Tag: smaug

Development Updates 09/22/2012

The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: Changes in act.informative.c and asciimap.c to implement a ‘overworld’ or…
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Development Updates, week ending 9/14/12

{DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ————- Clan Features ————- * Zone claim system based on clan popularity * Diplomacy skills to affect popularity, each skill has different…
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D20mud and Luminari Partner Up!

We are extremely excited to announce the partnership in development!  Preliminary details include:   LuminariMUD is becoming officially “D20Muds Presents, LuminariMUD” Full development credit is expanding to D20Mud as a…
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Development Updates [07/09/2012]

    DONE – (recent updates) past week tasks completed ARCHIVES – tasks completed since port to TBA base, are below recent updates TODO – short-term goals are below ARCHIVES…
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Development Updates (08/24/2012)

room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to see the utilities defined setup framework…
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Welcome to LuminariMUD.com

We are open during development, our focus is purely game mechanics at this stage. [button link=”http://www.luminarimud.com/hmud/hmud.html” size=”large”]Play in Browser (HMUD)[/button] [button link=”http://www.luminarimud.com/FMud/FMud.html” size=”large”]Play in Browser (FMUD)[/button]    
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