This information was included in the MOTD, but in case you haven’t seen it:
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*** IMPORTANT FORUM THREADS ***
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Newbie Zone – Training Area
http://www.luminarimud.com/forums/viewtopic.php?f=8&t=90
Ranged Combat
http://www.luminarimud.com/forums/viewtopic.php?f=6&t=91
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*** IMPORTANT INFORMATION ***
Some significant changes are in the pipeline for the coming weeks – Here is a quick
summary of some of the notable things we have been working on:
1.) Feats – We have developed a feat system that will take the place of the current
set of ‘SKILLS’. Differences include more variety, closer adherence to the DnD 3.5 SRD,
and the ability to STACK feats!
2.) Weapon types – Still in progress, a classification framework has been developed that will
group similar weapons together into categories, eg. Long Sword, Short Sword, Greataxe,
Dagger, etc. Combined with feats, this allows for more character customization.
3.) Ranged Combat Enhancements – Enhancements utilizing feats are in place for ranged
combat, hopefully making a character focused on ranged combat feasible.
4.) Special Ability changes – Due to the new feat system, some abilities have been changed.
For example, stunning fist is now a ‘preparation’ skill like smite evil, where the player will
type stunningfist PRIOR to making an attack, once the stunning fist is prepared the player
then has 24 serconds (roughly) to attempt an unarmed attack.
5.) Daily Uses of Special Abilities – Many abilities can be used multiple times per day, for
example, a monk’s stunning fist can be used one time each day for every monk level (and
one time a day for every 4 non-monk levels). In the new system, a 10th level monk can
use stunning fist 10 times in a row, regenerating a single use every 1/10th of a mud day.
– Ornir Elunari