Saturday, July 2, 2022
LuminariMUD is a unique MUD using Pathfinder/D20 rules and set in a fantasy world of heroes, villains and a world facing a threat that may destroy them all. The game is in an open state, but with plenty of development and world-refinement happening to improve and polish our game. With plenty of lore, and a world map of over 4 million rooms, there's a lot to explore and discover. We cater to PvE lovers and RP, with some PvP goodies coming down the pipe. Our crafting system is deep and allows for unique descriptions and stats you can decide on yourself. We have a GUI for Mudlet and also play well in other MUD clients. We highly encourage those who want to try us out to join our discord server as well. We hope to see you in game!

Changes to the Luminari Combat System

Home Forums Announcements Changes to the Luminari Combat System

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    • #1635
      Ornir Elunari
      Keymaster

      The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based.

      What does this mean? Luminari no longer uses instantly executed combat rounds. Instead, each round is broken down into 3 phases. A character’s attacks are spread out among these phases in order:

      Phase 1: Attack 1, 4, 7
      Phase 2: Attack 2, 5, 8
      Phase 3: Attack 3, 6, 9

      No player character should have more than 9 attacks.

      Each phase lasts 2 seconds. A combat round lasts 6 seconds. This is the first step in a number of changes to refine the combat system.

      This change increases survivability – instead of a wall of attacks coming at you every 6 seconds, those attacks are spread out. You have more opportunity to react, flee, use special attacks or buff yourself or your allies.

      Log in, check it out, leave feedback!

      See you in the game.

      – Ornir Elunari

    • #1794
      mosheh
      Keymaster

      Freakin’ awesome so far man, what a treat!

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