Just a teaser of the recent developments…

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    • #1593
      Ornir Elunari
      Keymaster

      Real wilderness! Procedurally generated, really low res at the moment.

      Let me know if you want to try it out! 🙂

      – Ornir Elunari

    • #1684
      Tyrion
      Participant

      Epic Ornir!

    • #1685
      Ornir Elunari
      Keymaster

      Here is a map of one of the generated wildernesses, from (0,0) to (1024, 1024) :

      Every Pixel is a location in the wilderness.

      The colors are self explanitory, the blues are water, light green is plains, dark green is forest, light brown is beach/cost, brown is hills and grey/white is mountains. The black in the mountain to the nw seems like some kind of volcano-anomaly.

      Is anyone else excited about this? 🙂

      – Ornir Elunari

    • #1686
      nashak
      Keymaster

      Very nice, dude! That is awesome!

    • #1687
      Ornir Elunari
      Keymaster

      Thanks Nashak. 🙂

      The plan is, moving forward:

      • Refine the sector types (mixed forest (Y&A), deciduous forest(Y), coniferous forest (A, light hills (n), rolling hills (m), etc.) This is still in the works and may change at any moment! 🙂
      • Move the landmasses away from the edges
      • Increase the feature variation, more mountains, better distribution of features, etc.
      • Include biomes with temperature modeling
      • Simple weather modeling (related to biomes)

      Etc.

      That is just a top-of-my-head brain dump on what I am working on with this. Also, of course, refining the in-game representation and navigation. The basic plumbing is in and working, but I am sure there are bugs and you can also go off the map into negative coords! It works, as the algorithms are near-infinite, but for practicality i want to limit it to positive coordinates.

      -Ornir Elunari

    • #1688
      mosheh
      Keymaster

      Ornir, you are the MAN…. this is amazing!

      How did you generate the world-map??

      -Zusuk

    • #1689
      Ornir Elunari
      Keymaster

      I used a graphics library in C – I have since done some refinements, and now we have one continent in the center.

      Right now I am working on getting it less circular and more organic looking. I’ll post a picture when I am happy.

      One of the continents i generated looks like a big Yang symbol 😛 Pretty cool. I saved the seed for that, in case we want to use it.

      More later…

      -Ornir Elunari

    • #1679
      Ornir Elunari
      Keymaster

      Here is a decent map I have generated:

      This has had a bunch of transforms and is a different seed from the map I posted earlier. I like this map because of the mountain range, and how there is a narrow pass that would be a good place for a town, “The Gateway to the North” or something.

      The black anomaly in the mountains is nothing in-game, just a graphic artifact.

      The map is still a little boring, I am going to try to add another layer of noise with a different seed to try to change things up a bit.

      For example the single big forest is pretty, well, boring

      More to come.

      – Ornir Elunari

    • #1680
      Ornir Elunari
      Keymaster

      New Map:

    • #1681
      Ornir Elunari
      Keymaster

      So – I changed some parameters to make the terrain more interesting, and here is what I have as a result:

      (Click for a BIG verison, 1 pixel = 1 room.)

      I am actually very very happy with this and might just run with it if nobody has any objections. I am currently running around this wilderness on the development port and it is really nice and diverse. Now to add more sector types and make it even more filled out!

      – Ornir Elunari

    • #1682
      bakarus
      Participant

      Epic…

    • #1683
      Tyrion
      Participant

      Really nice boss

    • #1678
      Anonymous
      Inactive

      it looks very good

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