Thanks Nashak. 🙂
The plan is, moving forward:
- Refine the sector types (mixed forest (Y&A), deciduous forest(Y), coniferous forest (A, light hills (n), rolling hills (m), etc.) This is still in the works and may change at any moment! 🙂
- Move the landmasses away from the edges
- Increase the feature variation, more mountains, better distribution of features, etc.
- Include biomes with temperature modeling
- Simple weather modeling (related to biomes)
Etc.
That is just a top-of-my-head brain dump on what I am working on with this. Also, of course, refining the in-game representation and navigation. The basic plumbing is in and working, but I am sure there are bugs and you can also go off the map into negative coords! It works, as the algorithms are near-infinite, but for practicality i want to limit it to positive coordinates.
-Ornir Elunari