Build: Siangham Dervy
Tagged: class build, d20, pathfinder
- This topic has 1 reply, 2 voices, and was last updated 5 years ago by Shadorn.
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April 11, 2018 at 7:29 am #2723moshehKeymaster
Goal: Lots of attacks! 🙂 12 attacks, no buffs
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——————————-Score Information——————————–
Name : Speedy Title : the Unmatched Weapon
Race : Humn Classes : 5 War / 15 Mon / 10 WpM
Sex : Male Alignment : Lawful Good
Age : 103 yrs / 1 mths Played : 16 days / 22 hrs
Size : Medium Load : 17/1500 lbs
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Hit points: 321(321) Moves: 161(161)
———————————–Experience———————————–
Level : 30 CstrLvl : 0 DivLvl : 0 MgcLvl : 0
Exp : 52329245 ExpTNL : -30954245
————-Ability Scores————————–Saving Throws————–
Str: 30[10] Dex: 31[10] Con: 13[ 1] | Fort : 14 Will : 19
Int: 18[ 4] Wis: 25[ 7] Cha: 18[ 4] | Reflex : 28
————————————-Combat————————————-
BAB: 26 # of Attacks: 12 ArmorClass: 38 Wimpy: 0 Pos: Standing
———————————–Quest Info———————————–
Quests completed : 4, Quest points : 4
On quest : None
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Gold: 23806 Gold in Bank: 0
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You are sober.
You are NOT summonable by other players.
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Type ‘attacks’ or ‘defenses’ to see your melee offense and defense
Type ‘affects’ to see what you are affected by====
Combat Maneuver Bonus: 36, Combat Maneuver Defense: 55.
Mainhand, Attack Bonus: 44; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Offhand, Attack Bonus: 42; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 15Mainhand (Haste), Attack Bonus: 44; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 1, Attack Bonus: 44; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 2, Attack Bonus: 44; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 3, Attack Bonus: 44; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 4, Attack Bonus: 39; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 5, Attack Bonus: 34; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Mainhand Bonus 6, Attack Bonus: 29; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 20Offhand (Improved 2 Weapon Fighting), Attack Bonus: 41; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 15Offhand (Great 2 Weapon Fighting), Attack Bonus: 36; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 15Offhand (Epic 2 Weapon Fighting), Attack Bonus: 46; a siangham
Threat Range: 16, Critical Multiplier: 3, Damage Dice: 1D6, Dam Bonus: 15=======
———————————-Known Feats———————————–
abundant step armor training (+1 ranks)
blinding speed combat expertise
critical specialist (-2 threat) diamond body
diamond soul dodge
evasion flurry of blows
greater flurry greater two weapon fighting
heavy armor proficiency improved critical (siangham)
improved evasion
improved two weapon fighting improved unarmed strike
increased multiplier ki strike
light armor proficiency martial weapon proficiency
medium armor proficiency mobility
perfect two weapon fighting power critical (siangham)
purity of body
quick to master quivering palm
shield armor proficiency simple weapon proficiency
skilled slow fall (+70 feet)
spring attack still mind
stunning fist superior weapon focus
tower shield proficiency two weapon fighting
unarmed strike unstoppable strike (+25 percent)
weapon finesse weapon focus (siangham)
weapon proficiency – monks
weapon specialization (siangham)
weapon training (+1 ranks) weapons of choice
whirlwind attack wholeness of body
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Syntax: feats < known|available|all>
Type ‘feat info‘ to get specific information about a particular feat.
Type ‘class feats‘ to get a list of free feats that class gets. -
December 12, 2019 at 5:25 am #2867ShadornParticipant
I’m curious how this work with help combat (I just copy and paste the specific content from help combat, not the whole thing):
Combat Rounds:
The combat round lasts 6 seconds, divided into 3 2-second phases. The attacks
in your attack rotation (help ATTACKS) are divided up between these phases in
the following way:Phase 1: attacks 1, 4, 7
Phase 2: attacks 2, 5, 8
Phase 3: attacks 3, 6, 9You may not have more than 9 attacks in a single combat round. You can
check the number of attacks you have in your rotation by using the ATTACKS
command. The number of attacks available is directly based on your Base Attack
Bonus (BAB), which increases based on your class and level.As you can see, it says can’t have more than 9 attacks, so how do 12 attacks work in this system?
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