LuminariMUD is a unique MUD using Pathfinder/D20 rules and set in a fantasy world of heroes, villains and a world facing a threat that may destroy them all. The game is in an open state, but with plenty of development and world-refinement happening to improve and polish our game. With plenty of lore, and a world map of over 4 million rooms, there's a lot to explore and discover. We cater to PvE lovers and RP, with some PvP goodies coming down the pipe. Our crafting system is deep and allows for unique descriptions and stats you can decide on yourself. We have a GUI for Mudlet and also play well in other MUD clients. We highly encourage those who want to try us out to join our discord server as well. We hope to see you in game!

Feats – Discussion Thread

Home Forums General Discussion Feats – Discussion Thread

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    • #1633
      Ornir Elunari
      Keymaster

      Hi everyone. This thread is to give us a place to talk about the Luminari Feat System.

      If you have any comments, ideas, suggestions, issues or whatever, please reply.

      To start, I just want to let everyone know where we are planning to go, eventually. Right now, user interface improvements, help files and bugfixes are the focus. The study and feats commands are getting as much attention as I can spare in these recent weeks.

      Mid-term, I’d like to move feats out of the MUD Engine code and into a database. Transparent to you guys, generally, but it opens up a world of possibilities for the staff. Also, new feats, including different types of feats, like divine feats that use up a cleric/paladin’s turn undead abilities to attain different effects, and ambush feats that let you sacrifice a number of sneak attack dice for enhanced effects, like a short paralysis.

      Let’s hear what is on your mind.

      – Ornir Elunari

    • #1792
      Anonymous
      Inactive

      Cool!

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