Volume 7 issue 1 of the new Imaginary Realities is out now, after a long delay. Imaginary Realities is the only remaining e-magazine dedicated to MUDs. This issue contains: Choosing an…
We at Luminari have had the uncommon pleasure of being selected to be part of an exhibition for GameZFestival.ch 2.0! Luminari will be available to play in the exhibition…
Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows…
In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait…
The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based. What does this mean? Luminari no longer…