Class Balance
- This topic has 5 replies, 5 voices, and was last updated 10 years, 11 months ago by mosheh.
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November 13, 2013 at 9:33 pm #1615TreyornKeymaster
Well I am not sure exactly what to put here but it feels like the melee classes are overall pretty boring and under powered where the spell casters seem to have endless abilities and are incredibly overpowered.
Some abilities that definitely need tweaking:
Monk – Spinningfist – 5 min cool down for a no damage 1 round stun. This is something that should probably have a longer CD.
Mirror Image – I believe it lasts too long and absorbs too much damage.
Stoneskin – Same as Mirror ImagePaladin – Through level 11 has no offensive abilities except Smite outside of the standard trip,kick, bash.
– Smite is broken too – If not used on a target and just the command smite is used, it will still go to cool down.Same with Warrior and Berserker – They don’t have any unique abilities early on and just can’t come anywhere close to the power of the mages.
Ideas to fix it – Small damage abilities that are similar to the basic spells like magic missile. Low to moderate damage – decent cool down but allows the character to be more interactive during battle. Currently with the mages I feel involved in battle but with melee characters I am just sitting there waiting for the fight to end slowly sometimes.
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November 14, 2013 at 8:48 am #1728Ornir ElunariKeymaster
Monk – Spinningfist – 5 min cool down for a no damage 1 round stun. This is something that should probably have a longer CD.
Your sarcasm is not lost on me. 🙂 I agree that we need to buff up monks something fierce – There is some really nice stuff we can do, like having feats that allow monks to add elemental attacks to their punches, changing kick for monks, headbutt, and…GRAPPLING.
Mirror Image – I believe it lasts too long and absorbs too much damage.
Stoneskin – Same as Mirror ImageYes and yes. Spells in general are insanely op, and that all needs to be cranked way down.
Paladin – Through level 11 has no offensive abilities except Smite outside of the standard trip,kick, bash.
– Smite is broken too – If not used on a target and just the command smite is used, it will still go to cool down.Paladins are horribly underpowered atm. Again, the class needs a rework.
Same with Warrior and Berserker – They don’t have any unique abilities early on and just can’t come anywhere close to the power of the mages.
Now warrior – That class is going to be cool once the feats are done, as they get a combat feat every other level, giving them some considerable versatility. Berserker is, i dunno, ragey and stuff. They don’t get anything cool atm, we can try to buff them up some.
I know balance is off with these, once the feats are in and working (couple weeks maybe?) then we can use that framework to try to see what we can do to make the classes more fun. Casters are way WAY overpowered – Part of this is that the implementation was rushed. Another part is the lack of restrictions to spellcasting (material components, etc.)
This topic is very importnat and is not being overlooked, I assure you, there is just so much on the plate right now that it has to take a temporary back seat.
Thanks for the testing Treyorn, it is much appreciated!
Any other ideas/opinions/discussion is quite welcome.
– Ornir Elunari
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November 14, 2013 at 1:40 pm #1729ShadornParticipant
like having feats that allow monks to add elemental attacks to their punches
Or have gloves that only monk can wear and have elemental attacks added in?
I agree with that some class is OP and some is underpowered. But I’m holding my final judgement until the new feats system is in then I will give better feedback! I’m so looking forward to what feats will bring to archery, personally.
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December 9, 2013 at 11:49 am #1730moshehKeymaster
We need a lot more testing to form a clear picture, we recently heavily downgraded mem time for example.
Also the picture is going to be very off until we got gear straight.
But yeah definitely need to fine tune the balances of classes sooner than later.
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December 11, 2013 at 5:10 pm #1731boomParticipant
@ornir wrote:
Monk – Spinningfist – 5 min cool down for a no damage 1 round stun. This is something that should probably have a longer CD.
Your sarcasm is not lost on me. 🙂 I agree that we need to buff up monks something fierce – There is some really nice stuff we can do, like having feats that allow monks to add elemental attacks to their punches, changing kick for monks, headbutt, and…GRAPPLING.
Mirror Image – I believe it lasts too long and absorbs too much damage.
Stoneskin – Same as Mirror ImageYes and yes. Spells in general are insanely op, and that all needs to be cranked way down.
Paladin – Through level 11 has no offensive abilities except Smite outside of the standard trip,kick, bash.
– Smite is broken too – If not used on a target and just the command smite is used, it will still go to cool down.Paladins are horribly underpowered atm. Again, the class needs a rework.
Same with Warrior and Berserker – They don’t have any unique abilities early on and just can’t come anywhere close to the power of the mages.
Now warrior – That class is going to be cool once the feats are done, as they get a combat feat every other level, giving them some considerable versatility. Berserker is, i dunno, ragey and stuff. They don’t get anything cool atm, we can try to buff them up some.
I know balance is off with these, once the feats are in and working (couple weeks maybe?) then we can use that framework to try to see what we can do to make the classes more fun. Casters are way WAY overpowered – Part of this is that the implementation was rushed. Another part is the lack of restrictions to spellcasting (material components, etc.)
This topic is very importnat and is not being overlooked, I assure you, there is just so much on the plate right now that it has to take a temporary back seat.
Thanks for the testing Treyorn, it is much appreciated!
Any other ideas/opinions/discussion is quite welcome.
– Ornir Elunari
My main character is a warrior, does what your saying about feats mean that they will be just applied to characters already made or will i have to play through again?
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December 20, 2013 at 12:34 pm #1732moshehKeymaster
Boom:
You just will have to respect your character to select your feats for your level, you should not lose any progress…
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