpent god ..It glows blue! gear item fixed: a jacinth ring of the behir's spirit gear item fixed: a green dragon egg gear item fixed: some glasses of spiritual sight gear item fixed: a gemstone of cruelty gear item fixed: an earring of malevolence gear item fixed: the headband of the lizardkings gear item fixed: a lightning bolt signet ring gear item fixed: a lightning bolt circlet of Stronmaus gear item fixed: a runed amulet of pride gear item fixed: a runed black amulet of control gear item fixed: a gruesome morningstar dedicated to Memnor gear item fixed: an obsidian earring shaped like a skull gear item fixed: a heavy black crown of shadows gear item fixed: a fine suit of remorhaz scale armor gear item fixed: a ring of the giantkind gear item fixed: a pair of solid magma boots gear item fixed: the hollow stalk of a large beholder gear item fixed: a cloak of flowing water gear item fixed: a mask of elemental rock gear item fixed: a black stone earring gear item fixed: a mask of withered flesh gear item fixed: a robe of mists gear item fixed: a ring with the seal of Hulburg gear item fixed: an eerie eyestalk ring gear item fixed: The beholder general's armor plating gear item fixed: a helm of petrified worms gear item fixed: a black earring shaped like an iron gauntlet gear item fixed: a grand suit of the ancients gear item fixed: a token of allegiance to Thrym gear item fixed: an eye of the hive mother gear item fixed: a spiked and studded cloak of strange leather gear item fixed: a lavish robe with arcane runes fixed an issue with earthquake 'to room' message fixed 'The Golden Mace' - congratulations Brondo for finding the base item for a -very- powerful weapon :) [Sep 17 2022] - Gicker Fixed issue with minimap display [Sep 17 2022] - Jordan Resolved typo #25, it was the same as typo #3 in feat surprise accuracy. There are probably more duplicates floating around the queue. typo #194 resolved as duplicate. Typo #169 resolve as duplicate Typo #3 doesn't exist anymore from what I can find in the helpfile or code relate to the typo description [Sep 17 2022] - Gicker Vampire epic race coming soon. Will have a quest line and will function similarly as the Lich epic race. See race info vampire for a teaser. Rumours are circulating that the secret to becoming a vampire has been found, though none yet have discovered whether it is truth or fiction. Stay tuned... Bravery spell will now protect against future fear affects, when active. [Sep 16 2022] - Zusuk from popular demand, shadow cloak no longer gives the hide affection made a warbow proc... was missing from the code new preference toggle: autostand found bug that ki strike wasn'st stackable despite monks getting multiples of it it looks like lich barehand wasn't being calculated for monks (the extra bonus they get) trelux get a little extra bonus for bareclaw damage past level 20 [Sep 16 2022] - Jordan Resolved typo #1 rewording the bravery spell helpfile. [Sep 15 2022] - Zusuk ok major experimental change... big upgrade to armoring's max dexterity to help match our crazy high dexterity scores! let me know how it goes please attempt to fix focused mind performance converted bard performance to tick system (shouldn't feel different, just hopefully reduces other issues) another fix attempt for celestial sword! another fix attempted for celestial sword :P [Sep 14 2022] - Zusuk backstab will do double damage for rogue types now (will stack with the backstab feat) temporar fix attempt for celestial sword until i can debug it properly fix attempt! [Sep 13 2022] - Zusuk house boot will now happen after startup boot during copyover/reboot/crash... that way if a player has an item in their house that only loads at boot, it will not be counted fix attempt applied to bard performance you can't lich while in group, following or having followers... make sure you check that before you attempt or it just won't work hopefully fixed an issue with imix yell proc hopefully fixed the abundant step issue [Sep 12 2022] - Zusuk fixed 'a token of allegiance to Thrym' fixed 'a spiked and studded cloak of strange leather' fixed lavish robe with arcane runes applied a fix to celestial sword proc, hopefully its better now [Sep 11 2022] - Zusuk celestial sword should be ready to rock finally! swift track is 14th level for rangers.. it removes the 5d5 movement cost for using track skill track for rangers is now 9th level... please note, corpses will NOT save over crashes /reboots/copyovers/etc... so don't pile them up :P note you may have to ressurect to get the new spell -r esurrect... druids/clerics get it 9th/8th circles respectively level 30 players will lose much more xp on death new spell - resurrect adjusted prices in stable in ashenport per player request there is a variable hitroll/damroll cap based on your class levels and raised by special circumstances... this overall maximum value has been -increased- by 5... the idea behind this sytem is to encourage players not to stack just 2 stats :) please note this ONLY is in regards to +hitroll/+damroll stats, not strength or other methods of increasing damage players now leave corpses, don't worry your gear stays on your body still... likely that will never change :) elite mobs (level 31+) have their max-hitroll reduced by 1 (effectively making them miss 5% more than last code move) elite mobs (level 31+) will get a bonus attack per level elite mobs (level 31+) will progressively get a higher damage for criticals elite mobs (level 31+) will progressively get a higher threat range for criticals ancient moonblade from the prisoner trove is finally ready! [Sep 10 2022] - Zusuk when specs on objects have reset, you'll get a brief message (assuming the item is visible to you) you can look at objects to see if there is a cooldown on a spec feature, please note this will not tell you which spec is which, you'll have to figure that out :) made breaking instruments much harder added a performance check for song difficulty to give a bonus... upgraded the damage a bit on the whirlwind spell added damage messages for the whirlwind spell [Sep 09 2022] - Zusuk experimenting with maximum BAB that is 9 less than maximum AC fixed speed gauntlets fixed mithril claws added a bunch of what i call 'dummy checks' into the bard code... *whining in desperation* while saying, "hopefully it helps!" added a lot of cleanup in the bard code, hopefully it helps :P only one bard can perform in a room at a time now healing song doesn't vamp now dracolich explode is for more damage per request of really weirdo players :P fixed the troll drum found a bug in setting your preferred caster class for prestige... hopefully that is fixed! noticed a bug in affection removing spells, hopefully its fixed [Sep 08 2022] - Zusuk added damage message for 'shrapnel burst' added damage message for psychic crush [Sep 07 2022] - Zusuk added damage message for 'deadly fear' psionic power hopefully fixed a crash bug involved with the dracolich transition [Sep 06 2022] - Zusuk bards will get a bonus feat every 3 levels now song of dragons improved prisoner was slightly upgraded new item for the prisoner treasury: stability boots new event: the prisoner - has some random global messages, no xp loss for death, portal at mosswood elder to avernus garden, and very very high increase in treasure drop from prisoner kill extra arm discovery for alchemist is minimum level 9 now, sowwwwwy guys :) alchemical mutagens once you reach level alchemist 10 or higher well then become alchemical (therefore stacking with enhancement) new mobile flag: info kill of player... if given mob kills a player, the whole world gets to hear about it :P more and more revisions to finalize this iteration of the eqrating system (2.0!), this will be critical for helping us balance gear in accordance to challenge rating of acquiring the gear [Sep 05 2022] - Zusuk lots and lots of work on the eq-rating system, and tons more to do... but should be a tad more useful now added some tips to the DEATH message for players [Sep 04 2022] - Zusuk had to add a LOTS of dummy checking into spec_procs and zone_procs so we don't have crashes as we revise gear with procs fixed another --42-- broken items!! special thanks to players that report the broken items to me to fix slight tweaks to class pre-reqs for assassin slight tweaks to class pre-reqs for shadow dancer blood axe proc was repeatedly crashsing the game.. fixed it :P blood axe proc activated made bodyslam pretty cool for monks as an alternative to trip/bash added a bunch of maneuvers to the 'maneuver' command fixed the portals for the harpell quest where you give the frigid blue and red hot keys prisoner treasury now drops a powerful weapon poison as part of the base load new base treasure added to the vault: a random weapon oil.. the figurine was moved to the vault random list fixed figurine from treasury! new spec ability & activated object type: item summon fixed issue with deleted characters showing up as blank in account menu fixed rune scimitat from the prisoner vault weapon oils have some restrictions on where they can be applied fixed skull-shaped earring fixed a bug in energy absorb (hopefully) new 'dice' command.. for splitting phat lootz certain very specific keys will break upon usage :P fixed runed quiver from the prisoner fixed the enchanted ithril arrows fixed star circlet proc (i think) [Sep 03 2022] - Zusuk fixed acidsword proc - should only work while equipped now :P new proc: malevolence, on proc will blur-attack with an extra 3-5 attacks death ward further protects from chance of the dracolich drain attack proc reduced chance of the dracolich drain attack proc recoded the transition between killing of the final head to the dracolich of the prisoner recoded the transition between killing each of the heads of the prisoner [Sep 02 2022] - Zusuk death ward will give you some protection against the dracolich proc fixed a bunch of temple of twisted flesh gear addressed fix to str 2h bonus, hopefully got it fixed crystal rapier from prisoner vault fixed think lavander vial from prisoner vault fixed armplates of valor from prisoner vault fixed mandrake earring from prisoner vault fixed shadow cloak from prisoner vault fixed elven cloak from prisoner vault fixed 'an ancient dragonbone platemail' from prisoner vault fixed 'the holy platemail of life' from prisoner vault fixed staff of magi from prisoner vault fixed jagged hellsword from prisoner vault fixed 'lich touch' proc for the dracolich of the prisoner fixed 'transform to dracolich' for the prisoner fixed 'having multiple heads' for the prisoner fixed regen mechanic for the prisoner fixed breath weapon mechanic for the prisoner [Aug 31 2022] - Zusuk i think i fixed the broken color codes in zone procs.. most noticeably the issues with the Prisoner [Aug 30 2022] - Zusuk new command, priceset - for player shops to set your own price on items dispel invis spell [Aug 29 2022] - Zusuk lots and lots of gear fixes! lots of little tweaks, factored out HP regen into a separate function so its easier to see/manage fixed the good hall clouds gate proc [Aug 27 2022] - Zusuk evil word proc gate fixed fixed bug with mobs level 30+ insta-casting spells tweaked pre-req for assassin class, it was too similar to shadow dancer [Aug 26 2022] - Zusuk new helpfile cruelties new player shop in sanctus ran by onat on behalf of melaw! corruptingtouch helpfile added added affection messages for cruelties various tweaks to limits added command 'cruelties' PSP will regen slowly when not resting, PSP will regen slightly better at higher level [Aug 24 2022] - Zusuk fixed the gear in TTF removed all bug reports that pre-date this year :) [Aug 23 2022] - Zusuk fixed all the gear in kenjin gear in dragon cult fortress has been fixed wyrmguard shield has been fixed [Aug 22 2022] - Zusuk added damage messaged to mind thrust PSIONIC_CRYSTAL_SHARD - now has a damage message increased msgedit limit from 500 to top_skill_defines (over 2400) hopefully psionic assimilation works correctly now! about a half dozen psychic AoE powers were missing AoE damage messages, they now have one fairly modest increase to psionic damage, roughly based on arcane damage psionics that use an attack roll for their powers now get a bonus based on their level / intelligence new attack type: psionics yay, fixed damage messages for npc missed attacks! for some reason assassins were not getting the death attack feat - they now do, respec if you have an assassin [Aug 21 2022] - Zusuk added messages to death attack parlysis so attacker, victim & observers know what is going on added a slight level bonus difference and some other modifiers to paralyzing death attack chance allowed for 2nd check of hidden weapons if you are dual wield backstabbing perception skill roll for hidden weapons was using the attacker instead of the victim fixed a concentration check bug with shadowdancer statted/fixed all the gear on the magma plane crafting messages should be fixed can only mark as an assassin now added note in class info for assassin to see 'mark' helpfile fix attempts for broken crafting display all gear on astral plane have been checked/statted fixed a couple more spec procs imps are no longer affected by manipulating cursed items [Aug 19 2022] - Zusuk twilight sword had untyped bonuses, replaced those and increased enhancement bonus fixed the jost southern gate with a keyword fixed the jot west wall keyword door [Aug 18 2022] - Zusuk vampiric spec ability on weapons slightly tweaked mechanics you can't teleport/portal to mobs that are not summonable anymore [Aug 17 2022] - Zusuk added more info to jackalope staff event weapon spec for vamp got a slight upgrade fixed an issue with staffevent that wasn't showing details to non-staff players with epic spell focus experiencing issue: You already have that school selected for this feat! .... this has been fixed new hint for masterlist fixed masterlist command renumbered skills, completely redid it to make room for mass expansion of spells/skills wildshape crash hopefully fixed free movement should be working correctly now fix applied to addres !UNUSED! for skills in the affection interface defensive stance is now a circumstance bonus fixed a bug with landmark being higher on the interpreter list than the land command new hint that speaks about target interaction 'dot' 'dash' 'all' (like the info in the 'wield' helpfile) moved the generated help file entries behind a failed general lookup in helpfiles