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#2448
mosheh
Keymaster

First and foremost, thanks so much for the thoughtful feedback. The fact that it comes from someone with your education/experience obviously increases the value.

Just the very very unfortunate reality is I am the only individual that is actively contributing as a staff member right now. So as much work that needs to be done, I can barely scratch the surface. We have exactly zero builders, which means every single aspect of this game falls on me right now, including coding, building, website… everything. I don’t want this to sound like an excuse for not having a more refined product, but more as a realistic look at timeline for development.

So taking that into account, everything you said sounds like great goals, a lot of the issues sound like they stem less from coding sphere and more from the building sphere. That is a legitimate problem. We have a mix of custom made zones, imported zones from another game, and stock zones from the tbaMUD codebase. Tons of work has been done to try and sort this all out and implement things in a meaningful manner. But tons-upon-tons more work needs to be done by someone cleaning up, refining and blending.

Anyhow in short, everything you’ve suggested sounds awesome, and along with our current bug/idea list I am going to try and implement everything I can 🙂 Needless to say I am going to be referring back to your post often :p

Please keep the feedback coming hot and heavy and we’ll do everything we can to try and accomodate!