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@ornir wrote:
Monk – Spinningfist – 5 min cool down for a no damage 1 round stun. This is something that should probably have a longer CD.
Your sarcasm is not lost on me. 🙂 I agree that we need to buff up monks something fierce – There is some really nice stuff we can do, like having feats that allow monks to add elemental attacks to their punches, changing kick for monks, headbutt, and…GRAPPLING.
Mirror Image – I believe it lasts too long and absorbs too much damage.
Stoneskin – Same as Mirror ImageYes and yes. Spells in general are insanely op, and that all needs to be cranked way down.
Paladin – Through level 11 has no offensive abilities except Smite outside of the standard trip,kick, bash.
– Smite is broken too – If not used on a target and just the command smite is used, it will still go to cool down.Paladins are horribly underpowered atm. Again, the class needs a rework.
Same with Warrior and Berserker – They don’t have any unique abilities early on and just can’t come anywhere close to the power of the mages.
Now warrior – That class is going to be cool once the feats are done, as they get a combat feat every other level, giving them some considerable versatility. Berserker is, i dunno, ragey and stuff. They don’t get anything cool atm, we can try to buff them up some.
I know balance is off with these, once the feats are in and working (couple weeks maybe?) then we can use that framework to try to see what we can do to make the classes more fun. Casters are way WAY overpowered – Part of this is that the implementation was rushed. Another part is the lack of restrictions to spellcasting (material components, etc.)
This topic is very importnat and is not being overlooked, I assure you, there is just so much on the plate right now that it has to take a temporary back seat.
Thanks for the testing Treyorn, it is much appreciated!
Any other ideas/opinions/discussion is quite welcome.
– Ornir Elunari
My main character is a warrior, does what your saying about feats mean that they will be just applied to characters already made or will i have to play through again?
boomParticipant@zusuk wrote:
Sounds like a fun idea 🙂
I feel like the the tribes should be a mixture of every race, maybe this could extend with the newbie training zone.
boomParticipant@Daemonicus wrote:
haha the thought had crossed my mind. think of air battles, boarding parties haha! great thing is, something like this could open up a lot. several classes/skills come to mind, areas, things to build towards, etc. my only thing is, something like this should take some effort, so i wouldnt want it to go cheaply. 😉
tell me if i could help in anyway, i am willing to learn how
boomParticipantMake a new class. PIRATES 😀
boomParticipantboomParticipant@zusuk wrote:
Hey I spoke to Trey on-line and he wanted me to share my idea on here.
So the ‘motvation’ for my idea is to really suck-in and engage new players into the world of Luminari.
So the idea is to take interesting points of Lore from our world and integrate them into a story that as the player plays through this introductory story, they are introduced to basics about the game AND basics about our Lore while truly engaging them in a story.
Thoughts? If people like this idea, I really think Taure/Ornir would be critical in helping craft a neutral story we can give all players to fulfill this goal.
-Zusuk
That sounds amazing.
boomParticipant@Shadorn wrote:
I think this is a great idea. When I first started, I spent maybe hour or so just reading help files and it help that I have experience playing on MUD. But for someone who is either new to MUD or have little experience will be turned off with little to lacking interactive tutorials or similar.
As for races, since new players will be of various of races so humans might be best as they are most tolerated to diversity of races compared to other races.
For setting, I know this might be cliche but some kind of island and after complete the tutorial sail to the main land?
Oh, one big thing that always catch me when playing casters is different keyword to prepare spells, like pray for cleric, adjure for ranger, memorize for wizard, etc. Should be some class-specific tutorials which help with class only abilities. Such as call companion for ranger/druid, prepare spells for each spell caster class, etc.
Edit 11/22/2013: Added idea
I had no MUD experience before this mud. I really had no clue what i was doing before I started playing. I believe there should be a tutorial zone possibly. I don’t know really about code or anything, but a zone would be nice that newbies could teleport to with characters that say how to do different things. I cool idea would be almost like a classroom setting with a “teacher” that you can ask questions and the teacher will explain it to you. Again i don’t really know the amount of code that goes into making a zones or anything but this seems like a good idea.
Thanks for helping me with all of my questions
boomParticipantThat sounds amazing, just wondering if they would be over powered or not
boomParticipantI love the idea
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