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The Armor System

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The Armor System

Developer Notes:

*Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20 system though.
*Base D20 AC = 10, Luminari = 100 (a un-armored human)
* [DONE] Staff will now be able to set mobiles/characters naked/base AC between 0-300 (0-30AC in D20 system)
* [DONE] Call companions, familiars and paladin mounts now get their Level*4 bonus to their AC (0.4 in D20 system)
*PFDEF will stay at 0 despite not being ideal, this will not affect anything
* [DONE] compute_armor_class() in fight.c is where the divison by 10 takes place (from Luminari -> D20)
*Interestingly, mobile files are written/read dividing/multiplying by a factor of 10
* [DONE] Display mob stats (medit_disp_stats_menu() in medit.c) now will display GET_AC()/compute_armor_class()
* [DONE] The armor LIMIT set in OLC (medit) was changed from -200-200 to 0-600 (0-60AC in D20 system)
* [DONE] Some sort of conversion process will be necessary for loading/saving mobiles (since they are currently saved in a deprecated system)
*Current modifications will not take into account players with manually set AC, also until they take off and re-equip gear, there will be funny behaviour
* [DONE] We have to go through all the spells to make sure we don’t have funny side-effects from changesPirate skull and booty
* We need to add a version-system to the mobile files in order to start saving to the files as a new version

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