Category: General

Tactical Combat: The Attack Queue

Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows…
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The Death of the Wait State

In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait…
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Changes to the Luminari Combat System

The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based. What does this mean? Luminari no longer…
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Update 08/12/2013

The Official Luminari MUD forums have re-opened!  They can be reached via the link at the top of the page or by navigating to http://www.luminarimud.com/forums   We are searching for a good…
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I Want to Start My Own MUD!

(I saw this posted on mudbytes.net and I liked it -Zusuk) “I am very excited to start a mud. I don’t know how to code for muds, but I have…
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Build Progress 22 Feb. 2013

The following zones have been edited to repair inproper races (humans set as dragons), to place the new classes into the game on appropriate mobiles, and to put movement messages…
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Map of LuminariMUD

  When a builder is submitting a proposal for a new zone, this map should be used to choose what kingdom/region the zone will be in. Builders who already have…
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