Tag: code

Updates – 11/16/2012

added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify/lore added skills: great fortitude lightning reflexes iron will epic…
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Updates – 11/09/12

{DONE – this past week} fixed some newbie area typos level notification wasn’t showing to group_gain, fixed that took out height, now just using char size in score sheet epic…
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Update for 11/02/2012

Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud’s crafting functions did a variety of adjustments to midgaard for…
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Updates: 10/26/2012

Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data for any crawlers registered luminariMUD at mudbytes…
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Development Updates 10/19/2012

More map tweaking Threw up Gicker’s d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector types colors/symbols
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Development Updates 09/22/2012

The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: Changes in act.informative.c and asciimap.c to implement a ‘overworld’ or…
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Development Updates, week ending 9/14/12

{DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ————- Clan Features ————- * Zone claim system based on clan popularity * Diplomacy skills to affect popularity, each skill has different…
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