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Hi all,
I thought I would post my main newbie impressions while they are still fresh. These things tend to fade over time and I thought they might be of benefit (they could also be the ramblings of a madman though). I’m going to try to keep this simple and not get too tangential with stuff, I will however try to give more thoughts rather than less. Feedback can be tough (particularly over the internet) so I just want to say that you guys have done an awesome job and the amount of work clearly shows.
Before logging in:
In game impressions:
I just want to preface all this by saying I have a bit of history working in games dev as a 3D artist and then teaching games design – the industry totally bombed here in Australia (hence the teaching) which lead me down the education path. These days I am an education consultant, specialising in digital skills and capabilities in organisations, so one of my academic/general interests has been learning in games. Not what we learn FROM games but how an agent learns within a virtual environment. Not saying this to toot my own horn, because there’s really no horn to toot, but just want to flag that I have an annoying habit of seeing every game in terms of the learning that takes place (my partner enjoys the long discussions I try to have about learning in board games too… now you get the annoying part…). So I think this interest in reflected in my impressions, which may or may not be helpful.
Yikes! WordPress has linked this account with something I set up in about 2003/2004! That’s disturbing but I can’t change it…
Ok… Case in point for some of what I wrote above.
Earlier today I was moving through the main quest line. When I found Veralis in the Wizard’s mansion, I automatically finished my quest, she says something and then you are directed to to QUEST LIST. When I entered the QUEST LIST I wasn’t up to the right level for the next quest. I had the exp but I needed to GAIN the level.
So I headed back to Ashenport and and starting trying to find each of the guilds which are shown on my map. Some of them appear to not be there now (or I was missing them?). Kordon then told me to teleport to Sanctus (spelling might be wrong), where I found a newbie trainer and Homer Simpson. The first thing thaentered my mind was the the first quest npc in Ashenport should really be in a newbie type academy, which could be a bit of a hub for new player needs. Anyway I GAINed the level and went back to Ashenport, then chatted etc before going AFK.
I come back a few hours later and cant remember where I was up to. Looking at QUEST HISTORY my last quest was to find Veralis, I remember I found her and what had happened. Now I need to find her again. OK, no big deal, its pretty close.
I walk out of Ashenport via the River Gate on the east, which I don’t think is shown on the map. As soon as I walk out, darkness. I step back into the city and start going through my 4 torches, they are all burnt out. My first instinct is to go to the Central Market area north of the fountain. Looking around there it seems no shops are open… Hmm… I look on my map and see there are 4 shops marked across the city. I go to each. The first is a located slightly differently to what the map shows, but I find it and its an armor shop. Second one is the Post-Office. Third is weapons and finally I find the supplies shop (a room or two off what the map said I think). In the supply shop I find…. an eternal light source that doesn’t need to be held….
Now… back to the wizard mansion…
First and foremost, thanks so much for the thoughtful feedback. The fact that it comes from someone with your education/experience obviously increases the value.
Just the very very unfortunate reality is I am the only individual that is actively contributing as a staff member right now. So as much work that needs to be done, I can barely scratch the surface. We have exactly zero builders, which means every single aspect of this game falls on me right now, including coding, building, website… everything. I don’t want this to sound like an excuse for not having a more refined product, but more as a realistic look at timeline for development.
So taking that into account, everything you said sounds like great goals, a lot of the issues sound like they stem less from coding sphere and more from the building sphere. That is a legitimate problem. We have a mix of custom made zones, imported zones from another game, and stock zones from the tbaMUD codebase. Tons of work has been done to try and sort this all out and implement things in a meaningful manner. But tons-upon-tons more work needs to be done by someone cleaning up, refining and blending.
Anyhow in short, everything you’ve suggested sounds awesome, and along with our current bug/idea list I am going to try and implement everything I can 🙂 Needless to say I am going to be referring back to your post often :p
Please keep the feedback coming hot and heavy and we’ll do everything we can to try and accomodate!
Hey Zus,
Thanks for the response. Totally agree it’s mostly build stuff. I think the coding stuff you guys have done is great. Some syntax takes some getting used to/could be refined but I have had so much fun leveling a characters and creating a ‘build’.
I suppose I just want to encourage you guys to think of the easy solutions where possible. for example, instead of doing a full coded “builds” option for newbies, why don’t we just collaboratively build some signs for the STUDY room in the newbie area and maybe some help files with some builds for each class? (HELP BARD-BUILDS, HELP WARRIOR-BUILDS etc). I know that’s not as polished as a full coded implementation but I think it would be a good medium term solution.
That would be awesome, we definitely have a lot of ‘filler’ and ‘temporary’ solutions set up as we refine certain aspects of the game. Like races right now basically are 3 different systems all in the process of transition. It is a very incomplete system, but in-game it is functional.
The class-builds help file is a great suggestion, we can post suggested builds here in the forum and one of us staff members can turn them into help-files. Then we can set up a sign, mobile or script in the game tutorial to point new players to it.
Also because of the respec option, it allows new players a chance to change how they’ve created their character if they think they made wrong choices or wanted to tweak things a bit.
I just reread this post and like zusuk, i have looked back bbn on it from time to time as well. It does have quite a few good points to it and helps to focus my thoughts on things to keep in ming regarding the game’s development.