[Mar 15 2013] – Zusuk you can’t memorize wizard spells without the spell in your spellbook or a scroll the ‘spells’ command for wizards will now reflect whether…
-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info from utils.h -imported random harvest node code…
A mansion has been discovered deep in the woods to the north of Valcrest. This forest has been well documented and mapped over the years and yet it has never…
Update: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload the past…
-mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with capitalization and sentence formatting (Nashak) -resolved problem with cooldown message with layonhands…
-‘history chat’ now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evocation */ *meteor swarm *blade of disaster…
Well super busy work week, so unfortunately, did not get a lot done on the MUD… Here is what we were able to do: -new wizard/sorcerer spells *Spell Circle Level…
{DONE – this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [crit!] for criticals to ilne…
-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system…