Sunday, September 20, 2020
LuminariMUD is a unique MUD using Pathfinder/D20 rules and set in a fantasy world of heroes, villains and a world facing a threat that may destroy them all. The game is in an open state, but with plenty of development and world-refinement happening to improve and polish our game. With plenty of lore, and a world map of over 4 million rooms, there's a lot to explore and discover. We cater to PvE lovers and RP, with some PvP goodies coming down the pipe. Our crafting system is deep and allows for unique descriptions and stats you can decide on yourself. We have a GUI for Mudlet and also play well in other MUD clients. We highly encourage those who want to try us out to join our discord server as well. We hope to see you in game!

Play testing in general

Home Forums General Discussion Play testing in general

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    • #1583

      Hello everyone I have a simple request. I understand that we need zones done in the world. But I feel as though we are digging a ditch in the mud with our tires here. We are trying to get to finish copy by having the zones done and have players test them as they come out. However the zones that are existing now have their fair share of issues. I request seeing as world building is not my mega strong suit to allow me to go ahead and start working on monsters and weapons. I feel as though these areas are severely lacking when it comes to the players being able to have fun and correctly test things. Now I am not meaning to insult anyone. I am only pointing out my opinion. And I feel if we split our forces to those that know how to world build like no other do what they do best. And have some of us start working on the other aspects of the game. That way we can bring everything together at the same time. Instead of finishing the world and then having to go back and slowly work through all the zones to make sure monsters are correct. Also I would not mind taking a look at some of the spells to balance those out as well. Polymorph self for example serves only one purpose. That is to be a dragon. Seeing as none of the other things you turn into will actually change anything for your character. I know if given the opportunity Vedic and myself will be able to bring those up to par and would take stress off of other builders. πŸ™‚ Just the my thoughts take them or leave them. πŸ™‚ No harm done

    • #1657

      Also if you are fine with me focusing on monsters and weapons I can actually dig through my collection of monster pics. And each finished monster that I do and post to the forums for you to go over will not only have their descriptions done but a pic to go with them. πŸ™‚ To give a little more life to the creations.

    • #1658
      Ornir Elunari

      Tyrion you have a good point here, and I have been considering this very subject.

      We DO need a lot of play testing on the existing zones, as well as a considerable amount of tweaking/cleanup to get to where we need to be. I understand that there has been some talk of doing X zones in Y months, etc. but what I – And the rest of you, I would imagine – want, is to have quality, solid areas that can be played through and enjoyed fully without loose ends, overpowered gear and mobs that are way off on the power scale.

      To that end, what Makiel and I are currently working on is a revamp of the way object statting works. We are trying to bring it back to d20 level stats, as that is the system we are trying to emulate here. Of course, there are challenges in translation and there are some things that are done better in the MUD world and vice versa.

      The current plan is to have object types/templates, so that when you are building an object you first choose the object type, then the appropriate template. The templates are somewhat analogous to the current mold system for crafting. Once you choose a template you will have a generic object of that type with all fields automatically pre-filled. From that point you can customize the object. Ideally, as you add bonuses and maluses, the level of the item will change accordingly, thus preventing any overpowered items. All of this can of course be overridden by World Forgers and above (lvls 33-34) in case we have a special need. A check, similar to zcheck, will also be created that will go through all of the objects in a zone and attempt to match them with a type and adjust their stats accordingly.

      The same with mobs, we wish to utilize race, size, level and class to automatically determine things like hit points, attributes, etc. It will be possible to modify these things but a lot of the burden of balancing will hopefully be taken off of the builders’ shoulders.

      I am not saying that building will be like legos, not at all – Descriptions, names, stats, everything will be in the builders’ hands. All this system will accomplish is providing a baseline of power that we can rely on to provide balance in the game with a minimum of builder effort.

      SO, that is what we are doing regarding items and mobs in existing and new zones wrt balance.

      I will be contacting you Tyrion, regarding building. If any of the staff would rather have a different task, by all means, just ask. I would love to find everyone a position where they feel they are contributing to the best of their ability and having a good time doing it!

      (Tyrion, regarding monster photos, if they are public doman then I would LOVE them for the website! A bestiary would be pretty sweet :))

      Sorry for the wall of text –

      tl;dr: If you want a different task, please just ask, I want you to contribute to the best of your ability and have fun doing it!

      – Ornir Elunari

    • #1659

      I will gladly build the beastiery portion of the forum. Just gonna have to find out what mobs are in the world or planned for the worlds final look. πŸ™‚ And I will get right to work on it.

    • #1660

      I have been rather busy the past week. And have been trying to get online. But life drama has kept me preoccupied I apologize and am trying to set aside time now to get back online.

    • #1661

      Sorry for not being on lately. >.> Internet being a total jerk at the moment. Barely letting me on. Very sorry.

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