Home Forums Ideas Interface Design Re: Re: Interface Design

#1789
Ornir Elunari
Keymaster

@Shadorn wrote:

Having a custom GUI for mud clients would go far for some players as well. Such as health bar, separate window for chat or maybe even group/buffs and such?

I am actually working on a client script for Mudlet – it has the ability to auto download client scripts on connect. Mudlet is my favorite client for graphical environments, tintin++ is my favorite for text-only.

The script will have chat windows, buffs, spell slots (and auto mem), targeting, health/move/xp bars, group management, quick bindings, icons, visual timers, etc. If I can easily do it I will also make a graphical minimap, but I would rather have it be solid and robust than have that feature.

That being said, I want to focus on the default text interface in this thread. One thing we lack, actually, is consistency. This is a result of thr development process if nothing else. I would really like to decide on a standard ‘look and feel’, like: Do menus have a frame around them? What does it mean if text is in ALL CAPS? What about cyan vs blue vs yellow text? Or red? If I have an argument to a command, does the receiver of the command always come first? Do spell names always require quotes? Do we use the same terminology in the output of all commands?

We have some standards – Help files are pretty uniform for example. I would like to expand this across the UI.

Any opinions or offers to test or help are much appreciated. Thanks!

– Ornir Elunari