kordon

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  • in reply to: Newbie impressions #3059
    kordon
    Moderator

    I just reread this post and like zusuk, i have looked back bbn on it from time to time as well. It does have quite a few good points to it and helps to focus my thoughts on things to keep in ming regarding the game’s development.

    in reply to: Crafting 101: 2018 #3025
    kordon
    Moderator

    I just recently created my first crafted item. That just got me more motivated than ever to be able to make a masterwork one. I hope that it may also inspire other people to try out the crafting system as well.

    in reply to: Crafting 101: 2018 #2997
    kordon
    Moderator

    Ellyanor, after just coming back to the game recently it was nice to see that other people have a passion for crafting as well and took up the torch from us old folks lol. Do have to say, tour guide/record of personal experiences taught me a couple things that i didn’t know in my day. 1 of them is that augmenting has changed. You used to be able to combine crystals and i knew nothing about essences at all. But after reading your post i am more excited than ever to give my crafting kit a workout, and by the way, right on with getting exp from supplyorders. I started doing that around when i hit level 20. At that time the storyline quest wasn’t as far as it is today so it was a bice distraction from endless grinding.

    in reply to: More Classes #2505
    kordon
    Moderator

    I’d be interested in seeing this class in the game also and could give you any input you want to help get it worked on.

    in reply to: (True) Newbies and Zones/Location #2504
    kordon
    Moderator

    I personally like the idea of having Midgen as a starting city. It’s a LOT smaller than Ashenport and has all the features already in it that would just need tweaked a little bit. Plus it already has a portal to get to Sancuts. All you’d have to do is add a portal to/from Mosswood and/or relocate it to be within walking distance of Mosswood.

    in reply to: Feat conversion and crafting #2502
    kordon
    Moderator

    Where do I sign up? *grins*

    in reply to: CRAFTING #2500
    kordon
    Moderator

    I like how you have the crafting system set up. I think there’s a lot of potential for it with a few more things added to it. I love the ideas of patterns that you would keep in your “craft book”. This would allow you to store the blueprints, etc. for making a variety of items. Maybe you could also include variations of items using different materials if that wouldn’t be too excessive. For example, having different materials be learned and recorded in your book so that you would not only have to have access to the blueprint for a specific item but also have to know how to use a certain material to make it as well. I can imagine reading through your book to check what is needed to make each item. Also the mold npcs would be useful by being able to buy molds which you could add to your book the way wizards would learn new spells. If this were to happen, I would imagine that the prices for those molds should go up since if it’s in your book then you know it and wouldn’t have to buy it more than once. It also gives excited crafters an opportunity to find molds/patterns through combat, or buy them from other people who have. That would help give non-crafters a way of getting in on the action, especially if the pattern is something that’s really rare. I love the idea of being able to add spell effects to what you craft as well. This would allow you to be able to make items similar to what is for right now only available as random combat drops. It would also allow crafters to fine-tune their work by being able to make things that are in high demand from other players or allow them to create an order for another player on an as-needed basis and also be able to have specialization with different crafters depending on what they are able to make. Something also to consider is being able to show other players what you know in your craft book so they can see what you know and decide what if anything they want to commission you to make for them.

    • This reply was modified 8 years, 3 months ago by kordon.
    in reply to: Gnomes, Gnomes, Gnomes! #2499
    kordon
    Moderator

    I love your description Raddo. 🙂 Makes me really glad that I chose a gnome to be a sorcerer now, it seems to fit right in with how you described them to be.

    in reply to: Crafting System, Initial thoughts #2488
    kordon
    Moderator

    As an added thought to those new crafters out there, something else that’s good to know. You get gold and xp for each supply order you do, the amount you get will be 170*level in gold and 140*level in xp. That’s why I mentioned above that you should wait at least a few hevels before starting this so you will make sure that you can at least turn a profit or be able to keep going it without running out of gold. I’m still plugging away at this and raising my charisma through items when possible. As a monk, can’t really devote much to charisma or the appraise skill… unless I respec for just crafting… but probably not worth the extra effort and time it would take.

    • This reply was modified 8 years, 3 months ago by kordon.
    in reply to: Introduction: Kordon #2487
    kordon
    Moderator

    I’ve also done quite a bit of testing on the sorc character and so far it’s been really fun. I’m also still meaning to get my first built zone to where I want it, but can’t build while I’m playing lol. There’s a little problem there somewhere, but maybe once I get a char to level 30 then I’ll have satisfied my urge to play a bit and actually get my zone done. 😛

    in reply to: Newbie impressions #2486
    kordon
    Moderator

    Also because of the respec option, it allows new players a chance to change how they’ve created their character if they think they made wrong choices or wanted to tweak things a bit.

    in reply to: We are still here! #2485
    kordon
    Moderator

    Yes, there is an active staff and player base, though small for now, who love this game and want to make it the best it can be. So if you want to try something new and are excited to try or play a mud that has a lot of D&D roots, then come join us, all are welcome. We could use more people to be able to be able to form groups with other players and give their impressions or ideas of how things can be made better. Multiple classes and races are available to choose from. Plus there is the option to multi-class in up to 3 different player classes. 🙂

    in reply to: Crafting System, Initial thoughts #2458
    kordon
    Moderator

    Okay, after extensive testing, here are the types of materials needed for the supply order quests: leather, bronze, steel, *iron, burlap, cotton, hemp, wool, satin, *wood, *copper

    * are the cheapest 3 materials to start with and easiest to make a profit using

    As noted in above post, the price you get for the supply order is dependent on your char level, so even at level 1, with a lot of perseverance you can turn a profit if you just stick to wood or copper items. This will also depend on your charisma/appraise levels as well. Higher levels will give you more of a cash reward, so that makes it easier to profit plus higher levels give you more exp as well.

    in reply to: Crafting System, Initial thoughts #2456
    kordon
    Moderator

    Another thought in response to Raddo’s comment about speed. I came from a mud that I played for a very long time. Speed at which you got levels just by doing crafting was around 50-60 hours of active playing which at that time I was doing in about a week. Granted the char exp you get by crafting on here is pretty low, but here you have actual crafting skills that you level. In perspective, here it’s a lot easier to get char exp by doing combat, in any class, than it was from the mud I used to play. For a fighting-type class, it would take you about 2 days to gain a level, almost 3 by the time you got to the upper levels, so for me, this is totally different and a lot faster than what I was accustomed to. There were 2 classes on that mud whose main exp was from crafting alone. Neither one of those classes could get much exp by doing combat, so had to rely totally on crafting to be able to gain levels at all.

    • This reply was modified 8 years, 3 months ago by kordon.
    in reply to: Crafting System, Initial thoughts #2454
    kordon
    Moderator

    Reply:
    Well I just noticed this topic thanks to Zusuk’s bump, as far as what Raddo said, I don’t really see a huge problem with the crafting system. The only thing I would definitely like to see are help files for each of the various crafting skills. I think giving a couple examples of what you have to do to get exp and raise specific skills can go a long way to helping new people understand how it works.

    Exp:
    One thing that I do agree with that Raddo said is that for crafting in general, the skill(s) that get the exp should relate to the item that’s being made. I understand that the supply order part of it was to be random and if so that would be fine.

    Costs:
    Most of the custom items you can make by buying molds will sell to npc, you just have to find ones that you know have unlimited cash to be able to buy them, not all of them do, plus having a high charisma and training in the appraise skill will help you get mats cheaper and higher price for stuff you sell. *any gear you are wearing with charisma effects will affect this*

    Supply Order tips:
    The exp and gold you get from doing supply orders is tied to your char level, so I suggest waiting till at least level 5 before you start working on this as a “career”.
    Each supply order you get is random, and as you will see after doing it, some of the items requested will have lower material costs. You can also quit and get a new supply order anytime you want, so by picking and choosing the ones that give you the lowest cost, you can maximize the profits you get. After getting a new supply order, in the score screen it will tell you the type of material you need to complete the order. The cheapest of these from the npc are planks of wood, copper portions, and iron bars. These are the cheapest ones to get and by picking and choosing, you can accept supply orders to sell for a profit.
    There are also areas in the world where you can harvest the materials you need without having to pay for any materials at all. Of this will take time, persistence, and a lot of travelling to find the harvests, but from a purely monetary point of view, it will benefit you. Plus by doing harvesting, you will also gain exp in your craft gathering skills.

    Long-term:
    What I would like to see and get more information on how to do it is, being able to make custom items that have bonuses and perks that players would actually want to use and would pay good money for.
    I envision it to be that certain bonuses and styles would require much higher levels in specific crafting skills that your “weekend crafter” would not be reaching for a very long time.
    Plus combining different types of crystals and adding them to the recipe, as well as exotic materials, would make for a very sought-after and rich crafter.

    • This reply was modified 8 years, 3 months ago by kordon.
Viewing 15 posts - 1 through 15 (of 16 total)