Home Development Luminari MUD Weekly Update 04/19/2013

Luminari MUD Weekly Update 04/19/2013

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[Apr 19 2013] – Zusuk
added scenario of mobile level 31+ in do_consider, advising to bring friends
revamp of auto-statter for mobiles concluded, now mobiles will be statted according to type (race), class and level… level 31+ will be auto-statted to very difficult levels
finished first revision of mobile AI code, all classes now have AI code unique to the class
[Apr 18 2013] – Nashak
fixed area converter to now copy over extra descriptions for objects
[Apr 17 2013] – Zusuk
mobiles will automatically be using their class/level BAB and saving-throws
[Apr 17 2013] – Nashak
added column to mob list to specify if a mobile has an echo or not
guard mobiles will now help citizen mobiles
widened who list to accommodate multi-class players
[Apr 16 2013] – Zusuk
mob hunters with memory will now hunt down everyone in their memory
[Apr 15 2013] – Zusuk
when you set the ‘group’ or ‘onload mobgroup’ affect flag on a mob, upon loading it will try to attempt to like-flagged mobiles in the same roo
fixed a crash caused by NOWHERE/NOBODY/NOTHING in hlquest
made it so hlquest’s that are missing items for a quest, will still work without missing items
[Apr 15 2013] – Nashak
hlqst is now added to index when creating new zone
[Apr 15 2013] – Zusuk
you can now see your crafting skill actual values
limits.h was a bad idea, its now mudlim.h
compartmentalized pulse_luminari
moved pulse_luminari into limits.c
fixed bug with creeping-doom spell (using magic-level instead of divine-level)
made some refinement to the OUTDOORS macro and added a similar macro to refer to rooms as opposed to player-position
added new sector map-info: ud-wild, ud-city, ud-inside, ud-water, ud-noswim, ud-noground, lava
[Apr 14 2013] – Zusuk
moved limits.c functions from utils.h->limits.h
added new header: limits.h
“solid fog” room-affect added
starting noobs with some ammo and a ranged-weapon for testing
reduce happy-treasure value from 30->15%, still is more than double normal treasure drop rate
expanded vnums for world from short-int -> int, 655k -> 4billion vnums
updated gameplay section of website with lore content from wiki
[Apr 13 2013] – Zusuk
fixed bug with simple-movement that lacked a NOWHERE check
[Apr 13 2013] – Nashak
zone echos will no longer be displayed to players with PLR_WRITING flag
mobs will now only try to return to default position if they are flagged sentinel
[Apr 12 2013] – Zusuk
some minor tweaks on some skills based on player input (thanks cuoris)
added fireweapon (ranged-weapons) and missile (ammo) flags
added quiver eq slot
added basic ranged-combat system (needs fine tuning/testing)
should be able to use held spellbooks to memorize
[Apr 11 2013] – Zusuk
charmee’s no longer need to be groupped to get xp
new skill: sap
new skill: dirt kick
new skill: shield punch
new skill: headbutt
new skill: springleap
new skill: bodyslam
new skill: charge
new skill: hitall
added guard ability (anyone with rescue can use it)
added new happyhour function: treasure – to increase treasure drop rate

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